210 Commits

Author SHA1 Message Date
Henri Verbeet
c7589d8f19 vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions. 2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80 vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions. 2024-07-30 16:31:44 +02:00
Elizabeth Figura
ae5cd6573f vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters. 2024-07-24 16:08:10 +02:00
Elizabeth Figura
97cd941710 vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4. 2024-07-23 21:12:28 +02:00
Elizabeth Figura
f6dd6d52b3 vkd3d-shader: Factor out a vsir_program_get_parameter() helper. 2024-07-23 21:10:00 +02:00
Shaun Ren
b3a11a9ec4 vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS. 2024-07-16 15:24:58 +02:00
Elizabeth Figura
806363b765 vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters. 2024-07-11 17:02:11 +02:00
Elizabeth Figura
98def3214b vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes:

* to allow shader parameters to be used for any target type (which allows using
  parameters for things like Direct3D 8-9 alpha test),

* to allow the union in struct vkd3d_shader_parameter to contain types larger
  than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Nikolay Sivov
4ff288bd32 vkd3d-shader: Implement tex*() functions variants with gradient arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Henri Verbeet
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
Nikolay Sivov
308d735923 vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Conor McCarthy
98f73ca2e5 vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases. 2024-05-13 22:27:13 +02:00
Conor McCarthy
cc49f26af1 vkd3d-shader/ir: Validate geometry shader properties. 2024-05-08 21:08:15 +02:00
Conor McCarthy
075979fa21 vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses. 2024-04-24 23:48:13 +02:00
Francisco Casas
d2427ea1bd vkd3d-shader/ir: Lower IFC instructions to IF instructions. 2024-04-24 23:48:05 +02:00
Henri Verbeet
46fca3f9f4 vkd3d-common: Introduce VKD3D_BITMAP_SIZE. 2024-04-23 22:41:25 +02:00
Conor McCarthy
e3dde09bb9 vkd3d-shader/ir: Accept undefined PHI incomings as valid.
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Giovanni Mascellani
6b841486d4 vkd3d-shader/ir: Materialize SSAs in each function of a hull shader. 2024-04-23 22:36:17 +02:00
Giovanni Mascellani
c8af142bb0 vkd3d-shader/ir: Structurize each function of a hull shader. 2024-04-23 22:36:16 +02:00
Giovanni Mascellani
d8e4b19cdc vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs. 2024-04-23 22:36:14 +02:00
Conor McCarthy
4457181b2a vkd3d-shader/dxil: Support patch constant functions and signatures. 2024-04-22 23:13:26 +02:00
Henri Verbeet
e17e481130 vkd3d-shader/glsl: Call vkd3d_shader_normalise(). 2024-04-17 22:52:20 +02:00
Henri Verbeet
1d6c3eae78 vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions. 2024-04-16 22:18:52 +02:00
Giovanni Mascellani
a359c42795 vkd3d-shader/ir: Only emit launchers when needed. 2024-04-16 22:18:33 +02:00