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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/spirv: Introduce an IDIV instruction.
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2023-11-06 23:09:00 +01:00 |
d3dbc.c
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vkd3d-shader: Deduplicate profile version comparison functions.
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2023-11-02 18:22:35 +01:00 |
dxbc.c
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vkd3d-shader/dxil: Read the DXIL input and output signatures.
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2023-10-16 22:36:29 +02:00 |
dxil.c
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vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
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2023-11-06 23:09:03 +01:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Record partial allocations in allocate_range().
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2023-11-07 22:26:11 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'rsq'.
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2023-10-05 16:16:03 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Consistently use HLSL allocation functions.
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2023-11-06 23:09:22 +01:00 |
hlsl.h
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vkd3d-shader: Dump shaders as soon as possible.
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2023-11-02 18:22:26 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Sort keywords.
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2023-11-06 23:09:20 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Add tex2Dlod() function.
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2023-11-08 22:49:26 +01:00 |
ir.c
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vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
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2023-11-07 22:26:53 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Use register counts from the signature and shader desc.
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2023-11-07 22:26:49 +01:00 |
tpf.c
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vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
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2023-11-07 22:26:49 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Dump shaders as soon as possible.
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2023-11-02 18:22:26 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/spirv: Use register counts from the signature and shader desc.
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2023-11-07 22:26:49 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Export vkd3d_shader_build_varying_map.
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2023-09-19 21:30:35 +02:00 |