vkd3d/libs/vkd3d-shader
Francisco Casas d562b03c43 vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
This is required to properly optimize signatures, because these
semantics must be alligned while being packed:
- Array elements.
- The first fields of structs.
- Major vectors of a matrix.

For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:04:41 +02:00
..
checksum.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
d3d_asm.c vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
d3dbc.c vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
dxbc.c vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge(). 2024-10-08 22:05:38 +02:00
dxil.c vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
fx.c vkd3d-shader/fx: Implement parsing groups and techniques. 2024-10-21 18:23:33 +02:00
glsl.c vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Allow to force alignment on some semantic vars. 2024-10-22 20:04:41 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Fold logic AND and logic OR identities. 2024-09-03 15:11:16 +02:00
hlsl.c vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function. 2024-10-15 16:18:27 +02:00
hlsl.h vkd3d-shader/hlsl: Allow to force alignment on some semantic vars. 2024-10-22 20:04:41 +02:00
hlsl.l vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats. 2024-10-22 19:14:51 +02:00
hlsl.y vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats. 2024-10-22 19:14:51 +02:00
ir.c vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
msl.c vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
preproc.h vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
preproc.l vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
preproc.y vkd3d-shader/preproc: Store argument values per expansion, not per macro. 2024-10-07 17:32:27 +02:00
spirv.c vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
tpf.c vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics. 2024-10-22 20:03:39 +02:00
vkd3d_shader_main.c vkd3d-shader/fx: Introduce a parser/disassembler. 2024-10-14 15:20:41 +02:00
vkd3d_shader_private.h vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00