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3f52fda8ad
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vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
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2024-01-04 22:23:07 +01:00 |
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a02cd1cf64
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vkd3d-shader/dxil: Do not use the parser before it is initialized.
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2024-01-03 22:38:24 +01:00 |
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ed4f3f3272
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vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
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2024-01-03 22:37:49 +01:00 |
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7f94fda05c
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vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
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2024-01-03 22:37:43 +01:00 |
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05a542ba00
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vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
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2024-01-03 22:37:41 +01:00 |
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e33d3b3954
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vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
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2024-01-03 22:37:39 +01:00 |
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13459a55f1
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vkd3d-shader/spirv: Introduce a UINT64 component type.
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2024-01-02 23:03:04 +01:00 |
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fe44873979
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vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function.
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2024-01-02 23:03:03 +01:00 |
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f96a791807
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().
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2023-12-14 23:19:51 +01:00 |
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8a1de71fb1
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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
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2023-12-14 23:19:49 +01:00 |
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21491d1bbb
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vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
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2023-12-13 22:33:07 +01:00 |
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3759186193
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vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32().
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2023-12-13 22:33:06 +01:00 |
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713adaa56a
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vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
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2023-12-13 22:33:04 +01:00 |
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e1aa12f94b
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vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
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2023-12-13 22:33:03 +01:00 |
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ec4986e9e2
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vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code.
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2023-12-13 22:32:25 +01:00 |
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1015cc952e
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vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
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2023-12-12 23:16:26 +01:00 |
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0610867334
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vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
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2023-12-12 22:50:48 +01:00 |
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1929432559
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vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
DXIL does not use implicit masking of shift counts.
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2023-12-12 22:50:46 +01:00 |
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1630fd9a3c
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vkd3d-shader/dxil: Apply metadata attachments to instructions.
These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes.
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2023-12-07 21:57:00 +01:00 |
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cb88844a3d
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vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.
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2023-12-07 21:56:47 +01:00 |
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ffae57eb8d
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vkd3d-shader/dxil: Support null constant arrays.
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2023-12-07 21:56:43 +01:00 |
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9fcc904834
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vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
Clip/cull distance can appear as input in pixel shaders, and the
array size must not be forced to zero.
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2023-12-06 15:31:20 +01:00 |
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eb05e434ff
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vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
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2023-11-22 22:07:59 +01:00 |
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59730ecfd8
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vkd3d-shader/dxil: Implement the DXIL GEP instruction.
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2023-11-22 22:07:58 +01:00 |
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a0f5d70792
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vkd3d-shader/dxil: Support global variable initialisers.
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2023-11-22 22:07:57 +01:00 |
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