Andrey Gusev
f28d39b609
vkd3d-utils: Store the actual serialisation return value in D3DStripShader().
2024-09-30 20:57:15 +02:00
Andrey Gusev
c94eac2d33
vkd3d-utils: Store the actual serialisation return value in get_blob_part().
2024-09-30 20:52:24 +02:00
Elizabeth Figura
d507acb5ac
vkd3d-utils: Do not emit implicit truncation warnings from D3DCompile2VKD3D() before version 42.
2024-09-03 15:07:36 +02:00
Elizabeth Figura
8515fcbc70
vkd3d-utils: Add a D3DCompile2VKD3D() that allows configuring DLL version.
...
This would allow us to use vkd3d-utils directly in Wine [with the exception of
D3D_COMPILE_STANDARD_FILE_INCLUDE, but we can simply pass the ID3DInclude object
to D3DCompile2VKD3D().]
2024-09-03 15:06:29 +02:00
Henri Verbeet
0e72aba0bc
Release 1.13.
2024-08-29 12:08:46 +02:00
Henri Verbeet
36c123c005
Release 1.12.
2024-05-29 22:05:28 +02:00
Zebediah Figura
cefd6f9de6
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
2024-05-06 22:12:50 +02:00
Zebediah Figura
35d388eedd
vkd3d-utils: Initialize the null type vtbl.
2024-05-06 22:12:50 +02:00
Zebediah Figura
68562d375e
vkd3d-utils: Fix bounds comparison against element counts.
2024-05-06 22:12:48 +02:00
Henri Verbeet
534044181b
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Giovanni Mascellani
296edf0d68
vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
...
A D3D12 device can be useful even without a surface and swapchain.
On the other hand, just having the surface and swapchain extensions
doesn't give any feature (the client still has to manage them), so
there is no point in making them a requirement.
2024-04-19 22:23:28 +02:00
Zebediah Figura
8ef5ee54c9
vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().
2024-03-27 22:36:33 +01:00
Zebediah Figura
dfed19ccf6
vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType().
2024-03-27 22:36:33 +01:00
Zebediah Figura
24b047f1fe
vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex().
2024-03-27 22:36:33 +01:00
Zebediah Figura
2fceebd050
vkd3d-utils: Parse the RD11 section.
2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b
vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
2024-03-27 22:36:31 +01:00
Nikolay Sivov
13227f3852
vkd3d-shader: Add an option to enable child effects compilation.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
Henri Verbeet
f866fb95ad
Release 1.11.
2024-03-05 20:39:45 +01:00
Henri Verbeet
2f9906ee90
vkd3d-utils: Use PRIuPTR for SIZE_T variables in debug traces.
2024-02-06 23:09:41 +01:00
Henri Verbeet
8c6f5b847b
vkd3d-utils: Implement D3DDisassemble().
...
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Zebediah Figura
579e262d98
vkd3d-utils: Implement input and output signature reflection.
2024-01-24 22:37:53 +01:00
Zebediah Figura
53bd1f5419
vkd3d-utils: Add D3DReflect().
2024-01-24 22:37:53 +01:00
Henri Verbeet
cd77b2a9be
vkd3d-utils: Use debugstr_hresult() in D3DStripShader().
2024-01-17 22:29:39 +01:00
Henri Verbeet
1b3aa005db
vkd3d-utils: Use debugstr_hresult() in get_blob_part().
2024-01-17 22:29:39 +01:00
Henri Verbeet
2476d6bd6c
vkd3d-utils: Use debugstr_hresult() in D3DCreateBlob().
2024-01-17 22:29:39 +01:00