Zebediah Figura
0f80ac0975
vkd3d-shader: Parse function-like macro definitions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:15 +01:00
Zebediah Figura
668820f069
vkd3d-shader: Implement macro body expansion.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:13 +01:00
Henri Verbeet
73a937edd0
vkd3d-shader: Decorate "precise" arithmetic instructions with SpvDecorationNoContraction.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:23 +01:00
Zebediah Figura
1fc8b85879
vkd3d-shader: Implement #undef.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:08 +01:00
Zebediah Figura
8c927c491c
vkd3d-shader: Implement #include.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:02 +01:00
Zebediah Figura
568983596e
vkd3d-shader: Implement #ifndef.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:00 +01:00
Zebediah Figura
b0dbb35ec7
vkd3d-shader: Implement #ifdef.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:34:58 +01:00
Zebediah Figura
9a1317ff0f
vkd3d-shader: Partially implement #define.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:34:56 +01:00
Zebediah Figura
6b75fb7b9c
vkd3d-shader: Implement #elif.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:11 +01:00
Zebediah Figura
78e31bff16
vkd3d-shader: Implement #else.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:09 +01:00
Zebediah Figura
86cb863bc2
vkd3d-shader: Implement basic support for #if and #endif.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:04 +01:00
Zebediah Figura
5304cabf46
vkd3d-shader: Handle preprocessor parsing errors.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:00 +01:00
Zebediah Figura
cdfca2fab7
vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:19:32 +01:00
Zebediah Figura
e34213d0d5
vkd3d-shader: Introduce a helper to report errors while scanning.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:00:39 +01:00
Zebediah Figura
12180a8e30
vkd3d-shader: Preserve some tokens verbatim for HLSL.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:53 +01:00
Zebediah Figura
741c332658
vkd3d-shader: Parse comments in the preprocessor.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:51 +01:00
Zebediah Figura
f544cb38e5
vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:49 +01:00
Zebediah Figura
5065cb6c1f
vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 18:43:47 +01:00
Zebediah Figura
52f844d2dc
vkd3d-shader: Initialize "messages" to NULL in vkd3d_shader_preprocess() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-23 22:07:42 +01:00
Zebediah Figura
dffff8bdbc
vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_string_buffer_trace() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:14 +02:00
Zebediah Figura
86cf5145dc
vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_shader_trace() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:07:12 +02:00
Zebediah Figura
5fb9bcdd14
vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:15:12 +02:00
Zebediah Figura
05cf9a5404
vkd3d-shader: Return NULL from vkd3d_shader_message_context_copy_messages() if there are no messages to copy.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:15:10 +02:00
Zebediah Figura
0072fb213a
vkd3d-shader: Pass the output pointer to vkd3d_shader_message_context_copy_messages().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:15:08 +02:00
Zebediah Figura
d64a423233
vkd3d-shader: Correct an off-by-one error when comparing against ARRAY_SIZE.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 21:47:46 +02:00
Isabella Bosia
9136e56435
vkd3d-shader: Parse all 4 data type components.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:26 +02:00
Isabella Bosia
8d9d20d47b
vkd3d-shader: Add valid vkd3d_sm4_data_type types.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:23 +02:00
Zebediah Figura
f1cc186f18
vkd3d-shader: Introduce vkd3d_shader_preprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:17 +02:00
Zebediah Figura
be0864f949
vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:14 +02:00
Zebediah Figura
8dea03d9fd
vkd3d-shader: Move vkd3d_shader_compile() to avoid forward declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:11 +02:00
Zebediah Figura
c78fe643a8
vkd3d-shader: Use the same message context for scanning and compiling in vkd3d_shader_compile().
...
