600 Commits

Author SHA1 Message Date
Zebediah Figura
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189 vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Henri Verbeet
771e442af1 Release 1.8. 2023-06-22 22:00:20 +02:00
Conor McCarthy
e63201a7a3 vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Zebediah Figura
6783524613 vkd3d-common: Make some global string variables const. 2023-04-06 17:52:08 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
1bf5050d3d tests: Factor out vkd3d_test_printf(). 2023-04-04 21:59:58 +02:00
Henri Verbeet
57d92a15cf Release 1.7. 2023-03-24 11:22:28 +01:00
Henri Verbeet
54b0165e32 vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7. 2023-03-20 21:28:13 +01:00
Zebediah Figura
98624f2e8f include: Document that vkd3d_shader_signature may contain pointers into the input shader blob. 2023-03-08 20:14:49 +01:00
Giovanni Mascellani
6ccde9e82c vkd3d-shader: Make documentation for "messages" parameters self contained.
Otherwise it's not clear which clauses in vkd3d_shader_compile() really
apply to other functions. For example, many of the functions currently
refering to vkd3d_shader_compile() don't even take a vkd3d_shader_compile_info
parameter.
2023-02-28 22:07:12 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21 vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs. 2023-02-23 21:47:26 +01:00
Giovanni Mascellani
5f904e5022 vkd3d-utils: Generate Doxygen documentation for vkd3d_utils.h. 2023-02-22 21:38:46 +01:00
Giovanni Mascellani
e5bbd05c98 vkd3d: Generate Doxygen documentation for vkd3d.h. 2023-02-22 21:38:46 +01:00
Giovanni Mascellani
6bdb0abf68 vkd3d-shader: Fix the Doxygen documentation for vkd3d_shader.h.
The \since field was too early, and prevented Doxygen from really
parsing the synopsis for vkd3d_shader.h.
2023-02-22 21:38:43 +01:00
Zebediah Figura
8bdee6681b vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
Zebediah Figura
8fc8d34ea0 vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
Philip Rebohle
f9e7cb6345 include: Fix incorrect UpdateTileMappings declaration.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2023-01-26 21:52:39 +01:00
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Brendan Shanks
963ea98a52 vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
Biswapriyo Nath
6f1f14d97a include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef. 2022-10-19 21:59:22 +02:00
Biswapriyo Nath
c9198735fd include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef. 2022-10-19 21:59:22 +02:00
Zebediah Figura
303ce66cef include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00