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vkd3d-shader/ir: Validate index count for MISCTYPE registers.
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Notes:
Henri Verbeet
2024-10-02 22:38:04 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1136
@ -6262,6 +6262,24 @@ static void vsir_validate_register(struct validation_context *ctx,
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"Invalid offset for a RASTOUT register.");
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break;
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case VKD3DSPR_MISCTYPE:
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a MISCTYPE register.",
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reg->idx_count);
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break;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for a MISCTYPE register.");
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if (reg->idx[0].offset >= 2)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Invalid offset for a MISCTYPE register.");
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break;
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default:
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break;
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}
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