So that messages from scanning are not lost.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 15:00:00 +02:00
Isabella Bosia
f494abde89
vkd3d-shader: Implement target type d3d asm.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:12:04 +02:00
Isabella Bosia
a0d469b20e
vkd3d-shader: Add vkd3d_dxbc_binary_to_text() helper function.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:11:51 +02:00
Isabella Bosia
0808058ede
vkd3d-shader: Change use of strstr to strchr.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:11:41 +02:00
Henri Verbeet
56cd4a94d5
Release 1.2.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-22 11:56:18 +02:00
Henri Verbeet
4fda96190b
vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:15 +02:00
Henri Verbeet
7c64e827ca
vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:05 +02:00
Henri Verbeet
8cc0abfca0
vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:16:02 +02:00
Isabella Bosia
3779177399
vkd3d-shader: Pass format to shader_addline.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-21 19:15:49 +02:00
Zebediah Figura
82c42588e7
vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 22:08:22 +02:00
Isabella Bosia
b27eac1cb5
vkd3d-shader: Make shader_dump_data_type print the type 4 times.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:07 +02:00
Isabella Bosia
cf02e942eb
vkd3d-shader: Print abs(x) as |x|.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:05 +02:00
Isabella Bosia
171f25e6a5
vkd3d-shader: Print oC registers as o in versions >= 4.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-18 15:31:02 +02:00
Isabella Bosia
3c30efe14c
vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:48 +02:00
Isabella Bosia
83c9c2bd72
vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:46 +02:00
Isabella Bosia
9aa76a8e4f
vkd3d-shader: Print "partitioning" in tessellator partitions.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:43 +02:00
Isabella Bosia
03e17b3d0c
vkd3d-shader: Print "output" in tessellator outputs.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:39 +02:00
Isabella Bosia
5b4bd5ad9b
vkd3d-shader: Print "domain" in tessellator domains.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:34 +02:00
Isabella Bosia
d93d76079c
vkd3d-shader: Always print swizzle except for immediates or samplers.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:29 +02:00
Isabella Bosia
8eb4c54f73
vkd3d-shader: Always print writemask.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:27 +02:00
Isabella Bosia
149a8e311f
vkd3d-shader: Don't print 1-st index in constant buffers if < 5.1.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:26 +02:00
Isabella Bosia
891952e6e6
vkd3d-shader: Only print brackets when necessary.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:23 +02:00
Isabella Bosia
1fb3c77cce
vkd3d-shader: Remove [ ] from first index of fp in dcl_interface.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:21 +02:00
Isabella Bosia
3757b951f3
vkd3d-shader: Remove [ ] from x registers in dcl_indexabletemp.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 10:41:19 +02:00
Isabella Bosia
ef7c28eb93
vkd3d-shader: Print samplers with dump_register directly.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:46 +02:00
Isabella Bosia
d1360ad3aa
vkd3d-shader: Print uav with dump_register directly.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:44 +02:00
Isabella Bosia
5fa7d5d356
vkd3d-shader: Print dcl_cb registers with dump_register directly.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:43 +02:00
Isabella Bosia
cc9d08eb38
vkd3d-shader: Add "typed" when handling VKD3DSIH_DCL_UAV_TYPED.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:41 +02:00
Isabella Bosia
058aec3ad9
vkd3d-shader: Recognize skipOptimization global flag.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:39 +02:00
Isabella Bosia
cf3388dad7
vkd3d-shader: Fix out of bound array accesses.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:37 +02:00
Isabella Bosia
56382c21bf
vkd3d-shader: Add shader_ver_ge version comparison function.
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Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-16 17:12:35 +02:00
Henri Verbeet
5e523cedca
vkd3d-shader: Use proper variables for epilogue arguments.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
e339cc0edb
vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
...
We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
56b042d1fa
vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Henri Verbeet
a10ecbc289
vkd3d-shader: Add some TRACEs.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-08 12:28:33 +02:00
Isabella Bosia
75f239dcbe
vkd3d-shader: Add formatting compiler options.
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Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:07 +02:00
Isabella Bosia
f222f99011
vkd3d-shader: Implement VKD3D_SHADER_TARGET_SPIRV_TEXT.
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Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:06 +02:00
Isabella Bosia
e75a0d6f14
vkd3d-shader: Implement vkd3d_spirv_binary_to_text helper.
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Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:04 +02:00
Zebediah Figura
7dd8c15d49
vkd3d-shader: Read the SM5 resource data type instruction modifier.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:00 +02:00
Zebediah Figura
c3a5df7375
vkd3d-shader: Read the SM5 resource type instruction modifier.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:00:58 +02:00
Zebediah Figura
f895f0dce6
vkd3d-shader: Do not check for NULL in vkd3d_shader_free_shader_code().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-26 15:15:57 +02:00
Zebediah Figura
6c10b52804
vkd3d-shader: Do not check for NULL in vkd3d_shader_free_scan_descriptor_info().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-26 15:15:53 +02:00
Zebediah Figura
9a0692978e
vkd3d-shader: Allow structures to be chained in any order.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-25 23:01:59 +02:00
Henri Verbeet
fb93449c85
vkd3d-shader: Handle non-contiguous destination write masks in vkd3d_dxbc_compiler_emit_store().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:51 +02:00
Henri Verbeet
a451af9c51
vkd3d-shader: Properly handle scalar destinations in vkd3d_dxbc_compiler_emit_store().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:46 +02:00
Henri Verbeet
d2ffae5900
vkd3d-shader: Introduce API for descriptor array bindings.
...
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:38 +02:00
Henri Verbeet
9efcf45d7a
vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
...
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and
VKD3D_SHADER_SWIZZLE_ZERO in the future.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:35 +02:00
Zebediah Figura
3244fa3f92
vkd3d-shader: Remove the unused "ctx" field from struct vkd3d_shader_instruction.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-12 22:11:37 +02:00
Zebediah Figura
90eb138f22
vkd3d-shader: Rename vkd3d_sm4_immconst_type to vkd3d_sm4_dimension.
