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vkd3d-shader/hlsl: Move RDEF generation to hlsl_codegen.c.
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Notes:
Henri Verbeet
2025-01-10 20:15:36 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1334
@ -1678,10 +1678,6 @@ struct extern_resource
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struct vkd3d_shader_location loc;
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};
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struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, unsigned int *count);
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void sm4_free_extern_resources(struct extern_resource *extern_resources, unsigned int count);
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void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rdef);
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struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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