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checksum.c
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vkd3d-shader: Use a hash to build the filename when dumping shaders.
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2024-08-29 19:14:27 +02:00 |
d3d_asm.c
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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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2024-10-22 20:40:31 +02:00 |
d3dbc.c
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vkd3d-shader: Validate the parsed shader in vsir_parse().
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2024-10-23 16:02:09 +02:00 |
dxbc.c
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vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
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2024-10-08 22:05:38 +02:00 |
dxil.c
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vkd3d-shader: Validate the parsed shader in vsir_parse().
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2024-10-23 16:02:09 +02:00 |
fx.c
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vkd3d-shader/fx: Implement parsing groups and techniques.
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2024-10-21 18:23:33 +02:00 |
glsl.c
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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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2024-10-22 20:40:31 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
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2024-10-22 20:28:33 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
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2024-09-03 15:11:16 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
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2024-10-22 20:28:33 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
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2024-10-22 20:28:33 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
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2024-10-22 19:14:51 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
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2024-10-22 20:28:33 +02:00 |
ir.c
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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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2024-10-22 20:40:31 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
msl.c
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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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2024-10-22 20:40:31 +02:00 |
preproc.h
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vkd3d-shader/preproc: Store argument values per expansion, not per macro.
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2024-10-07 17:32:27 +02:00 |
preproc.l
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vkd3d-shader/preproc: Store argument values per expansion, not per macro.
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2024-10-07 17:32:27 +02:00 |
preproc.y
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vkd3d-shader/preproc: Store argument values per expansion, not per macro.
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2024-10-07 17:32:27 +02:00 |
spirv.c
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vkd3d-shader/ir: Store the global flags in struct vsir_program.
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2024-10-22 20:40:31 +02:00 |
tpf.c
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vkd3d-shader: Validate the parsed shader in vsir_parse().
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2024-10-23 16:02:09 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Do not dump the target shader if compilation failed.
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2024-10-23 16:14:33 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader: Validate the parsed shader in vsir_parse().
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2024-10-23 16:02:09 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |