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vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.
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Notes:
Henri Verbeet
2024-12-12 17:48:02 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1053
@ -2065,7 +2065,7 @@ struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type
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}
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type,
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struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_loop *loop;
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@ -659,11 +659,11 @@ struct hlsl_ir_if
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struct hlsl_block else_block;
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};
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enum hlsl_ir_loop_unroll_type
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enum hlsl_loop_unroll_type
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{
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HLSL_IR_LOOP_UNROLL,
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HLSL_IR_LOOP_FORCE_UNROLL,
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HLSL_IR_LOOP_FORCE_LOOP
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HLSL_LOOP_UNROLL,
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HLSL_LOOP_FORCE_UNROLL,
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HLSL_LOOP_FORCE_LOOP
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};
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enum hlsl_loop_type
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@ -682,7 +682,7 @@ struct hlsl_ir_loop
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enum hlsl_loop_type type;
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unsigned int next_index; /* liveness index of the end of the loop */
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unsigned int unroll_limit;
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enum hlsl_ir_loop_unroll_type unroll_type;
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enum hlsl_loop_unroll_type unroll_type;
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};
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struct hlsl_ir_switch_case
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@ -1560,7 +1560,7 @@ struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_ty
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struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
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struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type,
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struct hlsl_block *block, enum hlsl_loop_unroll_type unroll_type,
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unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
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@ -730,7 +730,7 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
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const struct parse_attribute_list *attributes, struct hlsl_block *init, struct hlsl_block *cond,
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struct hlsl_block *iter, struct hlsl_block *body, const struct vkd3d_shader_location *loc)
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{
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enum hlsl_ir_loop_unroll_type unroll_type = HLSL_IR_LOOP_UNROLL;
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enum hlsl_loop_unroll_type unroll_type = HLSL_LOOP_UNROLL;
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unsigned int i, unroll_limit = 0;
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struct hlsl_ir_node *loop;
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@ -761,11 +761,11 @@ static struct hlsl_block *create_loop(struct hlsl_ctx *ctx, enum hlsl_loop_type
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hlsl_block_cleanup(&expr);
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}
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unroll_type = HLSL_IR_LOOP_FORCE_UNROLL;
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unroll_type = HLSL_LOOP_FORCE_UNROLL;
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}
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else if (!strcmp(attr->name, "loop"))
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{
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unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
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unroll_type = HLSL_LOOP_FORCE_LOOP;
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}
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else if (!strcmp(attr->name, "fastopt")
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|| !strcmp(attr->name, "allow_uav_condition"))
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@ -10123,7 +10123,7 @@ static unsigned int loop_unrolling_get_max_iterations(struct hlsl_ctx *ctx, stru
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return loop->unroll_limit;
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/* All SMs will default to 1024 if [unroll] has been specified without an explicit limit. */
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if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
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if (loop->unroll_type == HLSL_LOOP_FORCE_UNROLL)
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return 1024;
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/* SM4 limits implicit unrolling to 254 iterations. */
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@ -10253,7 +10253,7 @@ static bool loop_unrolling_unroll_loop(struct hlsl_ctx *ctx, struct hlsl_block *
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* i.e [unroll(4)] for (i = 0; i < 8; ++i)) */
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if (!loop->unroll_limit && i == max_iterations)
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{
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if (loop->unroll_type == HLSL_IR_LOOP_FORCE_UNROLL)
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if (loop->unroll_type == HLSL_LOOP_FORCE_UNROLL)
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hlsl_error(ctx, &loop->node.loc, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL,
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"Unable to unroll loop, maximum iterations reached (%u).", max_iterations);
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goto fail;
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@ -10287,11 +10287,11 @@ static bool unroll_loops(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, void *
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loop = hlsl_ir_loop(node);
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if (loop->unroll_type != HLSL_IR_LOOP_UNROLL && loop->unroll_type != HLSL_IR_LOOP_FORCE_UNROLL)
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if (loop->unroll_type != HLSL_LOOP_UNROLL && loop->unroll_type != HLSL_LOOP_FORCE_UNROLL)
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return true;
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if (!loop_unrolling_unroll_loop(ctx, program, loop))
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loop->unroll_type = HLSL_IR_LOOP_FORCE_LOOP;
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loop->unroll_type = HLSL_LOOP_FORCE_LOOP;
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return true;
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}
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