Conor McCarthy
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92d546f3a2
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vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi().
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2023-11-09 21:14:37 +01:00 |
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Conor McCarthy
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169210558d
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vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi().
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2023-11-09 21:14:35 +01:00 |
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Conor McCarthy
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58ffb5d181
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vkd3d-shader/spirv: Introduce integer width cast instructions.
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later.
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2023-11-09 21:14:32 +01:00 |
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Conor McCarthy
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7de4ac2e48
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vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().
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2023-11-09 21:14:30 +01:00 |
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Conor McCarthy
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5b87d6419a
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vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().
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2023-11-09 21:14:27 +01:00 |
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Conor McCarthy
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b43dab50c1
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vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
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2023-11-09 21:14:25 +01:00 |
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Henri Verbeet
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e7eec3e023
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vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
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2023-11-09 21:14:12 +01:00 |
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Nikolay Sivov
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4778d051df
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vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
|
Nikolay Sivov
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634ec96b52
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vkd3d-shader: Add a missing entry to instruction debug print helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
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Nikolay Sivov
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955932fb55
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vkd3d-shader: Add constant folding for 'ceil'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:40 +01:00 |
|
Nikolay Sivov
|
9a70ae5b6a
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vkd3d-shader: Add support for floor() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
|
Nikolay Sivov
|
aaef82e680
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vkd3d-shader: Add support for ceil() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:40 +01:00 |
|
Nikolay Sivov
|
494f681bf6
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vkd3d-shader/tpf: Add support for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:38 +01:00 |
|
Nikolay Sivov
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4284b7c522
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vkd3d-shader/hlsl: Parse ceil() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:37 +01:00 |
|
Nikolay Sivov
|
76e42fbd21
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vkd3d-shader/hlsl: Implement ternary operator for SM1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:31 +01:00 |
|
Nikolay Sivov
|
522a0dfb56
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vkd3d-shader/hlsl: Add tex2Dlod() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:26 +01:00 |
|
Zebediah Figura
|
852eefc01d
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vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.
Fixes: 98b5e2c6e01199d714d18fccfe54826a680aecbf
|
2023-11-07 22:26:53 +01:00 |
|
Zebediah Figura
|
12240efa79
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vkd3d-shader/spirv: Use register counts from the signature and shader desc.
|
2023-11-07 22:26:49 +01:00 |
|
Zebediah Figura
|
0058764f01
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vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
|
2023-11-07 22:26:49 +01:00 |
|
Zebediah Figura
|
3ff22ac5af
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vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well.
|
2023-11-07 22:26:47 +01:00 |
|
Zebediah Figura
|
f0a6c7de1d
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vkd3d-shader/hlsl: Record partial allocations in allocate_range().
|
2023-11-07 22:26:11 +01:00 |
|
Zebediah Figura
|
c683fc9402
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vkd3d-shader/hlsl: Check that a partial register's mask is also available in is_range_available().
|
2023-11-07 22:26:10 +01:00 |
|
Giovanni Mascellani
|
7d49f9637a
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vkd3d-shader/ir: Check that SWITCH blocks are correctly nested.
|
2023-11-07 22:26:05 +01:00 |
|
Giovanni Mascellani
|
93632fb407
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vkd3d-shader/ir: Check that REP blocks are correctly nested.
|
2023-11-07 22:26:04 +01:00 |
|
Giovanni Mascellani
|
92c36615ed
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vkd3d-shader/ir: Check that LOOP blocks are correctly nested.
|
2023-11-07 22:26:03 +01:00 |
|