vkd3d-shader/hlsl: Process 'texture' as a valid stateblock lhs.

This commit is contained in:
Francisco Casas 2024-09-23 18:09:11 -03:00 committed by Henri Verbeet
parent 125bf74ef3
commit f47d523e0b
Notes: Henri Verbeet 2024-10-02 22:37:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1112

View File

@ -7796,6 +7796,11 @@ stateblock_lhs_identifier:
if (!($$ = hlsl_strdup(ctx, "pixelshader")))
YYABORT;
}
| KW_TEXTURE
{
if (!($$ = hlsl_strdup(ctx, "texture")))
YYABORT;
}
| KW_VERTEXSHADER
{
if (!($$ = hlsl_strdup(ctx, "vertexshader")))