Conor McCarthy
6205d96c3b
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
2024-04-17 22:51:56 +02:00
Conor McCarthy
b0145ad96e
vkd3d-shader: Introduce a wave ops feature flag.
2024-04-17 22:51:52 +02:00
Conor McCarthy
270aa22d0b
vkd3d: Use Vulkan 1.1 if available.
2024-04-17 22:51:51 +02:00
Conor McCarthy
6975a8d726
vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
...
The SPIR-V backend may emit SPIR-V 1.3 if Vulkan 1.1 is available.
Some extensions which provide wave op instructions are available in
SPIR-V 1.0, but these are not sufficient to implement all Shader Model 6
wave op intrinsics. SPIR-V 1.3 has all of the required instructions, but
does not support reading from a quad at a non-constant (but uniform) lane
index, so it may later prove necessary to introduce a Vulkan 1.2
environment.
2024-04-17 22:51:49 +02:00
Conor McCarthy
a7870e1793
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
2024-04-17 22:51:43 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Henri Verbeet
1d6c3eae78
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
2024-04-16 22:18:52 +02:00
Henri Verbeet
8a9364c124
vkd3d-shader/d3d-asm: Get rid of shader_addline().
2024-04-16 22:18:44 +02:00
Giovanni Mascellani
a359c42795
vkd3d-shader/ir: Only emit launchers when needed.
2024-04-16 22:18:33 +02:00
Giovanni Mascellani
df4731dc17
vkd3d-shader/ir: Only emit trampolines when needed.
2024-04-16 22:18:26 +02:00
Giovanni Mascellani
d6ba8b88fa
vkd3d-shader/ir: Swap selection branches if the if branch is empty.
2024-04-16 22:18:25 +02:00
Conor McCarthy
0515482e82
vkd3d-shader/ir: Validate tessellation declarations.
2024-04-16 22:18:18 +02:00
Conor McCarthy
e1abf1e48a
vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
2024-04-16 22:18:17 +02:00
Conor McCarthy
54016b3ced
vkd3d-shader/dxil: Load hull shader properties.
2024-04-16 22:18:15 +02:00
Conor McCarthy
02cbc511bb
vkd3d-shader/dxil: Load domain shader properties.
2024-04-16 22:18:14 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
18986ddb50
tests: Test creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
b8eadf4bab
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode().
2024-04-15 21:33:58 +02:00
Henri Verbeet
1ad524072d
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
2024-04-15 21:33:57 +02:00
Henri Verbeet
7d72accce2
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
2024-04-15 21:33:56 +02:00
Henri Verbeet
4d8c966ff4
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic().
2024-04-15 21:33:55 +02:00
Henri Verbeet
37401fa11c
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type().
2024-04-15 21:33:54 +02:00
Henri Verbeet
7c66c9122d
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register().
2024-04-15 21:33:52 +02:00
Conor McCarthy
425e0aa6c3
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
...
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Giovanni Mascellani
9112a5be58
vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass.
2024-04-15 21:33:34 +02:00
Giovanni Mascellani
8a17a5a08b
vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
...
It is meant as generic pass to host all program changes to single
instructions that do not require keeping a global state, intstead
of having to loop through the whole program many times.
2024-04-15 21:33:32 +02:00
Giovanni Mascellani
a7dc6dcce2
vkd3d-shader/ir: Split handling jumps when emitting a structured program.
2024-04-15 21:33:28 +02:00
Giovanni Mascellani
1a8a4c7787
vkd3d-shader/ir: Split handling selections when emitting a structured program.
2024-04-15 21:33:26 +02:00
Giovanni Mascellani
052df4d693
vkd3d-shader/ir: Split handling loops when emitting a structured program.
2024-04-15 21:33:16 +02:00
Giovanni Mascellani
5e42f6779a
vkd3d-shader/ir: Split handling blocks when emitting a structured program.
2024-04-15 21:33:15 +02:00
Giovanni Mascellani
b4cfc24f67
vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
...
This is in preparation of handling more than one function (as
it happens for Hull Shaders), which will require having a single
row of declarations, but handling more than one CFG.
2024-04-15 21:33:14 +02:00
Giovanni Mascellani
27801e5612
vkd3d-shader/ir: Split undominated SSA materialization.
2024-04-15 21:33:13 +02:00
Giovanni Mascellani
d891ac5017
vkd3d-shader/ir: Split program structurization.
2024-04-15 21:33:12 +02:00
Giovanni Mascellani
eb15f97083
vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
2024-04-15 21:33:08 +02:00
Giovanni Mascellani
be7eec75dc
vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one.
2024-04-15 21:33:07 +02:00
Giovanni Mascellani
a2c6b5450b
vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse().
2024-04-15 21:33:05 +02:00
Petrichor Park
1fb9e7526b
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
2024-04-15 21:32:56 +02:00
Henri Verbeet
2b7d9790d6
configure: Use AC_CHECK_TOOL to check for widl.
...
In particular, this will automatically pick up
x86_64-w64-mingw32-widl/i686-w64-mingw32-widl (provided by mingw-w64-tools on
Debian) when present and building for the corresponding hosts.
2024-04-11 16:12:22 -05:00
Giovanni Mascellani
aad040af05
vkd3d-shader/ir: Remove loops that terminate with a `break'.
2024-04-11 09:22:14 -05:00
Giovanni Mascellani
105ccc4769
vkd3d-shader/ir: Count how many jumps target each loop.
2024-04-11 09:22:13 -05:00
Giovanni Mascellani
f5d1b5d263
vkd3d-shader/ir: Move `break's out of selection constructs when possible.
2024-04-11 09:22:11 -05:00
Giovanni Mascellani
e29706d366
tests: Check that side effects do not happen after discard.
2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00