vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.

This commit is contained in:
Victor Chiletto 2024-12-10 14:12:09 -03:00 committed by Henri Verbeet
parent a1d995e740
commit ed6061dfae
Notes: Henri Verbeet 2024-12-12 17:48:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1053
4 changed files with 14 additions and 14 deletions

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@ -2065,7 +2065,7 @@ struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type
}
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type,
struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_loop *loop;

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@ -659,11 +659,11 @@ struct hlsl_ir_if
struct hlsl_block else_block;
};
enum hlsl_ir_loop_unroll_type
enum hlsl_loop_unroll_type
{
HLSL_IR_LOOP_UNROLL,
HLSL_IR_LOOP_FORCE_UNROLL,
HLSL_IR_LOOP_FORCE_LOOP
HLSL_LOOP_UNROLL,
HLSL_LOOP_FORCE_UNROLL,
HLSL_LOOP_FORCE_LOOP
};
enum hlsl_loop_type
@ -682,7 +682,7 @@ struct hlsl_ir_loop
enum hlsl_loop_type type;
unsigned int next_index; /* liveness index of the end of the loop */
unsigned int unroll_limit;
enum hlsl_ir_loop_unroll_type unroll_type;
enum hlsl_loop_unroll_type unroll_type;
};
struct hlsl_ir_switch_case
@ -1560,7 +1560,7 @@ struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_ty
struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type,
struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);

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@ -730,7 +730,7 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
const struct parse_attribute_list *attributes, struct hlsl_block *init, struct hlsl_block *cond,
struct hlsl_block *iter, struct hlsl_block *body, const struct vkd3d_shader_location *loc)
{
enum hlsl_ir_loop_unroll_type unroll_type = HLSL_IR_LOOP_UNROLL;
enum hlsl_loop_unroll_type unroll_type = HLSL_LOOP_UNROLL;
unsigned int i, unroll_limit = 0;
struct hlsl_ir_node *loop;
@ -761,11 +761,11 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
hlsl_block_cleanup(&expr);
}
unroll_type = HLSL_IR_LOOP_FORCE_UNROLL;
unroll_type = HLSL_LOOP_FORCE_UNROLL;
}
else if (!strcmp(attr->name, "loop"))
{
unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
unroll_type = HLSL_LOOP_FORCE_LOOP;
}
else if (!strcmp(attr->name, "fastopt")
|| !strcmp(attr->name, "allow_uav_condition"))

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@ -10123,7 +10123,7 @@ static unsigned int loop_unrolling_get_max_iterations(struct hlsl_ctx *ctx, stru
return loop->unroll_limit;
/* All SMs will default to 1024 if [unroll] has been specified without an explicit limit. */
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
if (loop->unroll_type == HLSL_LOOP_FORCE_UNROLL)
return 1024;
/* SM4 limits implicit unrolling to 254 iterations. */
@ -10253,7 +10253,7 @@ static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *
* i.e [unroll(4)] for (i = 0; i < 8; ++i)) */
if (!loop->unroll_limit && i == max_iterations)
{
if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
if (loop->unroll_type == HLSL_LOOP_FORCE_UNROLL)
hlsl_error(ctx, &loop->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
"Unable to unroll loop, maximum iterations reached (%u).", max_iterations);
goto fail;
@ -10287,11 +10287,11 @@ static bool unroll_loops(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, void *
loop = hlsl_ir_loop(node);
if (loop->unroll_type != HLSL_IR_LOOP_UNROLL && loop->unroll_type != HLSL_IR_LOOP_FORCE_UNROLL)
if (loop->unroll_type != HLSL_LOOP_UNROLL && loop->unroll_type != HLSL_LOOP_FORCE_UNROLL)
return true;
if (!loop_unrolling_unroll_loop(ctx, program, loop))
loop->unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
loop->unroll_type = HLSL_LOOP_FORCE_LOOP;
return true;
}