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These bits are used in all register tokens, not just immediate constants.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-12 22:11:34 +02:00
Henri Verbeet
7bae1a606a
vkd3d-shader: Support register spaces for combined samplers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:50 +02:00
Zebediah Figura
04605a341b
vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:05 +02:00
Henri Verbeet
c326d75c1d
vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
5f4bd618ed
vkd3d-shader: Introduce vkd3d_shader_get_supported_source_types().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
af73e16633
vkd3d-shader: Use vkd3d_shader_validate_compile_info() in vkd3d_shader_scan().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
7dda2339a2
vkd3d-shader: Introduce vkd3d_shader_get_version().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
dae87cc1c0
vkd3d-shader: Merge the vkd3d_shader_descriptor_type and vkd3d_shader_descriptor_range_type enumerations.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:27 +02:00
Henri Verbeet
ffe0dca779
vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:23 +02:00
Henri Verbeet
1496dc054e
vkd3d-shader: Add a compiler message for unhandled register types in vkd3d_dxbc_compiler_get_descriptor_binding().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:22 +02:00
Henri Verbeet
cf3c50b705
vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:20 +02:00
Henri Verbeet
1279d5df9e
vkd3d-shader: Report error messages from vkd3d_shader_serialize_root_signature().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:33:00 +02:00
Henri Verbeet
33eb944bf4
vkd3d-shader: Report error messages from vkd3d_shader_parse_root_signature().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:59 +02:00
Henri Verbeet
d135b4687b
vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:57 +02:00
Henri Verbeet
11f82d985c
vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
...
In order to allow it to handle different source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:56 +02:00
Henri Verbeet
1c8077546e
vkd3d-shader: Validate control flow instructions in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:54 +02:00
Henri Verbeet
a1778b681e
vkd3d-shader: Trace messages in vkd3d_shader_compile().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:23:02 +02:00
Henri Verbeet
f4237f7716
vkd3d-shader: Trace messages in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:23:01 +02:00
Henri Verbeet
8de5546082
vkd3d-shader: Trace the shader in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:59 +02:00
Henri Verbeet
cd69865b69
vkd3d-shader: Also copy the terminator in vkd3d_shader_message_context_copy_messages().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:58 +02:00
Henri Verbeet
29287d3368
vkd3d-shader: Add compiler messages for invalid DXBC chunk offsets and sizes.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:44:04 +02:00
Henri Verbeet
29e9cf032c
vkd3d-shader: Add a compiler message for unsupported DXBC versions.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:44:01 +02:00
Henri Verbeet
9fcf00e2bf
vkd3d-shader: Validate DXBC checksums.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:59 +02:00
Henri Verbeet
1f6ce3ceba
vkd3d-shader: Add a compiler message for invalid DXBC magic.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:56 +02:00
Henri Verbeet
3b2fb3aba1
vkd3d-shader: Output a compiler error message if the DXBC size is invalid.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:52 +02:00
Henri Verbeet
e7828d6782
vkd3d-shader: Output point sizes.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:09 +02:00
Henri Verbeet
a196555513
vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:05 +02:00
Henri Verbeet
23416913f4
vkd3d-shader: Rename the vkd3d_versioned_root_signature_desc structure.
...
To vkd3d_shader_versioned_root_signature_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:03 +02:00
Henri Verbeet
823e356460
vkd3d-shader: Rename the vkd3d_root_signature_desc1 structure to vkd3d_shader_root_signature_desc1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:01 +02:00
Henri Verbeet
0f0f2b331e
vkd3d-shader: Rename the vkd3d_root_signature_desc structure to vkd3d_shader_root_signature_desc.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:09 +02:00
Henri Verbeet
0056fc7046
vkd3d-shader: Rename the vkd3d_root_signature_version enumeration to vkd3d_shader_root_signature_version.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:07 +02:00
Henri Verbeet
9366248ed2
vkd3d-shader: Rename the vkd3d_root_parameter1 structure to vkd3d_shader_root_parameter1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:05 +02:00
Henri Verbeet
62113ff828
vkd3d-shader: Rename the vkd3d_static_sampler_desc structure to vkd3d_shader_static_sampler_desc.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:02 +02:00
Henri Verbeet
4bea4b82e9
vkd3d-shader: Rename the vkd3d_root_parameter structure to vkd3d_shader_root_parameter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:44 +02:00
Henri Verbeet
f5e39842fa
vkd3d-shader: Rename the vkd3d_root_descriptor1 structure to vkd3d_shader_root_descriptor1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:42 +02:00
Henri Verbeet
cb9bf177e9
vkd3d-shader: Rename the vkd3d_root_descriptor_table1 structure to vkd3d_shader_root_descriptor_table1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:41 +02:00
Henri Verbeet
0e9f914197
vkd3d-shader: Rename the vkd3d_static_border_color enumeration to vkd3d_shader_static_border_colour.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:39 +02:00
Henri Verbeet
0f5dc67015
vkd3d-shader: Rename the vkd3d_root_descriptor structure to vkd3d_shader_root_descriptor.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:34 +02:00
Henri Verbeet
270b31a7db
vkd3d-shader: Rename the vkd3d_root_constants structure to vkd3d_shader_root_constants.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:32 +02:00
Henri Verbeet
36d2127765
vkd3d-shader: Rename the vkd3d_root_descriptor_table structure to vkd3d_shader_root_descriptor_table.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:31 +02:00
Henri Verbeet
8b397eec88
vkd3d-shader: Rename the vkd3d_root_parameter_type enumeration to vkd3d_shader_root_parameter_type.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:45 +02:00
