3210 Commits

Author SHA1 Message Date
Giovanni Mascellani
4b06729be8 vkd3d-shader/ir: Run validation after normalising combined samplers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
c2fd1e42fd vkd3d-shader/ir: Run validation after removing dead code. 2024-09-11 15:13:14 +02:00
Elizabeth Figura
82773eb805 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
2688a24bde vkd3d-shader/hlsl: Preserve halves in intrinsic_step(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
b23c172a47 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
e7eadb38b8 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
24e29649c4 vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
2024-09-11 15:11:42 +02:00
Elizabeth Figura
7636f2a233 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2(). 2024-09-11 15:11:42 +02:00
Francisco Casas
6e6e2910d6 vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:10:16 +02:00
Francisco Casas
4ed16108f0 vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1. 2024-09-11 15:09:58 +02:00
Francisco Casas
5db2c2a949 vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:09:17 +02:00
Francisco Casas
d70342d66d vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:07:35 +02:00
Francisco Casas
82dec5db46 vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:06:09 +02:00
Nikolay Sivov
3b4e0ce8e9 vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Conor McCarthy
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de vkd3d-shader/ir: Run validation after flattening hull shader phases. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4 vkd3d-shader/ir: Run validation after remapping the output signature. 2024-09-10 21:43:14 +02:00
Henri Verbeet
207664baca vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type(). 2024-09-10 21:42:23 +02:00
Henri Verbeet
f163df787e vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION. 2024-09-10 21:41:33 +02:00
Nikolay Sivov
de6abd964e vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Giovanni Mascellani
bfd1fc9cd6 vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00