Commit Graph

4135 Commits

Author SHA1 Message Date
Francisco Casas
f548644222 vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
Francisco Casas
573d511344 vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
Where bind count means the number of registers required to include all
dereferences to the variable within the shader as in
hlsl_ir_var.bind_count[].
2024-05-13 22:26:07 +02:00
Francisco Casas
e0a801e796 vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
2024-05-13 22:26:05 +02:00
Francisco Casas
657e460d11 vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1. 2024-05-13 22:26:03 +02:00
Giovanni Mascellani
05394b624a vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS18 in CheckFeatureSupport(). 2024-05-13 11:50:37 +02:00
Giovanni Mascellani
7c7503713a vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS17 in CheckFeatureSupport(). 2024-05-13 11:50:37 +02:00
Giovanni Mascellani
d528fdbebf vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport(). 2024-05-13 11:50:37 +02:00
Giovanni Mascellani
5445c4c8aa vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport(). 2024-05-13 11:50:37 +02:00
Giovanni Mascellani
761ee1e487 vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport(). 2024-05-13 11:50:37 +02:00
Conor McCarthy
fb20639eb4 vkd3d: Return E_INVALIDARG if the requested shader model is unknown. 2024-05-13 11:50:33 +02:00
Conor McCarthy
d17956ced8 vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL. 2024-05-13 11:50:32 +02:00
Conor McCarthy
77259da1ad vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction. 2024-05-13 11:50:23 +02:00
Conor McCarthy
2810edf45b vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount. 2024-05-13 11:50:22 +02:00
Conor McCarthy
065ef0c5e4 vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction. 2024-05-13 11:50:21 +02:00
Conor McCarthy
c30976e5c2 vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane. 2024-05-13 11:50:20 +02:00
Conor McCarthy
feef2577ef vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction. 2024-05-13 11:50:19 +02:00
Conor McCarthy
cb5163f9a4 vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount. 2024-05-13 11:50:17 +02:00
Giovanni Mascellani
ca35023ed0 vkd3d: Only request properties and features when the corresponding extension is available.
This fixes a number of validation errors.
2024-05-08 21:08:30 +02:00
Giovanni Mascellani
ea090a34cd vkd3d: Init physical device information after checking available extensions. 2024-05-08 21:08:30 +02:00
Giovanni Mascellani
826b75722b vkd3d: Do not automatically succeed if no extensions are available.
So error messages for missing required extensions are emitted.
2024-05-08 21:08:28 +02:00
Giovanni Mascellani
dbe3384609 vkd3d: Move checking device extensions to a dedicated function. 2024-05-08 21:08:28 +02:00
Giovanni Mascellani
29c63906bc vkd3d: Warn about missing extensions only when meaningful. 2024-05-08 21:08:28 +02:00
Stefan Dösinger
d6b1e62ffc vkd3d: Add a win32 version of vkd3d_get_program_name. 2024-05-08 21:08:22 +02:00
Conor McCarthy
962096f179 vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream. 2024-05-08 21:08:16 +02:00
Conor McCarthy
cc49f26af1 vkd3d-shader/ir: Validate geometry shader properties. 2024-05-08 21:08:15 +02:00
Conor McCarthy
4fd2d5aa77 vkd3d-shader/dxil: Load geometry shader properties. 2024-05-08 21:08:14 +02:00
Nikolay Sivov
0053cc52b7 vkd3d-shader/fx: Initial support for writing sample state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:05 +02:00
Nikolay Sivov
3c6470e3b2 vkd3d-shader/fx: Set UAV count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:04 +02:00
Nikolay Sivov
1a79d1e945 vkd3d-shader/fx: Filter out unsupported object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:03 +02:00
Nikolay Sivov
9bbed14987 vkd3d-shader/fx: Fix shader counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:02 +02:00
Nikolay Sivov
cb1a271151 vkd3d-shader/fx: Set texture count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:01 +02:00
Nikolay Sivov
162d8760be vkd3d-shader/fx: Set RTV counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:00 +02:00
