Elizabeth Figura
67093c5833
vkd3d-shader/hlsl: Free static initializers after functions.
...
We need users of a value to be freed before the value itself is.
Due to copy propagation or use of the pre-allocated error instruction,
static_initializers can contain values that will be used in function blocks.
2024-10-03 17:47:26 +02:00
Giovanni Mascellani
ae27fded1a
vkd3d-shader/spirv: Handle all possible destination modifiers.
...
Historically the SPIR-V backend was only fed by the TPF parser,
which only generates _sat destination modifiers. Now it is fed
by the D3DBC parser too (among others), so it mustn't assert on
other modifiers.
Modifier _pp can be trivially ignored. Modifier _centroid would
probably require some handling, but I'm not immediately sure of
what should happen and it doesn't look like a very urgent thing
anyway, so I'm degrading the assertion to FIXME().
2024-10-02 22:31:50 +02:00
Henri Verbeet
fc4c9b7a95
vkd3d-shader/glsl: Implement VKD3DSIH_USHR.
2024-10-02 22:30:58 +02:00
Henri Verbeet
babbf11d52
vkd3d-shader/glsl: Implement VKD3DSIH_ISHR.
2024-10-02 22:30:58 +02:00
Henri Verbeet
7f1c78f8e2
vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.
2024-10-02 22:30:58 +02:00
Henri Verbeet
f501b8c661
vkd3d-shader/glsl: Implement VKD3DSIH_MAD.
2024-10-02 22:30:58 +02:00
Henri Verbeet
4103e76245
vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-10-02 22:30:58 +02:00
Nikolay Sivov
79aa75e98f
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
...
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
Giovanni Mascellani
7e9dc8da97
vkd3d-shader/ir: Validate index count for MISCTYPE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
99aebb1b31
vkd3d-shader/ir: Validate index count for RASTOUT registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
19d35d89cd
vkd3d-shader/ir: Validate index count for DEPTHOUTLE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
6259832680
vkd3d-shader/ir: Validate index count for DEPTHOUTGE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
c3757e6930
vkd3d-shader/ir: Validate index count for DEPTHOUT registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
53e35f2d76
vkd3d-shader/d3dbc: Do not emit indices for DEPTHOUT registers.
2024-10-02 22:11:48 +02:00
Francisco Casas
caa2a9d314
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
Francisco Casas
f47d523e0b
vkd3d-shader/hlsl: Process 'texture' as a valid stateblock lhs.
2024-10-02 22:07:34 +02:00
Nikolay Sivov
994e994231
vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:46 +02:00
Nikolay Sivov
2722346ffb
vkd3d-shader/hlsl: Do not lower index expressions for effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:24 +02:00
Elizabeth Figura
4400315c4b
vkd3d-shader: Allow controlling clip planes through vkd3d-shader parameters.
2024-10-02 21:49:54 +02:00
Elizabeth Figura
85b8503995
vkd3d-shader/ir: Remove newlines from some vkd3d_shader_error() calls.
2024-10-02 21:49:54 +02:00
Henri Verbeet
3452d126a8
vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
2024-10-01 17:29:48 +02:00
Henri Verbeet
01ba2ba6db
vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
2024-10-01 17:29:48 +02:00
Henri Verbeet
1812258f37
vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
2024-10-01 17:29:48 +02:00
Henri Verbeet
5cf8562124
vkd3d-shader/glsl: Implement VKD3DSIH_MIN.
2024-10-01 17:29:48 +02:00
Henri Verbeet
4f054aed48
vkd3d-shader/glsl: Implement VKD3DSIH_MAX.
2024-10-01 17:29:48 +02:00
Victor Chiletto
2ea5f187f9
vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
2024-10-01 17:28:41 +02:00
Nikolay Sivov
5e52ccbf3d
vkd3d-shader/hlsl: Move default values indexing fixup to the tpf writer stage.
...
The primary goal here is to move compilation profile type and version
check outside of a parsing stage. Default values for parameters were
never subjected to this fixup, and it does look tpf-specific, so moving
it where it belongs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-01 17:27:12 +02:00
Giovanni Mascellani
6822f1fe6c
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
2024-09-30 20:48:43 +02:00
Giovanni Mascellani
5f20103518
vkd3d-shader/d3dbc: Trace the program when validation fails after parsing.
2024-09-30 20:48:43 +02:00
Giovanni Mascellani
8acaa3a62c
vkd3d-shader/tpf: Propagate validation errors after parsing.
...
Also, trace the program when validation fails after parsing, mostly
to make debugging easier.
2024-09-30 20:48:43 +02:00
Giovanni Mascellani
0f91149260
vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
...
Our ASM dumper currently hides or interprets some register indices
in order to match users expectations. This can be inconvenient for
developers, though, because it makes it harder to understand what's
really going on in the VSIR code when reading logs. With this change
the whole index structure is dumped.
2024-09-30 20:22:53 +02:00
Henri Verbeet
10559fa17a
vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
2024-09-30 20:21:14 +02:00
Henri Verbeet
700eba0b01
vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
2024-09-30 20:20:11 +02:00
Henri Verbeet
0cc0b68fb4
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.
2024-09-30 20:08:58 +02:00
Henri Verbeet
308121ba04
vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
2024-09-30 20:08:58 +02:00
Henri Verbeet
e911433e0c
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NI.
2024-09-30 20:08:58 +02:00
Giovanni Mascellani
5c2b057b56
vkd3d-shader/ir: Validate UAV registers.
2024-09-30 20:05:52 +02:00
Giovanni Mascellani
b7b5b0cff8
vkd3d-shader/ir: Validate RESOURCE registers.
2024-09-30 20:05:52 +02:00
Giovanni Mascellani
a0b98c1610
vkd3d-shader/ir: Validate SAMPLER registers.
2024-09-30 20:05:52 +02:00
Giovanni Mascellani
7404fa5285
vkd3d-shader/dxil: Emit RESOURCE and UAV registers with data type UNUSED.
2024-09-30 20:05:39 +02:00
Nikolay Sivov
300e4e0d12
vkd3d-shader/fx: Add support for writing annotations for fx_2_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:02:51 +02:00
Nikolay Sivov
c9c537faa0
vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:02:05 +02:00
Nikolay Sivov
da0469f190
vkd3d-shader/fx: Handle the 'half' type in fx_4+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:01:57 +02:00
Conor McCarthy
2bf517782d
vkd3d-shader/dxil: Load forward-referenced sources as value/type pairs in sm6_parser_emit_store().
2024-09-30 19:58:06 +02:00
Conor McCarthy
6a86e1a8d9
vkd3d-shader/dxil: Load forward-referenced comparands as value/type pairs in sm6_parser_emit_cmpxchg().
2024-09-30 19:57:55 +02:00
Giovanni Mascellani
828e5f1249
vkd3d-shader/ir: Disallow RESOURCE registers in destination parameters.
2024-09-26 17:44:52 +02:00
Giovanni Mascellani
674ad7d655
vkd3d-shader/ir: Disallow SAMPLER registers in destination parameters.
2024-09-26 17:44:52 +02:00
Giovanni Mascellani
6de741e5e7
vkd3d-shader/ir: Do not allow NULL registers in source parameters.
2024-09-26 17:44:52 +02:00
Giovanni Mascellani
8d85ea2dc5
vkd3d-shader: Get rid of the RESOURCE data type.
2024-09-26 17:42:16 +02:00
Giovanni Mascellani
e58726310b
vkd3d-shader: Get rid of the UAV data type.
2024-09-26 17:42:16 +02:00