Commit Graph

102 Commits

Author SHA1 Message Date
9aa9b112e6 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual. 2024-05-02 22:18:55 +02:00
6a56b4e5d8 vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex. 2024-05-02 22:18:48 +02:00
8a9364c124 vkd3d-shader/d3d-asm: Get rid of shader_addline(). 2024-04-16 22:18:44 +02:00
b8eadf4bab vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode(). 2024-04-15 21:33:58 +02:00
1ad524072d vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type(). 2024-04-15 21:33:57 +02:00
7d72accce2 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage(). 2024-04-15 21:33:56 +02:00
4d8c966ff4 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic(). 2024-04-15 21:33:55 +02:00
37401fa11c vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type(). 2024-04-15 21:33:54 +02:00
7c66c9122d vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register(). 2024-04-15 21:33:52 +02:00
a2bb4ef301 vkd3d-shader/d3d-asm: Reset indent level on HS phases. 2024-04-10 08:54:29 -05:00
9e0b9c3a7a vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. 2024-03-27 22:36:59 +01:00
164608a007 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param(). 2024-03-18 23:08:03 +01:00
e2d1a878a7 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param(). 2024-03-18 23:08:02 +01:00
939a7fbe88 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning(). 2024-03-18 23:08:01 +01:00
5f5145b8f8 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive(). 2024-03-18 23:08:00 +01:00
f61a92b908 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain(). 2024-03-18 23:07:58 +01:00
d418f49888 vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused. 2024-03-18 23:07:44 +01:00
22d19aed58 vkd3d-shader/d3d-asm: Indent instructions inside a block. 2024-03-18 23:07:43 +01:00
bdc096d437 vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
2024-03-12 22:15:34 +01:00
066ea75945 vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
470d83a9da vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
23259263cf vkd3d-shader/d3d-asm: Only emit signatures for SM4-6. 2024-03-08 23:36:44 +01:00
21f76257b0 vkd3d-shader/d3d-asm: Print labels in red.
They are substantially different from any other register type, so
it makes sense to have them stand out. Also, they help segmenting
visually the code into blocks, because labels are usually found
either at the beginning or at the end of a block.
2024-03-08 23:36:25 +01:00
f212aad0ff vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2. 2024-03-08 23:36:13 +01:00
9aa86901e3 vkd3d-shader/d3d-asm: Support emitting the shader signature. 2024-03-07 23:08:24 +01:00