Henri Verbeet
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3295f0d16e
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release().
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2024-01-25 22:24:55 +01:00 |
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Henri Verbeet
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13ba36bb43
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef().
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2024-01-25 22:24:55 +01:00 |
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Henri Verbeet
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0ff20e6b8d
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_queue_Release().
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2024-01-25 22:24:55 +01:00 |
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Henri Verbeet
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cdb559c39d
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef().
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2024-01-25 22:24:55 +01:00 |
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Henri Verbeet
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298dce541d
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release().
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2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
87f3a606d7
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef().
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2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
d891e5c2a0
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_allocator_Release().
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2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
315fce8ac5
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef().
|
2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
78bb7b6760
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_decref().
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2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
c8122ff47e
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref().
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2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
1b4f1ac8a0
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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release().
|
2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
5a2b82fbd5
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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().
|
2024-01-25 22:24:55 +01:00 |
|
Henri Verbeet
|
fee3b94563
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vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction().
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2024-01-25 22:24:50 +01:00 |
|
Conor McCarthy
|
f954724870
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vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction().
|
2024-01-25 22:24:44 +01:00 |
|
Conor McCarthy
|
93d7c30395
|
vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
|
2024-01-25 22:24:43 +01:00 |
|
Conor McCarthy
|
2a260b8d56
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vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin.
|
2024-01-25 22:24:41 +01:00 |
|
Francisco Casas
|
cec45da45b
|
vkd3d-shader/ir: Update flatten_control_flow_constructs() comment.
|
2024-01-25 22:24:27 +01:00 |
|
Conor McCarthy
|
8ae69c745b
|
vkd3d-shader/spirv: Handle thread group UAV barriers.
|
2024-01-25 22:24:23 +01:00 |
|
Conor McCarthy
|
18e9148f58
|
vkd3d-shader/spirv: Include Uniform in the memory semantics for UAV barriers.
The UniformMemory semantic applies the constraints to Uniform storage
class memory, which matches how UAV variables are declared.
|
2024-01-25 22:24:22 +01:00 |
|
Conor McCarthy
|
adfbecef3c
|
vkd3d-shader/spirv: Handle globally coherent UAVs.
|
2024-01-25 22:24:20 +01:00 |
|
Henri Verbeet
|
766f5f039b
|
vkd3d: Use debugstr_hresult() in vkd3d_serialize_versioned_root_signature().
|
2024-01-24 22:38:42 +01:00 |
|
Henri Verbeet
|
30113c098d
|
vkd3d: Use debugstr_hresult() in vkd3d_serialize_root_signature().
|
2024-01-24 22:38:42 +01:00 |
|
Henri Verbeet
|
a86a21667c
|
vkd3d: Use debugstr_hresult() in vkd3d_create_device().
|
2024-01-24 22:38:42 +01:00 |
|
Henri Verbeet
|
ad08cbc390
|
vkd3d: Use debugstr_hresult() in vkd3d_uav_clear_state_init().
|
2024-01-24 22:38:42 +01:00 |
|
Henri Verbeet
|
1599de9a0d
|
vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_init_compute().
|
2024-01-24 22:38:42 +01:00 |
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