Conor McCarthy
|
4fd2d5aa77
|
vkd3d-shader/dxil: Load geometry shader properties.
|
2024-05-08 21:08:14 +02:00 |
|
Nikolay Sivov
|
0053cc52b7
|
vkd3d-shader/fx: Initial support for writing sample state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:05 +02:00 |
|
Nikolay Sivov
|
3c6470e3b2
|
vkd3d-shader/fx: Set UAV count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:04 +02:00 |
|
Nikolay Sivov
|
1a79d1e945
|
vkd3d-shader/fx: Filter out unsupported object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:03 +02:00 |
|
Nikolay Sivov
|
9bbed14987
|
vkd3d-shader/fx: Fix shader counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:02 +02:00 |
|
Nikolay Sivov
|
cb1a271151
|
vkd3d-shader/fx: Set texture count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:01 +02:00 |
|
Nikolay Sivov
|
162d8760be
|
vkd3d-shader/fx: Set RTV counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:00 +02:00 |
|
Nikolay Sivov
|
a879ac5536
|
vkd3d-shader/fx: Write depth stencil view object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:07:59 +02:00 |
|
Zebediah Figura
|
c2eb563e50
|
vkd3d-shader/fx: Skip uniform copy logic for global variables.
|
2024-05-08 21:07:58 +02:00 |
|
Francisco Casas
|
68483d070f
|
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:07:57 +02:00 |
|
Zebediah Figura
|
cefd6f9de6
|
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
|
2024-05-06 22:12:50 +02:00 |
|
Zebediah Figura
|
35d388eedd
|
vkd3d-utils: Initialize the null type vtbl.
|
2024-05-06 22:12:50 +02:00 |
|
Zebediah Figura
|
7b3c47ba2e
|
vkd3d-shader/tpf: Write the field offset in bytes.
|
2024-05-06 22:12:48 +02:00 |
|
Zebediah Figura
|
68562d375e
|
vkd3d-utils: Fix bounds comparison against element counts.
|
2024-05-06 22:12:48 +02:00 |
|
Zebediah Figura
|
2480eec98b
|
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
|
2024-05-06 22:12:41 +02:00 |
|
Zebediah Figura
|
4fd3f46109
|
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
|
2024-05-06 22:12:39 +02:00 |
|
Zebediah Figura
|
d9f7a88329
|
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
|
2024-05-06 22:12:37 +02:00 |
|
Zebediah Figura
|
874937dab4
|
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
|
2024-05-06 22:12:34 +02:00 |
|
Zebediah Figura
|
e904b4596a
|
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
|
2024-05-06 22:12:33 +02:00 |
|
Conor McCarthy
|
cfcc789b42
|
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
|
2024-05-06 22:12:27 +02:00 |
|
Conor McCarthy
|
c71751edc9
|
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
|
2024-05-06 22:12:25 +02:00 |
|
Conor McCarthy
|
fef5760af0
|
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
|
2024-05-06 22:12:24 +02:00 |
|
Conor McCarthy
|
af208135f3
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
|
2024-05-06 22:12:22 +02:00 |
|
Conor McCarthy
|
1c49b3a779
|
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
|
2024-05-06 22:12:21 +02:00 |
|
Conor McCarthy
|
174a692a17
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
|
2024-05-06 22:12:19 +02:00 |
|
Henri Verbeet
|
592e902d47
|
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
|
2024-05-02 22:19:18 +02:00 |
|
Henri Verbeet
|
fa7b623eac
|
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
|
2024-05-02 22:19:18 +02:00 |
|
Henri Verbeet
|
f948520504
|
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
|
2024-05-02 22:19:17 +02:00 |
|
Henri Verbeet
|
e21215f466
|
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
|
2024-05-02 22:19:16 +02:00 |
|
Giovanni Mascellani
|
5d78eeb6d3
|
vkd3d: Simplify control flow for swapchain images.
|
2024-05-02 22:19:08 +02:00 |
|
Conor McCarthy
|
95489899be
|
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
|
2024-05-02 22:19:02 +02:00 |
|
Conor McCarthy
|
fb5eb3159d
|
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
|
2024-05-02 22:19:00 +02:00 |
|
Conor McCarthy
|
77ec2a5caa
|
vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
|
2024-05-02 22:18:59 +02:00 |
|
Conor McCarthy
|
8e2b351538
|
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
|
2024-05-02 22:18:58 +02:00 |
|
Conor McCarthy
|
78f2d2936d
|
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
|
2024-05-02 22:18:57 +02:00 |
|
Conor McCarthy
|
9aa9b112e6
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
|
2024-05-02 22:18:55 +02:00 |
|
Conor McCarthy
|
c770efc530
|
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
|
2024-05-02 22:18:54 +02:00 |
|
Conor McCarthy
|
fd590c2593
|
vkd3d: Initialise wave ops feature options.
Based in part on a vkd3d-proton patch by Philip Rebohle.
|
2024-05-02 22:18:50 +02:00 |
|
Conor McCarthy
|
a130c970a6
|
vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
|
2024-05-02 22:18:49 +02:00 |
|
Conor McCarthy
|
6a56b4e5d8
|
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
|
2024-05-02 22:18:48 +02:00 |
|
Conor McCarthy
|
127bcf90e4
|
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
|
2024-04-30 16:32:10 +02:00 |
|
Conor McCarthy
|
36c76e1557
|
vkd3d-shader/dxil: Handle SV_PrimitiveId.
|
2024-04-30 16:32:10 +02:00 |
|
Conor McCarthy
|
eef0f7c29e
|
vkd3d-shader/dxil: Handle SV_InstanceId.
|
2024-04-30 16:32:10 +02:00 |
|
Conor McCarthy
|
fb730b11cf
|
vkd3d-shader/dxil: Handle constexpr pointer cast.
|
2024-04-30 16:31:44 +02:00 |
|
Conor McCarthy
|
05510c118a
|
vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
|
2024-04-30 16:31:42 +02:00 |
|
Conor McCarthy
|
b67a68b486
|
vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
|
2024-04-30 16:31:41 +02:00 |
|
Conor McCarthy
|
9615c38968
|
vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
|
2024-04-30 16:31:40 +02:00 |
|
Conor McCarthy
|
b4b5af66ef
|
vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
|
2024-04-30 16:31:39 +02:00 |
|
Alexandre Julliard
|
91762a62c6
|
vkd3d-shader: Avoid non-constant initializer.
Fixes "initializer element is not constant" error with gcc < 8.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
|
2024-04-30 16:31:32 +02:00 |
|
Henri Verbeet
|
87c83e2ae2
|
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
|
2024-04-30 16:31:19 +02:00 |
|