121 Commits

Author SHA1 Message Date
Conor McCarthy
3bbe374ca8 vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
IBFE and UBFE are not emitted for HLSL sources which perform bitfield
extractions, e.g. loading a value from a struct containing bitfields, or
the equivalent done with bit shifts. These instructions are probably
only emitted by the TPF -> DXIL converter, which makes them hard to test.
2024-01-29 22:33:20 +01:00
Conor McCarthy
e08c0cfc4f vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad. 2024-01-29 22:33:10 +01:00
Conor McCarthy
1bab93843d vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors. 2024-01-29 22:33:09 +01:00
Conor McCarthy
93d7c30395 vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). 2024-01-25 22:24:43 +01:00
Conor McCarthy
2a260b8d56 vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin. 2024-01-25 22:24:41 +01:00
Conor McCarthy
41cce4cbf1 vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary(). 2024-01-24 22:37:59 +01:00
Henri Verbeet
f3c7d2d05c vkd3d-shader/ir: Store the block count in struct vsir_program. 2024-01-23 20:27:34 +01:00
Conor McCarthy
367a06d748 vkd3d-shader/dxil: Use strcmp() to find the handle type.
We use strcmp() on the same type name elsewhere, and case-insensitive
matching does not seem necessary.
2024-01-23 20:26:53 +01:00
Conor McCarthy
1cca18a228 vkd3d-shader/dxil: Use strcmp() to find function names.
Function names are case-sensitive.
2024-01-23 20:26:52 +01:00
Conor McCarthy
4dec25cbde vkd3d-shader/dxil: Use strcmp() to check the entry point name.
Function names are case-sensitive.
2024-01-23 20:26:50 +01:00
Conor McCarthy
b3903636f7 vkd3d-shader/dxil: Implement DX intrinsic Binary. 2024-01-23 20:26:29 +01:00
Conor McCarthy
6c71cd5a72 vkd3d-shader/dxil: Add an operand type code for the return type. 2024-01-23 20:26:28 +01:00
Henri Verbeet
94ca46916a vkd3d-shader/ir: Store the SSA register count in struct vsir_program. 2024-01-22 22:18:52 +01:00
Henri Verbeet
23dcd4f22b vkd3d-shader/ir: Store the shader version in struct vsir_program. 2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c vkd3d-shader/ir: Introduce struct vsir_program. 2024-01-22 22:18:48 +01:00
Conor McCarthy
55c7cd5c22 vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE. 2024-01-22 22:18:33 +01:00
Conor McCarthy
9f409b67d7 vkd3d-shader/dxil: Handle semantic kind VERTEXID. 2024-01-22 22:18:32 +01:00
Conor McCarthy
bfdc8b31a3 vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers. 2024-01-22 22:18:21 +01:00
Conor McCarthy
85052ba93e vkd3d-shader/dxil: Load typed UAV descriptors. 2024-01-22 22:18:19 +01:00
Conor McCarthy
89d1ef83f4 vkd3d-shader/dxil: Load typed SRV descriptors. 2024-01-22 22:18:18 +01:00
Conor McCarthy
80d7ea2924 vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
Simplifies handling of intrinsics which need to emit more than one
instruction.
2024-01-22 22:18:16 +01:00
Conor McCarthy
efe800f7f0 vkd3d-shader/dxil: Handle the DXIL SWITCH instruction. 2024-01-18 23:15:14 +01:00
Conor McCarthy
ba1ee27b4b vkd3d-shader/dxil: Handle the DXIL PHI instruction. 2024-01-18 23:15:12 +01:00
Conor McCarthy
8a5804eb43 vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant. 2024-01-18 23:15:10 +01:00
Conor McCarthy
c9493884ef vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant. 2024-01-18 23:15:03 +01:00