Henri Verbeet
de252f9b14
vkd3d-shader: Rename the vkd3d_root_descriptor_flags enumeration to vkd3d_shader_root_descriptor_flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:40 +02:00
Henri Verbeet
6b0eb46716
vkd3d-shader: Rename the vkd3d_descriptor_range1 structure to vkd3d_shader_descriptor_range1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:37 +02:00
Henri Verbeet
de76e7c0b5
vkd3d-shader: Rename the vkd3d_descriptor_range structure to vkd3d_shader_descriptor_range.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:27 +02:00
Henri Verbeet
7c2120124b
vkd3d-shader: Rename the vkd3d_descriptor_range_flags enumeration to vkd3d_shader_descriptor_range_flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:23 +02:00
Henri Verbeet
6e0ab34564
vkd3d-shader: Rename the vkd3d_descriptor_range_type enumeration to vkd3d_shader_descriptor_range_type.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:19 +02:00
Henri Verbeet
edd585ea44
vkd3d-shader: Rename the VKD3D_SWIZZLE macro to VKD3D_SHADER_SWIZZLE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:17 +02:00
Henri Verbeet
3a9eb1839e
vkd3d-shader: Rename the vkd3d_sysval_semantic enumeration to vkd3d_shader_sysval_semantic.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:16 +02:00
Henri Verbeet
2da59a1056
vkd3d-shader: Rename the vkd3d_component_type enumeration to vkd3d_shader_component_type.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:14 +02:00
Henri Verbeet
11980c3944
vkd3d-shader: Introduce struct vkd3d_shader_resource.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:14 +02:00
Henri Verbeet
015a9aacaf
vkd3d-shader: Get rid of the "use_vocp" field in the vkd3d_shader_scan_info structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:08 +02:00
Henri Verbeet
760bafd620
vkd3d-shader: Store sampler comparison mode information in the descriptor scan info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:48 +02:00
Henri Verbeet
e560db5027
vkd3d-shader: Store UAV read information in the descriptor scan info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:46 +02:00
Henri Verbeet
352b8118f3
vkd3d-shader: Store UAV counter information in the descriptor scan info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:44 +02:00
Henri Verbeet
cf04ed68a7
vkd3d-shader: Report descriptor resource types in vkd3d_shader_scan_dxbc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:42 +02:00
Henri Verbeet
25c0966b69
vkd3d-shader: Report descriptor usage information in vkd3d_shader_scan_dxbc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:39 +02:00
Henri Verbeet
25ef055062
vkd3d-shader: Allow the name of the SPIR-V entry point to be specified.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:23 +02:00
Henri Verbeet
7e4fc14a31
vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
...
To vkd3d_shader_tessellator_partitioning.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:21 +02:00
Henri Verbeet
500079a54a
vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
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To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:18 +02:00
Henri Verbeet
95fa257a37
vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:16 +02:00
Henri Verbeet
d6ec017077
vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:31 +02:00
Henri Verbeet
b07c304440
vkd3d-shader: Pass compile options as an array instead of as flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:29 +02:00
Henri Verbeet
9312979b56
vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:28 +02:00
Henri Verbeet
c4e6657c11
vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:26 +02:00
Henri Verbeet
8ff9610fed
vkd3d-shader: Introduce struct vkd3d_shader_compile_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:24 +02:00
Henri Verbeet
13c2fbdc8d
vkd3d-shader: Rename the vkd3d_shader_target_extension enumeration to vkd3d_shader_spirv_extension.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:49 +02:00
Henri Verbeet
425dab80b8
vkd3d-shader: Rename the vkd3d_shader_target enumeration to vkd3d_shader_spirv_environment.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:47 +02:00
Henri Verbeet
2ee8429c03
vkd3d-shader: Rename VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO.
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To VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO, consistent with the structure
name.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:45 +02:00
Henri Verbeet
8292efdbed
vkd3d-shader: Rename the vkd3d_shader_domain_shader_compile_arguments structure.
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To vkd3d_shader_spirv_domain_shader_target_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:43 +02:00
Henri Verbeet
5ee018afe9
vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:41 +02:00
Zebediah Figura
87364057da
vkd3d-shader: Also match the register space when looking up bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:15 +02:00
Zebediah Figura
e53496f6fd
vkd3d-shader: Do not treat descriptor registers as arrayed.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:11 +02:00
Zebediah Figura
d08107da90
vkd3d-shader: Use the size from struct vkd3d_shader_constant_buffer when declaring push constant buffers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:08 +02:00
Zebediah Figura
4c993c672a
vkd3d-shader: Read constant buffer offsets from the second index.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:03 +02:00
Zebediah Figura
6dace4a8be
vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings.
...
We still use the first index to uniquely identify the register in vkd3d_symbol,
only changing which field is used to declare it.
This patch does not handle descriptor arrays.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:04:57 +02:00
Henri Verbeet
1cee31ed7a
vkd3d-shader: Handle clip and cull distance in vkd3d_siv_from_sysval_indexed().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:26 +02:00
Hans-Kristian Arntzen
f3bf1612c1
vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:06 +02:00
Hans-Kristian Arntzen
ea213e2b0d
vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:03 +02:00
Henri Verbeet
d0586297c5
vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_name().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:22 +01:00
Henri Verbeet
ebac7ee24c
vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
...
