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vkd3d-shader/hlsl: Make sm4_get_interpolation_mode() static.
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Henri Verbeet
2024-12-19 21:26:17 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1331
@ -1688,9 +1688,6 @@ struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, unsigned
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void sm4_free_extern_resources(struct extern_resource *extern_resources, unsigned int count);
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void sm4_generate_rdef(struct hlsl_ctx *ctx, struct vkd3d_shader_code *rdef);
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enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type,
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unsigned int storage_modifiers);
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struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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@ -5489,7 +5489,8 @@ static uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_fun
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return allocator.reg_count;
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}
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enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type, unsigned int storage_modifiers)
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static enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type,
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unsigned int storage_modifiers)
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{
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unsigned int i;
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