Nikolay Sivov
3dc43e8945
vkd3d-shader: Disallow object structure fields for fx profiles.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
c8720f1229
tests: Add some fx profiles tests for structure types containing objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
7958babb39
vkd3d: Do not synchronize with the tessellation shader stages if they're not enabled.
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Similarly to a54187f3c9
, this fixes some validation
errors on devices that do not support tessellation; the Adreno 540 on my OnePlus 5
phone in my specific case.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
3ff8130566
tests: Check that depth/stencil formats are supported before using them.
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This fixes a crash with the Qualcomm proprietary driver on an Adreno 540
GPU on my OnePlus 5 phone.
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
9f056f3989
tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz().
2024-07-08 18:49:28 +02:00
Giovanni Mascellani
fe787cf77f
tests: Skip sampling cube textures on Qualcomm.
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They seem to always crash on the Adreno 540 on my OnePlus 5 phone with the
Qualcomm proprietary driver.
2024-07-08 18:49:28 +02:00
Nikolay Sivov
937a80ead6
vkd3d-shader/fx: Write annotations for fx_4+ profiles.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
0f7ac0a054
vkd3d-shader/hlsl: Set default values for annotations variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:06 +02:00
Nikolay Sivov
4d2ce385a7
vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
0a344bd3c9
vkd3d-shader/fx: Add missing fields for structure types on fx_5_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
8738e4662e
vkd3d-shader/fx: Preserve parsing order of initializer components.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
c97c652ff0
vkd3d-shader/fx: Fix packed size for fx_4+ types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
856686b2a2
vkd3d-shader/fx: Write default numeric values.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
aea36be94c
vkd3d-shader/fx: Fix structure type data written for fx_4.
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Strings and field types are written to the same unstructured area
as structure type itself, so it has to be done in two passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
2176294df8
vkd3d-shader/hlsl: Implement tex*grad() functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
4ff288bd32
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Elizabeth Figura
4cd2dd50f9
vkd3d-shader/hlsl: Separate an "array" rule.
2024-07-08 18:22:39 +02:00
Nikolay Sivov
94130c2394
vkd3d-shader/fx: Add support for writing RasterizerState objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
f03cb7e911
vkd3d-shader/hlsl: Add RasterizerState type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
1008c49ce6
vkd3d-shader/fx: Cast state block field values to target type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Francisco Casas
597e55691a
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
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While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
Francisco Casas
2179c79c91
tests: Test register reservations on unused variables.
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Victor Chiletto
44725a651b
tests: Add reflection tests for register expressions.
2024-07-03 17:09:16 -03:00
Victor Chiletto
abbcf0461f
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
2024-07-03 17:09:16 -03:00
Victor Chiletto
da36a447b8
vkd3d-shader/hlsl: Validate cbuffer register allocations.
2024-07-03 17:09:16 -03:00
Victor Chiletto
27414ef928
vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
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This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
b5b3c8b9ff
vkd3d-shader/hlsl: Ignore bracket offsets for 'b' register types prior to SM 5.1.
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This is a fxc quirk that was fixed for SM >= 5.1 only.
2024-07-03 14:34:45 -03:00
Victor Chiletto
8fb3b604bf
vkd3d-shader/hlsl: Pass a pointer to struct hlsl_reg_reservation in parse_reservation_index.
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Instead of passing the struct components individually.
2024-07-03 14:05:58 -03:00
Victor Chiletto
e13eb64d4c
vkd3d-shader/hlsl: Support expressions as register offsets.
2024-07-03 14:05:58 -03:00
Victor Chiletto
d11c777092
tests: Add more register reservations tests.
2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
2024-06-20 12:39:46 +02:00
Elizabeth Figura
acc9d79fbb
vkd3d-shader/hlsl: Only allocate the aligned size for uniforms.
2024-06-18 13:19:44 -05:00
Elizabeth Figura
7fe581203b
vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
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Spotted by Francisco Casas.
2024-06-18 13:19:44 -05:00
Elizabeth Figura
8d946f3c20
tests: Add another combined sampler test.
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Shader provided by Francisco Casas.
2024-06-18 13:01:31 -05:00
Elizabeth Figura
669e85171e
tests: Run combined-samplers.shader_test on sm1 as well.
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Now that we have if() this is easier.
2024-06-18 13:00:59 -05:00
Giovanni Mascellani
46a1b66df7
ci: Assume an Apple Silicon-based environment for the macOS CI job.
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The previous Intel-based macOS runner was replaced with another one
running as a virtual machine on top of an Apple Silicon host.
Since the current macOS runner is not yet able to deal with
different exit codes, we temporarily allow failure unconditionally.
This will be reverted as soon as the runner issue is fixed.
2024-06-17 12:32:33 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
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This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Stefan Dösinger
021eb28584
include: Get rid of the RB_FOR_EACH* macros.
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They're largely unused, and RB_FOR_EACH_ENTRY_DESTRUCTOR is broken
because it uses WINE_RB_ENTRY_VALUE which doesn't exist in vkd3d.
2024-06-13 23:44:43 +02:00
Henri Verbeet
90f26759b5
vkd3d: Always use UINT views to clear UAVs with integer formats.
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We would previously try to use float pipelines for SINT formats.
2024-06-13 23:26:35 +02:00
Giovanni Mascellani
a54187f3c9
vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
a1a07de8ca
vkd3d: Enable VK_KHR_portability_subset if available.
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We don't check it, but at least the validation layer does not complain
when using MoltenVK.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
3254eff328
vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.
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Because it requires VK_EXT_debug_report.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
3ad4d984ad
tests: Mark some root signature unbounded range failures as todo on MoltenVK.
2024-06-13 23:24:22 +02:00
Yuxuan Shui
8a459f5903
tests: Pass the correct buffer size to vsnprintf() in vkd3d_test_push_context().
2024-06-12 19:04:22 +02:00
Nikolay Sivov
222c52380b
vkd3d-shader/fx: Fix variable buffer offset value.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-12 19:02:20 +02:00
Nikolay Sivov
402dc94259
vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-12 19:02:20 +02:00
Conor McCarthy
da1d96f708
tests/shader-runner: Create a new runner object for the shader model 6 tests.
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If cleaning up the old runner is not completed, descriptors for
destroyed resources may remain on the heap.
2024-06-11 15:56:43 +02:00
Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00