This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411
and
04ec461fb4
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:20 +01:00
Henri Verbeet
61799500e2
vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:18 +01:00
Philip Rebohle
6c65f1b814
vkd3d-shader: Support vicp inputs for hull shader fork/join phases.
...
This case needs special care since both VKD3DSPR_INPUT in the
control point phase and VKD3DSPR_INCONTROLPOINT in fork/join
phases refer to the same set of input variables, and we should
not declare input variables with the same location twice.
Encountered in Shadow of the Tomb Raider.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:24:33 +01:00
Philip Rebohle
1eb7eca411
vkd3d-shader: Don't redundantly override shader output info.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:18:23 +01:00
Philip Rebohle
0e00448229
vkd3d-shader: Handle tessellation factor built-ins in emit_output.
...
Uses the private patch constant array for tessellation factor built-ins.
Fixes two separate issues encountered in Shadow of the Tomb Raider:
- The output registers that have one component mapped to any of
the TESS_FACTOR sysvals can have their other components mapped
to a regular patch constant output, in which case we need to
use a private io variable.
- The tessellation factor outputs are not necessarily dynamically
indexed within shader code. Previously, this did not work correctly
and lead to invalid store operations in the generated SPIR-V.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:34 +01:00
Philip Rebohle
306acf2193
vkd3d-shader: Compute correct output array index for line tess factors.
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Line tessellation factors use two different DXBC semantics that
both map to the same SPIR-V built-in. In this case, we cannot
rely on the semantic index.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:32 +01:00
Philip Rebohle
7ac0873b4a
vkd3d-shader: Use full write mask for variables for array built-ins.
...
Private variables are always vec4, so using a sparse write mask here
will lead to invalid code being generated when accessing the variable.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:29 +01:00
Philip Rebohle
a08ee1e2df
vkd3d-shader: Use private array variable for patch constant outputs.
...
Fork and join phases in hull shaders allow dynamic indexing for
all output registers, not just the tessellation factor built-ins.
Moreover, the patch constant output register space is shared with
join phases, which can read back the outputs computed in the fork
phases, also allowing dynamic indexing.
In order to support this in a not overly complex way, use a private
array representing the entire patch constant space, and use epilogue
functions to assign them to the actual output variables.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:26 +01:00
Philip Rebohle
3fe9997010
vkd3d-shader: Add array index field to private output variable info.
...
Needed to support dynamically indexed output arrays.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:22 +01:00
Philip Rebohle
04ec461fb4
vkd3d-shader: Don't fetch output variable id before writing output info.
...
Otherwise, if a private variable is used for the given output,
vkd3d_dxbc_compiler_emit_store_shader_output will write to the
private variable again instead of the actual output, and some
outputs may never be emitted. This is common in hull shaders.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:19 +01:00
Philip Rebohle
907d733ffe
vkd3d-shader: Don't shift output array component write mask.
...
Fixes an assertion when compiling shaders with more than four
clip or cull distances. Output arrays are arrays of scalars,
so shifting the write mask is not very meaningful.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 16:39:04 +02:00
Henri Verbeet
a6f6d4fbb1
vkd3d-shader: Always emit the invocation count for geometry shaders.
...
Even if the shader doesn't explicitly declare it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:48 +02:00
Hans-Kristian Arntzen
7a7ed132ec
vkd3d-shader: Fix MSVC build.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:16 +02:00
Philip Rebohle
ae44e06deb
vkd3d-shader: Enable DemoteToHelperInvocation capability.
...
Fixes validation errors complaining about invalid shader modules.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-13 19:31:16 +02:00
Józef Kucia
077e8b1459
vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
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Requires SPIRV-Headers commit dcce859e34cf0c23625ec75ac44df750aa2f4d70.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:34 +02:00
Józef Kucia
eb340126b6
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:04 +02:00
Józef Kucia
3172faf612
vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 19:23:08 +02:00
Józef Kucia
0bde4c7dca
vkd3d-shader: Fix component decoration for shader IO variables.
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This fixes a regression introduced by commit
91820630cb
.
We need to take into account the combined write mask returned from
needs_private_io_variable().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:38 +02:00
Józef Kucia
ecdcb5c1b1
vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:48 +02:00
Józef Kucia
a81729cf88
vkd3d-shader: Assign unique locations for patch constants.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:46 +02:00
Józef Kucia
4a0b62084a
vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:40 +02:00
Józef Kucia
faeb03c1a3
vkd3d-shader: Add enum for minimum-precision data types.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle
578ce3653d
vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
...
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.
Fixes some shader parsing errors in Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia
91820630cb
vkd3d-shader: Try to avoid private IO variables even harder.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:11 +02:00
Józef Kucia
267f10df8b
vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:09 +02:00
Józef Kucia
f0530d92b8
vkd3d-shader: Clear output register status while leaving control point phase.
...
We need to clear output register status when epilogue function isn't
used.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:06 +02:00
Józef Kucia
68a4b89d61
vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:03 +02:00
Józef Kucia
f650b2f6ac
vkd3d-shader: Try harder to avoid private variables for shader outputs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:00 +02:00
Józef Kucia
1f8cde763a
vkd3d-shader: Avoid generating debug names for hull shader SPIR-V built-ins.
