vkd3d/libs/vkd3d-shader
Henri Verbeet e7eec3e023 vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
..
2023-11-06 23:09:20 +01:00