..
checksum.c
vkd3d-shader: Use a hash to build the filename when dumping shaders.
2024-08-29 19:14:27 +02:00
d3d_asm.c
vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
2024-09-30 20:22:53 +02:00
d3dbc.c
vkd3d-shader/d3dbc: Do not emit indices for DEPTHOUT registers.
2024-10-02 22:11:48 +02:00
dxbc.c
vkd3d-shader: Use a hash to build the filename when dumping shaders.
2024-08-29 19:14:27 +02:00
dxil.c
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
2024-09-30 20:48:43 +02:00
fx.c
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
2024-10-02 22:17:41 +02:00
glsl.c
vkd3d-shader/glsl: Implement VKD3DSIH_USHR.
2024-10-02 22:30:58 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
2024-09-03 15:11:16 +02:00
hlsl.c
vkd3d-shader/hlsl: Free static initializers after functions.
2024-10-03 17:47:26 +02:00
hlsl.h
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
hlsl.l
vkd3d-shader/hlsl: Remove the 'double' keyword.
2024-09-23 15:26:35 +02:00
hlsl.y
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
ir.c
vkd3d-shader/ir: Validate index count for MISCTYPE registers.
2024-10-02 22:12:47 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
msl.c
vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.
2024-09-24 13:56:11 +02:00
preproc.h
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
2024-08-05 15:57:56 +02:00
preproc.l
vkd3d-shader/preproc: Support namespaces in macro identifiers.
2024-09-24 13:17:24 +02:00
preproc.y
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
2024-08-05 15:57:56 +02:00
spirv.c
vkd3d-shader/spirv: Handle all possible destination modifiers.
2024-10-02 22:31:50 +02:00
tpf.c
vkd3d-shader/hlsl: Move default values indexing fixup to the tpf writer stage.
2024-10-01 17:27:12 +02:00
vkd3d_shader_main.c
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
vkd3d_shader_private.h
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00