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SPIRV Tools disassembler generates pretty names for SPIR-V built-ins.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:57 +02:00
Józef Kucia
3b6a63425a
vkd3d-shader: Allow vPrim in hull shader phases.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:54 +02:00
Józef Kucia
df72746729
vkd3d-shader: Use locale-insensitive string comparison.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:20 +02:00
Józef Kucia
de3423e98e
vkd3d-shader: Improve asserts for write mask component count.
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Helps Clang Static Analyzer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:16 +02:00
Józef Kucia
2faae71f5a
vkd3d-shader: Use more appropriate variables for descriptor range count.
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Helps Clang Static Analyzer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:13 +02:00
Józef Kucia
ef71edcb32
vkd3d-shader: Remove dead assignment.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:10 +02:00
Józef Kucia
3963316c50
vkd3d-shader: Translate lod shader instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:45 +02:00
Józef Kucia
ee3994a1cd
vkd3d-shader: Simplify resource declaration handling in SPIR-V generator.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:42 +02:00
Józef Kucia
c77f02ca01
vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.
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Translation to SPIR-V isn't implemented yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:40 +02:00
Józef Kucia
9046233492
vkd3d-shader: Improve ID assignment for specialization constants.
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Allows using 0 as SpecId.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:32 +02:00
Józef Kucia
3393719692
vkd3d-shader: Translate samplepos instructions.
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This returns standard sample locations. DXC and glslang do the same thing.
d4d0b29752
In the long term, we could also add a shader parameter to pass sample
positions to the shader compiler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:25 +02:00
Józef Kucia
def3a71513
vkd3d-shader: Make sure that specialization constants are emitted once.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:23 +02:00
Józef Kucia
004f33432a
vkd3d-shader: Use specialization constants by default for shader parameters.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:22 +02:00
Józef Kucia
63d12751bb
vkd3d-shader: Add support for specialization constants.
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Allows reusing the same SPIR-V binary with different shader parameters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:20 +02:00
Józef Kucia
f510e93948
vkd3d-shader: Implement sampleinfo for rasterizer.
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Also adds initial infrastructure for more flexible shader parameters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:18 +02:00
Józef Kucia
2bdc63d682
vkd3d-shader: Fix write mask for shader inputs.
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Shader inputs with non-contiguous write masks (e.g. xyw) were not
handled properly in rare cases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:13 +02:00
Józef Kucia
d5d1ee4031
vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:25 +02:00
Józef Kucia
374bcd276e
vkd3d-shader: Remove versioned_ prefix from root signature functions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:18 +02:00
Józef Kucia
070de4dfbb
vkd3d-shader: Add FIXME() for unknown root signature descriptor flags.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:15 +02:00
Józef Kucia
21ab63c4d6
vkd3d-shader: Remove vkd3d_shader_serialize_root_signature().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:24 +02:00
Józef Kucia
a9ad6f637d
vkd3d-shader: Implement serialization for versioned root signatures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:17 +02:00
Józef Kucia
16f36b0c9b
vkd3d-shader: Remove vkd3d_shader_parse_root_signature().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:09 +02:00
Józef Kucia
fbeabe0849
vkd3d-shader: Implement conversion between root signature 1.0 and 1.1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:04 +02:00
Józef Kucia
f9b9ae8cc7
vkd3d-shader: Implement parsing of root signature 1.1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:23:53 +02:00
Józef Kucia
f7fa7a3fb8
vkd3d-shader: Assert that write masks are valid.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:39:41 +02:00
Józef Kucia
a46a2fb21b
vkd3d-shader: Avoid mixing enum types (Coverity).
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:39:36 +02:00
Józef Kucia
41274e6285
vkd3d: Drop support for dummy sampler.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:23 +02:00
Józef Kucia
5842898cc7
vkd3d-shader: Drop support for dummy samplers.
...
This shouldn't be needed by any Vulkan driver anymore.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:21 +02:00
Józef Kucia
acc9430abe
vkd3d-shader: Fix SV_Position.w in pixel shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 21:42:35 +02:00
Józef Kucia
bcd60c21ca
vkd3d-shader: Do not enable SpvCapabilityUniformBufferArrayDynamicIndexing.
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This capability is for dynamic indexing *arrays* of uniform buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:28 +01:00
Józef Kucia
27b4779930
vkd3d-shader: Check shader visibility for combined samplers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:25 +01:00
Józef Kucia
c6477964a3
vkd3d-shader: Translate eval_centroid shader instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:29 +01:00
Józef Kucia
38f5081496
vkd3d-shader: Translate eval_sample_index shader instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:27 +01:00
Józef Kucia
19f9745adf
vkd3d-shader: Use epilogue functions for fork and join phases.
...
In order to handle packed outputs properly.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:39 +01:00
Józef Kucia
74c8ca0f64
vkd3d-shader: Add basic support for vocp registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:37 +01:00
Józef Kucia
7fc98ade64
vkd3d-shader: Use SPIR-V built-ins for hull shader inputs.
...
