Nikolay Sivov
a082daeb56
vkd3d-shader/hlsl: Implement the isinf() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-01-16 19:25:02 +01:00
Henri Verbeet
4227858cfe
vkd3d-shader/hlsl: Move RDEF generation to hlsl_codegen.c.
2025-01-10 20:03:14 +01:00
Elizabeth Figura
29bac62ba2
vkd3d-shader/hlsl: Move the "dimx" and "dimy" fields to the type-specific union.
2025-01-10 19:38:13 +01:00
Henri Verbeet
0236c480e3
vkd3d-shader/hlsl: Make sm4_get_interpolation_mode() static.
2024-12-19 21:09:32 +01:00
Anna (navi) Figueiredo Gomes
f09ac4959e
vkd3d-shader/hlsl: Implement the GatherCmp() methods.
2024-12-18 17:27:43 +01:00
Henri Verbeet
e8cc288426
vkd3d-shader/hlsl: Move CTAB generation to hlsl_codegen.c.
2024-12-17 16:42:53 +01:00
Elizabeth Figura
09095403ac
vkd3d-shader/hlsl: Store swizzles in vsir format.
...
The previous format matched sm1 and sm4, but if we're going to be feeding
everything through vsir, we want vsir's format.
2024-12-12 17:20:23 +01:00
Elizabeth Figura
474a0ac4e2
vkd3d-shader/hlsl: Use swizzle helpers in more places.
2024-12-12 17:11:53 +01:00
Elizabeth Figura
a905a78a96
vkd3d-shader/hlsl: Use a structure for matrix swizzles.
2024-12-12 17:11:27 +01:00
Elizabeth Figura
70e2148fcb
vkd3d-shader/hlsl: Document matrix swizzles.
2024-12-12 16:56:52 +01:00
Victor Chiletto
ed6061dfae
vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.
2024-12-12 16:54:07 +01:00
Victor Chiletto
351d58a95b
vkd3d-shader/hlsl: Partially defer continue resolution.
...
We need 'for' iter blocks to be separate for loop unrolling.
2024-12-12 16:41:34 +01:00
Shaun Ren
2c9cf7c78b
vkd3d-shader/hlsl: Implement normalization of binary expressions.
...
We normalize binary expressions by attempting to group constants
together, in order to facilitate further simplification of the
expressions.
For any binary operator OP, non-constants x, y, and constants a, b, we
apply the following rewrite rules:
a OP x -> x OP a, if OP is commutative.
(x OP a) OP b -> x OP (a OP b), if OP is associative.
(x OP a) OP y -> (x OP y) OP a, if OP is associative and commutative.
x OP (y OP a) -> (x OP y) OP a, if OP is associative.
Note that we consider floating point operations to be
non-associative.
2024-12-11 15:32:22 +01:00
Francisco Casas
65b67e84a8
vkd3d-shader/tpf: Remove hlsl_ctx from tpf_compiler.
...
This completes the hlsl->vsir->tpf translation.
2024-12-10 15:52:52 +01:00
Francisco Casas
347e7a396d
vkd3d-shader/hlsl: Generate CTAB outside sm1_generate_vsir().
...
For consistency with the sm4_generate_rdef() and sm4_generate_vsir()
functions.
2024-12-10 15:52:52 +01:00
Francisco Casas
ca9bb2e089
vkd3d-shader/hlsl: Generate RDEF outside tpf_compile().
2024-12-10 15:52:52 +01:00
Francisco Casas
3a6bf3be24
vkd3d-shader/hlsl: Lower separated samplers for SM1.
...
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com >
2024-12-10 15:51:43 +01:00
Francisco Casas
d3108de72a
vkd3d-shader/hlsl: Store ROV feature requirement in the vsir_program.
2024-12-09 16:09:16 +01:00
Elizabeth Figura
01117c716d
vkd3d-shader/hlsl: Remove unused expr ops.
...
These correspond to specific SM1 opcodes which we don't use (and which the native compiler never uses either).
2024-12-04 14:38:32 +01:00
Henri Verbeet
74365417ac
vkd3d-shader/hlsl: Output the candidates for ambiguous function calls.
2024-12-03 14:38:33 +01:00
Francisco Casas
198c3dc7b9
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
2024-11-27 13:03:15 +01:00
Nikolay Sivov
1a6409cd5b
vkd3d-shader/hlsl: Add parser support for stream-output object types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-11-21 19:28:46 +01:00
Nikolay Sivov
cf27065b7d
vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-28 17:44:28 +01:00
Francisco Casas
9d82915629
vkd3d-shader/hlsl: Make allocation functions static again.
2024-10-24 20:50:59 +02:00
Francisco Casas
158bf794e6
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
...
This node type will be deleted (again) once the hlsl->vsir->tpf
translation is complete. It serves the purpose of allowing to keep
both real hlsl_ir_nodes and vsir_instructions in the hlsl_block,
until all the former can be translated into the latter.
2024-10-24 20:50:59 +02:00