3544 Commits

Author SHA1 Message Date
Francisco Casas
9d82915629 vkd3d-shader/hlsl: Make allocation functions static again. 2024-10-24 20:50:59 +02:00
Francisco Casas
23be6ed0dd vkd3d-shader/hlsl: Store temp declarations in the vsir program.
Move the temp allocation back to hlsl_codegen.c.

Note that the DCL_TEMPS instructions wouldn't be necessary if we had the
capacity to store the temp_count for both the main program and the patch
constant program (or more generally speaking, a temp_count for all
phases).

The plan is to eventually also move the HS_CONTROL_POINT and
HS_FORK_PHASE markers to the vsir_program, making it able to contain
both functions.
2024-10-24 20:50:59 +02:00
Francisco Casas
158bf794e6 vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
This node type will be deleted (again) once the hlsl->vsir->tpf
translation is complete. It serves the purpose of allowing to keep
both real hlsl_ir_nodes and vsir_instructions in the hlsl_block,
until all the former can be translated into the latter.
2024-10-24 20:50:59 +02:00
Francisco Casas
cf7fade580 vkd3d-shader/hlsl: Store the thread group size in the vsir program. 2024-10-24 20:48:20 +02:00
Giovanni Mascellani
91701f8303 vkd3d-shader: Warn instead of erroring out when failing to dump a shader.
It's a debug operation and shouldn't be considered fatal, even
for development workflows.
2024-10-23 16:14:33 +02:00
Giovanni Mascellani
6a03369f84 vkd3d-shader: Do not dump the target shader if compilation failed.
Otherwise we'd use unitialized data.
2024-10-23 16:14:33 +02:00
Elizabeth Figura
32e6a1bb4d vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
Elizabeth Figura
3a3f95e1e7 vkd3d-shader: Factor out a vsir_parse() helper. 2024-10-23 16:02:09 +02:00
Henri Verbeet
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
Henri Verbeet
21e9029177 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ. 2024-10-22 20:39:31 +02:00
Henri Verbeet
5958e527e5 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C. 2024-10-22 20:39:31 +02:00
Henri Verbeet
19c493722e vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B. 2024-10-22 20:39:31 +02:00
Henri Verbeet
e408f1d984 vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register. 2024-10-22 20:39:31 +02:00
Henri Verbeet
f76dd80cba vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED. 2024-10-22 20:39:31 +02:00
Nikolay Sivov
cf3e251a9f vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 20:28:33 +02:00
Shaun Ren
f54797bae5 vkd3d-shader/hlsl: Support discard for SM1. 2024-10-22 20:27:34 +02:00
Francisco Casas
2a8c1b2823 vkd3d-shader/hlsl: Sort signature elements by register id. 2024-10-22 20:25:40 +02:00
Francisco Casas
51d05c1844 vkd3d-shader/hlsl: Optimize interstage signatures. 2024-10-22 20:15:15 +02:00
Francisco Casas
88dd082160 vkd3d-shader/hlsl: Allow prioritizing smaller writemasks when allocating signature elements.
For now this doesn't have effect yet, until semantic allocation is
optimized.
2024-10-22 20:06:15 +02:00
Francisco Casas
d562b03c43 vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
This is required to properly optimize signatures, because these
semantics must be alligned while being packed:
- Array elements.
- The first fields of structs.
- Major vectors of a matrix.

For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:04:41 +02:00
Francisco Casas
7fd6c29ee8 vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:03:39 +02:00
Francisco Casas
b65f5fb069 vkd3d-shader/hlsl: Also pass field storage modifiers to output signature elements.
The generated pixel shader input signature must be consistent with the
generated vertex shader output signature for the same data type.

Since the interpolation mode affects allocation order, the allocator
needs to know the modifiers for both input and output signature elements.
2024-10-22 19:29:11 +02:00
Francisco Casas
7180a96741 vkd3d-shader/hlsl: Use a register_allocator to allocate semantic registers. 2024-10-22 19:23:33 +02:00
Francisco Casas
9ce7b7806f vkd3d-shader/hlsl: Add mode field to register_allocator allocations. 2024-10-22 19:23:22 +02:00
Nikolay Sivov
fb2b974466 vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 19:14:51 +02:00