Conor McCarthy
fabadf584f
vkd3d-shader: Implement DNE instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:43 +02:00
Conor McCarthy
4ea3da3067
vkd3d-shader: Implement DLT instruction.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:41 +02:00
Conor McCarthy
df60cffef1
vkd3d-shader: Implement DGE instruction.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:38 +02:00
Conor McCarthy
f21510a9fc
tests: Add tests for DGE and DLT instructions.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:36 +02:00
Conor McCarthy
9ffe362641
vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available.
...
Descriptor indexing is required for its partial binding feature. Separate
buffer and image descriptor arrays are needed for implementing D3D12 SRV and
UAV descriptor ranges, so not all of the Vulkan descriptors will be populated.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:36 +02:00
Conor McCarthy
1c96f76afc
vkd3d: Return E_INVALIDARG if a descriptor range overflows.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:34 +02:00
Conor McCarthy
50c4e43eaa
tests: Test for range overflow in test_root_signature_limits().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:32 +02:00
Conor McCarthy
eb804a5a9f
vkd3d-shader: Implement DADD instruction.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:27 +02:00
Chip Davis
d44c8e9feb
tests: Do not use llabs(3) on an unsigned difference.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:49 +02:00
Conor McCarthy
4e63842a73
vkd3d-shader: Implement DMOV instruction.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:03 +02:00
Conor McCarthy
e292351fa9
vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.
...
Otherwise vkBindBufferMemory() or vkBindImageMemory() will fail, which
can result in a generic E_FAIL.
Based on a vkd3d-proton patch by Samuel Pitoiset which fixes a GPU hang
with Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:45 +02:00
Conor McCarthy
7cd4cf8aba
tests: Test a buffer larger than the destination heap.
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As per vkd3d-proton commit 72d9b322, E_INVALIDARG should be returned to
indicate the type of failure.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:42 +02:00
Conor McCarthy
b01104e47d
vkd3d-shader: Compute XfbOffset for the slot of the specified element.
...
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:35 +02:00
Conor McCarthy
8860c4d077
vkd3d: Add support for UAV counters in pixel shaders.
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Allows GRID (2019) to run in D3D12 mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49107
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:28 +02:00
Conor McCarthy
2924a481a7
vkd3d-shader: Find bindings for descriptor arrays.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:01 +02:00
Conor McCarthy
bb0ae18efb
tests: Use multiple stream output slots in test_line_tessellation().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:25 +02:00
Conor McCarthy
59cf70142a
vkd3d-shader: Implement DEQ instruction.
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Source modifiers and immediate constants are not supported.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00
Conor McCarthy
76ed601b69
tests: Add tests for a UAV counter in a graphics pipeline.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:53 +02:00
Conor McCarthy
3c4163a1b0
tests: Use D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT in test_uav_counters().
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CounterOffsetInBytes must be a multiple of the required alignment,
and must be zero if no counter buffer is specified. This allows the
test to succeed in Windows.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:41 +02:00
Conor McCarthy
751d9342f5
tests: Delete spurious HLSL source line.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:35 +02:00
Conor McCarthy
1a542a4bba
tests: Add tests for shader double-precision floating point instructions.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:14 +02:00
Henri Verbeet
cd233fe018
tests: Add shader tests for dynamically indexed unbounded resource arrays.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-07 22:00:11 +02:00
Conor McCarthy
cea28ec77e
vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-07 01:07:10 +02:00
Conor McCarthy
fdad6a9bde
tests: Add test for texture placement with a 64kb alignment.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-07 01:07:08 +02:00
Conor McCarthy
20e0a241b4
tests: Add offset tests to test_uav_counters().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-24 21:49:07 +02:00
Henri Verbeet
851afc6229
vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
6f12553731
tests: Add a test for patch constant inputs in tessellation control shader join phases.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 16:59:18 +01:00
Henri Verbeet
90216bd478
tests: Add tessellation shader tests to test_clip_distance().
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Like the Wine d3d11 test it was originally ported from.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 21:01:52 +01:00
Henri Verbeet
0c73afd424
vkd3d-shader: Implement relative addressing of tessellation control shader inputs.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 22:27:57 +01:00
Henri Verbeet
88fd3b3e1b
tests: Add a test for relative addressing of tessellation control shader inputs.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 22:27:55 +01:00
Zebediah Figura
68ef1de6ec
tests: Introduce a custom format and parser for shader-based tests.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 21:47:49 +02:00
Henri Verbeet
106c76d45e
tests: Use descriptor ranges with multiple descriptors in test_register_space().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:43 +02:00
Zebediah Figura
f9b66ac55c
tests: Test using UAV counters with multiple register spaces.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:10 +02:00
Zebediah Figura
5d5a458247
tests: Test multiple register spaces with samplers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:28 +02:00
Zebediah Figura
6ac880da10
tests: Test multiple register spaces.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:23 +02:00
Conor McCarthy
91555883ac
vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
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ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by
Hitman 2, but implementing the function on top of an AMD extension has
no effect on game behaviour. It's commonly used to write debug info.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:15 +01:00
Conor McCarthy
0d43c776c5
vkd3d/tests: Add tests for ID3D12GraphicsCommandList2::WriteBufferImmediate().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:13 +01:00
Conor McCarthy
a303482acc
vkd3d/tests: Add and modify tests for GetResourceAllocationInfo().
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Test large DepthOrArraySize for small resources, and test compressed
textures at the 64KB limit.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:39 +01:00
Conor McCarthy
23c4dc26e2
vkd3d/tests: Add tests for block-compressed texture dimensions.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:35 +01:00
Philip Rebohle
a204a681a1
vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint().
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There is no bit-compatible UINT format, so we'll use DXGI_FORMAT_R32_UINT.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:07 +01:00
Philip Rebohle
207ca12725
vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
...
Addresses the following limitations of the previous implementation:
- Only R32_{UINT,TYPELESS} were supported for buffers.
- Clearing an image UAV did not behave correctly for images with non-UINT formats.
- Due to the use of transfer operations, extra memory barriers were needed.
If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:04 +01:00
Philip Rebohle
126a789019
vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:59 +01:00
Philip Rebohle
736dd8203d
tests: Add a test for image UAV clears.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-19 22:04:46 +01:00
Philip Rebohle
f7f6073436
tests: Test more view formats in the UAV clear test.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-19 22:04:44 +01:00
Derek Lesho
1d955506a3
vkd3d: Implement d3d12_device_GetCustomHeapProperties().
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Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 21:07:18 +01:00
Rémi Bernon
4576236199
vkd3d: Do not report a root signature version higher than requested.
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This fixes Shadow of the Tomb Raider crashing because of NULL root
signatures being passed since c002aee119
.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:25:07 +01:00
Hans-Kristian Arntzen
1b66138006
tests: Test ClearUnorderedAccessView() with placed resources.
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Catches certain implementation issues which committed resources do not.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:25:04 +01:00
Philip Rebohle
1707042e62
tests: Test bindings after changing root signature.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:24:24 +01:00
Conor McCarthy
a38ee68f93
vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:20:52 +01:00
Rémi Bernon
5553d27085
vkd3d: Implement ID3D12Resource::WriteToSubresource().
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-04 22:16:12 +02:00