I missed this case before because apps don't seem to use SV_Position
for hull shader inputs. vkd3d_siv_from_sysval() needs to be restored
for hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:34 +01:00
Józef Kucia
67a160683d
vkd3d-shader: Take into account dst write mask for scalar stores.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:32 +01:00
Józef Kucia
0ffaf4a2b7
vkd3d-shader: Introduce is_control_point_phase() helper.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:19 +01:00
Józef Kucia
ff132543c1
vkd3d-shader: Index control point phase outputs by InvocationId.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:16 +01:00
Józef Kucia
0328118947
vkd3d-shader: Handle partial shader output updates in epilogue functions.
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Fork and join phases quite often write only a few components of an
output variable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:14 +01:00
Józef Kucia
bc441fd6c6
vkd3d-shader: Add more advanced helper for vector shuffle.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:10 +01:00
Józef Kucia
6c70edf511
vkd3d-shader: Remove output register symbols while leaving control point phase.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:08 +01:00
Józef Kucia
02cbc53b96
vkd3d-shader: Get rid of vkd3d_dxbc_compiler_emit_swizzle_ext().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:05 +01:00
Józef Kucia
cb24be8e83
vkd3d-shader: Do not assume float type for arrayed shader outputs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:03 +01:00
Józef Kucia
04e2091afa
vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:01 +01:00
Józef Kucia
95b6d5222d
vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:59 +01:00
Józef Kucia
38f75846b4
vkd3d-shader: Emit epilogue functions while leaving shader phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:57 +01:00
Józef Kucia
61aeaae0c2
vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:55 +01:00
Józef Kucia
64f7ff3898
vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:52 +01:00
Philip Rebohle
c560fdfa26
vkd3d-shader: Decorate integer fragment shader builtins as flat.
...
From the Vulkan spec, 8.13 "Interpolation Decorations":
Fragment shader inputs that are signed or unsigned integers,
integer vectors, or any double-precision floating-point type
must be decorated with Flat.
This also matches glslang behaviour.
Specifically, this fixes tone-mapping in Unreal Engine 4 on RADV
and AMDGPU-PRO, where gl_Layer is used as a fragment shader input.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:50 +01:00
Józef Kucia
d1e0ac115c
vkd3d-shader: Avoid generating unique array types for immediate constant buffers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:44 +01:00
Józef Kucia
a0069d9fb7
vkd3d-shader: Use correct base index for relative addressing of aggregates.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:39 +01:00
Józef Kucia
d300e6f84c
vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:37 +01:00
Józef Kucia
9c46011b43
vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().
...
Special casing is not needed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:35 +01:00
Józef Kucia
3cbdad5f29
vkd3d-shader: Translate vPrim register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:33 +01:00
Józef Kucia
7466758f08
vkd3d-shader: Fix swizzle for scalars.
...
In rare cases, OpCompositeExtract was generated for scalars.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:30 +01:00
Józef Kucia
197c1d9612
vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:14 +01:00
Józef Kucia
b6de566e3a
vkd3d-shader: Add basic support for dcl_index_range.
...
We can address SPIR-V arrays dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:10 +01:00
Józef Kucia
d274318fe2
vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
...
We can do this because both tessellation shaders are required in
Direct3D.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:04 +01:00
Józef Kucia
7b84adec32
vkd3d-shader: Set xxxx swizzle for scalar registers.
...
Mainly for vOutputControlPointID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:00 +01:00
Józef Kucia
3fbbc68160
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:14:58 +01:00
Józef Kucia
c333fddaf9
vkd3d-shader: Add support for OpenGL tessellation shaders.
...
In DXBC tessellator parameters are specified in hull shaders. In OpenGL,
even in SPIR-V, tessellator parameters must be specified in the
tessellation evaluation shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:14 +01:00
Józef Kucia
b1b3405bcf
vkd3d-shader: Implement user patch constants for hull shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:50 +01:00
Józef Kucia
7fde0ac78f
vkd3d-shader: Implement relative addressing for arrayed registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:48 +01:00
Józef Kucia
d30afc37c4
vkd3d-shader: Implement input registers for control point phase.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:46 +01:00
Józef Kucia
efe68b00bb
vkd3d-shader: Add basic support for vpc registers in domain shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:44 +01:00
Józef Kucia
1a5f058f4a
vkd3d-shader: Translate vOutputControlPointID register.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:42 +01:00
Józef Kucia
09dea5f4d9
vkd3d-shader: Implement default control point phase.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:31 +01:00
Józef Kucia
c9fb9c7a7d
vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:29 +01:00
Józef Kucia
bdae9e30b4
vkd3d-shader: Ignore dcl_hs_max_tessfactor.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:26 +01:00
Józef Kucia
0498fafbb0
vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:24 +01:00
Józef Kucia
a81a7f837e
vkd3d-shader: Add initial support for built-in patch constants.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:39 +01:00
Józef Kucia
4ad4cbb7df
vkd3d-shader: Factor out vkd3d_symbol_set_register_info().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:37 +01:00
Józef Kucia
df654aa327
vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:35 +01:00
Józef Kucia
c314b5b01c
vkd3d-shader: Get sysval semantic from shader signature for inputs.
...
