3702 Commits

Author SHA1 Message Date
Henri Verbeet
3295f0d16e vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
13ba36bb43 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
0ff20e6b8d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_queue_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
cdb559c39d vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
298dce541d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
87f3a606d7 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
d891e5c2a0 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_allocator_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
315fce8ac5 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
78bb7b6760 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_decref(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
c8122ff47e vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
1b4f1ac8a0 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
5a2b82fbd5 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
fee3b94563 vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction(). 2024-01-25 22:24:50 +01:00
Conor McCarthy
f954724870 vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction(). 2024-01-25 22:24:44 +01:00
Conor McCarthy
93d7c30395 vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). 2024-01-25 22:24:43 +01:00
Conor McCarthy
2a260b8d56 vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin. 2024-01-25 22:24:41 +01:00
Francisco Casas
cec45da45b vkd3d-shader/ir: Update flatten_control_flow_constructs() comment. 2024-01-25 22:24:27 +01:00
Conor McCarthy
8ae69c745b vkd3d-shader/spirv: Handle thread group UAV barriers. 2024-01-25 22:24:23 +01:00
Conor McCarthy
18e9148f58 vkd3d-shader/spirv: Include Uniform in the memory semantics for UAV barriers.
The UniformMemory semantic applies the constraints to Uniform storage
class memory, which matches how UAV variables are declared.
2024-01-25 22:24:22 +01:00
Conor McCarthy
adfbecef3c vkd3d-shader/spirv: Handle globally coherent UAVs. 2024-01-25 22:24:20 +01:00
Henri Verbeet
766f5f039b vkd3d: Use debugstr_hresult() in vkd3d_serialize_versioned_root_signature(). 2024-01-24 22:38:42 +01:00
Henri Verbeet
30113c098d vkd3d: Use debugstr_hresult() in vkd3d_serialize_root_signature(). 2024-01-24 22:38:42 +01:00
Henri Verbeet
a86a21667c vkd3d: Use debugstr_hresult() in vkd3d_create_device(). 2024-01-24 22:38:42 +01:00
Henri Verbeet
ad08cbc390 vkd3d: Use debugstr_hresult() in vkd3d_uav_clear_state_init(). 2024-01-24 22:38:42 +01:00
Henri Verbeet
1599de9a0d vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_init_compute(). 2024-01-24 22:38:42 +01:00