..
checksum.c
vkd3d-shader: Use a hash to build the filename when dumping shaders.
2024-08-29 19:14:27 +02:00
d3d_asm.c
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
2024-10-22 19:14:02 +02:00
d3dbc.c
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
2024-10-21 18:21:39 +02:00
dxbc.c
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
2024-10-08 22:05:38 +02:00
dxil.c
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
2024-10-21 18:21:39 +02:00
fx.c
vkd3d-shader/fx: Implement parsing groups and techniques.
2024-10-21 18:23:33 +02:00
glsl.c
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
2024-10-21 18:21:39 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
2024-10-22 20:04:41 +02:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
2024-09-03 15:11:16 +02:00
hlsl.c
vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
2024-10-15 16:18:27 +02:00
hlsl.h
vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
2024-10-22 20:04:41 +02:00
hlsl.l
vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
2024-10-22 19:14:51 +02:00
hlsl.y
vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
2024-10-22 19:14:51 +02:00
ir.c
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
2024-10-22 19:14:02 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
msl.c
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
2024-10-21 18:21:39 +02:00
preproc.h
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
preproc.l
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
preproc.y
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
spirv.c
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
2024-10-22 19:14:02 +02:00
tpf.c
vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
2024-10-22 20:03:39 +02:00
vkd3d_shader_main.c
vkd3d-shader/fx: Introduce a parser/disassembler.
2024-10-14 15:20:41 +02:00
vkd3d_shader_private.h
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
2024-10-22 19:14:02 +02:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00