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vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B.
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Notes:
Henri Verbeet
2024-10-22 20:55:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1206
@ -900,7 +900,13 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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vkd3d_string_buffer_printf(sample, "texture(");
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shader_glsl_print_combined_sampler_name(sample, gen, resource_idx, resource_space, sampler_idx, sampler_space);
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vkd3d_string_buffer_printf(sample, ", %s)", coord.str->buffer);
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vkd3d_string_buffer_printf(sample, ", %s", coord.str->buffer);
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if (ins->opcode == VKD3DSIH_SAMPLE_B)
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{
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vkd3d_string_buffer_printf(sample, ", ");
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shader_glsl_print_src(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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}
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vkd3d_string_buffer_printf(sample, ")");
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shader_glsl_print_swizzle(sample, ins->src[1].swizzle, ins->dst[0].write_mask);
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shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", sample->buffer);
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@ -1493,6 +1499,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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shader_glsl_intrinsic(gen, ins, "inversesqrt");
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break;
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case VKD3DSIH_SAMPLE:
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case VKD3DSIH_SAMPLE_B:
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shader_glsl_sample(gen, ins);
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break;
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case VKD3DSIH_SQRT:
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@ -32,15 +32,15 @@ float4 main(float2 coord : texcoord) : sv_target
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[test]
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uniform 0 float4 6.5 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
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uniform 0 float4 7.5 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (4.0, 0.0, 10.0, 0.0)
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uniform 0 float4 8.5 0.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.0, 0.0, 10.0, 0.0)
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[require]
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@ -60,13 +60,13 @@ float4 main(float2 coord : texcoord) : sv_target
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[test]
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uniform 0 float4 6.5 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 0.0, 10.0, 0.0)
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uniform 0 float4 7.5 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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todo(sm<4) probe (0,0) rgba (4.0, 0.0, 10.0, 0.0)
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uniform 0 float4 8.5 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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todo(sm<4) probe (0,0) rgba (0.0, 0.0, 10.0, 0.0)
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