In domain shaders, inputs are declared with dcl_input without semantic.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:33 +01:00
Józef Kucia
ba7807b456
vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:17 +01:00
Józef Kucia
fd3d661bf0
vkd3d-shader: Unset r# registers state while leaving current shader phase.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:59 +01:00
Józef Kucia
59d97b07fe
vkd3d-shader: Implement hull shader barriers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:57 +01:00
Józef Kucia
0397808f81
vkd3d-shader: Add support for instanced join phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:56 +01:00
Józef Kucia
18784e6500
vkd3d-shader: Translate vForkInstanceId registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:53 +01:00
Józef Kucia
ea4dd22309
vkd3d-shader: Add support for instanced fork phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:51 +01:00
Józef Kucia
e88b73797b
vkd3d-shader: Delay generating functions for shader phases.
...
Mainly in order to wait for dcl_hs_{fork,join}_phase_instance_count.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:49 +01:00
Józef Kucia
97f0e778af
vkd3d-shader: Allocate temporary registers per shader phase.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:54 +01:00
Józef Kucia
b8b09e58fa
vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:52 +01:00
Józef Kucia
904ab0ead5
vkd3d-shader: Generate functions for hull shader phases.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:50 +01:00
Józef Kucia
82d56f4872
vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:44 +01:00
Józef Kucia
363beefa9b
vkd3d-shader: Introduce vkd3d_spirv_build_op_access_chain1().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:40 +01:00
Józef Kucia
97c3aa0cdc
vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:55 +01:00
Józef Kucia
52015b30b3
vkd3d-common: Add support for naming debug environment variable.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:53 +01:00
Józef Kucia
1ae1f831f6
vkd3d-shader: Move VKD3D_SHADER_DUMP_PATH implementation from libvkd3d.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:51 +01:00
Józef Kucia
bcd91910e4
vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:23 +01:00
Józef Kucia
495d4b9474
vkd3d-shader: Add more general support for SPIR-V aggregates.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:21 +01:00
Józef Kucia
2838ee5833
vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:17 +01:00
Józef Kucia
559c0191c8
vkd3d-shader: Implement vCoverage shader register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:03:59 +01:00
Józef Kucia
4f55d990b9
vkd3d-shader: Mark hs_decls as declaration instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:03:57 +01:00
Józef Kucia
54d9714fcd
vkd3d-shader: Implement oMask shader register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:43:01 +01:00
Józef Kucia
fd0844e420
vkd3d-shader: Avoid using private variables for depth output registers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:42:58 +01:00
Józef Kucia
35e062b0a4
vkd3d-shader: Fix resinfo for cube textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:42:54 +01:00
Józef Kucia
4c0692b2ef
vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
...
For consistency with other vkd3d and vkd3d-shader structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-17 19:44:05 +01:00
Józef Kucia
bb7d1046da
vkd3d-shader: Use result type for bitfield instructions source parameters.
...
Fixes SPIR-V validation errors:
Expected Base Type to be equal to Result Type: BitFieldSExtract
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:26:04 +01:00
Józef Kucia
84759c40fe
vkd3d-shader: Use vkd3d_dxbc_compiler_emit_load_src() in more places.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:26:02 +01:00
Józef Kucia
ff7df2cdf9
vkd3d-shader: Use result type for atomic instructions source parameters.
...
Fixes SPIR-V validation errors:
AtomicIAdd: expected Value to be of type Result Type
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:25:57 +01:00
Józef Kucia
da3e283717
vkd3d-shader: Fix SV_VertexID.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:25:51 +01:00
Józef Kucia
3d80b3f4bd
vkd3d-shader: Add basic support for transform feedback.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:13 +01:00
Józef Kucia
731e11902a
vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_initial_declarations().
...
To emit more declarations immediately after creating a new SPIR-V builder.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:10 +01:00
Józef Kucia
dadf2eda08
vkd3d-shader: Declare OriginUpperLeft execution mode for fragment shaders.
...
Required by the Vulkan spec:
"fragment entry points must declare OriginUpperLeft."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 19:31:31 +01:00
Józef Kucia
49e55dd639
vkd3d-shader: Implement DXBC checksum for root signatures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 19:41:44 +01:00
Józef Kucia
3795add878
vkd3d-shader: Import MD5 implementation from Wine.
...
With style changes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 19:41:41 +01:00
Józef Kucia
5b0ed414a1
vkd3d-shader: Add support for dual source blending.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 19:17:10 +01:00
Józef Kucia
4e66897a1e
vkd3d-shader: Avoid BYTE.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:28:16 +01:00
Józef Kucia
a7aaa09eb3
vkd3d-shader: Avoid BOOL.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:28:16 +01:00
Józef Kucia
2c5a8cda7a
vkd3d-shader: Translate sample_info instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:25:34 +01:00
Józef Kucia
23361bbcb2
vkd3d-shader: Add support for 2D MS arrays.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:25:31 +01:00
Józef Kucia
7decb65f54
vkd3d-shader: Implement shader visibility for UAV counters.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-15 18:33:37 +01:00
Józef Kucia
8ac9b120fe
vkd3d-shader: Avoid SIZE_T.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:43 +01:00