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vkd3d-shader/fx: Fix shader counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-05-08 22:49:51 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/802
@ -85,7 +85,7 @@ struct fx_write_context
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uint32_t numeric_variable_count;
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uint32_t object_variable_count;
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uint32_t shared_object_count;
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uint32_t shader_variable_count;
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uint32_t shader_count;
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uint32_t parameter_count;
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uint32_t dsv_count;
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uint32_t rtv_count;
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@ -1036,7 +1036,7 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
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/* FIXME: write shader blobs, once parser support works. */
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for (i = 0; i < elements_count; ++i)
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put_u32(buffer, 0);
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++fx->shader_variable_count;
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fx->shader_count += elements_count;
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break;
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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@ -1195,7 +1195,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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put_u32(&buffer, 0); /* Sampler state count. */
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put_u32(&buffer, fx.rtv_count);
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put_u32(&buffer, fx.dsv_count);
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put_u32(&buffer, fx.shader_variable_count); /* Shader count. */
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put_u32(&buffer, fx.shader_count);
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put_u32(&buffer, 0); /* Inline shader count. */
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set_u32(&buffer, size_offset, fx.unstructured.size);
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@ -1253,7 +1253,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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put_u32(&buffer, 0); /* Sampler state count. */
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put_u32(&buffer, fx.rtv_count);
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put_u32(&buffer, fx.dsv_count);
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put_u32(&buffer, fx.shader_variable_count); /* Shader count. */
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put_u32(&buffer, fx.shader_count);
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put_u32(&buffer, 0); /* Inline shader count. */
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put_u32(&buffer, fx.group_count); /* Group count. */
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put_u32(&buffer, 0); /* UAV count. */
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