Nikolay Sivov
a879ac5536 vkd3d-shader/fx: Write depth stencil view object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:59 +02:00
Zebediah Figura
c2eb563e50 vkd3d-shader/fx: Skip uniform copy logic for global variables. 2024-05-08 21:07:58 +02:00
Francisco Casas
68483d070f vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
cefd6f9de6 vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc(). 2024-05-06 22:12:50 +02:00
Zebediah Figura
35d388eedd vkd3d-utils: Initialize the null type vtbl. 2024-05-06 22:12:50 +02:00
Zebediah Figura
7b3c47ba2e vkd3d-shader/tpf: Write the field offset in bytes. 2024-05-06 22:12:48 +02:00
Zebediah Figura
68562d375e vkd3d-utils: Fix bounds comparison against element counts. 2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
4fd3f46109 vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal(). 2024-05-06 22:12:39 +02:00
Zebediah Figura
d9f7a88329 vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class. 2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4 vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class. 2024-05-06 22:12:34 +02:00
Zebediah Figura
e904b4596a vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type(). 2024-05-06 22:12:33 +02:00
Conor McCarthy
cfcc789b42 vkd3d-shader/spirv: Implement the WAVE_OP_* instructions. 2024-05-06 22:12:27 +02:00
Conor McCarthy
c71751edc9 vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp. 2024-05-06 22:12:25 +02:00
Conor McCarthy
fef5760af0 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions. 2024-05-06 22:12:24 +02:00
Conor McCarthy
af208135f3 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit. 2024-05-06 22:12:22 +02:00
Conor McCarthy
1c49b3a779 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction. 2024-05-06 22:12:21 +02:00
Conor McCarthy
174a692a17 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot. 2024-05-06 22:12:19 +02:00
Henri Verbeet
592e902d47 vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile(). 2024-05-02 22:19:18 +02:00
Henri Verbeet
fa7b623eac vkd3d-shader: Pass a struct vsir_program to scan_with_parser(). 2024-05-02 22:19:18 +02:00
Henri Verbeet
f948520504 vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile(). 2024-05-02 22:19:17 +02:00
Henri Verbeet
e21215f466 vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv(). 2024-05-02 22:19:16 +02:00
Giovanni Mascellani
5d78eeb6d3 vkd3d: Simplify control flow for swapchain images. 2024-05-02 22:19:08 +02:00
Conor McCarthy
95489899be vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction. 2024-05-02 22:19:02 +02:00
Conor McCarthy
fb5eb3159d vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue. 2024-05-02 22:19:00 +02:00
Conor McCarthy
77ec2a5caa vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction. 2024-05-02 22:18:59 +02:00
Conor McCarthy
8e2b351538 vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue. 2024-05-02 22:18:58 +02:00
Conor McCarthy
78f2d2936d vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction. 2024-05-02 22:18:57 +02:00
Conor McCarthy
9aa9b112e6 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual. 2024-05-02 22:18:55 +02:00
Conor McCarthy
c770efc530 vkd3d-shader/spirv: Handle the WAVELANEINDEX register. 2024-05-02 22:18:54 +02:00
Conor McCarthy
fd590c2593 vkd3d: Initialise wave ops feature options.
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Conor McCarthy
a130c970a6 vkd3d-shader/spirv: Handle the WAVELANECOUNT register. 2024-05-02 22:18:49 +02:00
Conor McCarthy
6a56b4e5d8 vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex. 2024-05-02 22:18:48 +02:00
Conor McCarthy
127bcf90e4 vkd3d-shader/dxil: Implement DX intrinsic Coverage. 2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557 vkd3d-shader/dxil: Handle SV_PrimitiveId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e vkd3d-shader/dxil: Handle SV_InstanceId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf vkd3d-shader/dxil: Handle constexpr pointer cast. 2024-04-30 16:31:44 +02:00
Conor McCarthy
05510c118a vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer. 2024-04-30 16:31:42 +02:00
Conor McCarthy
b67a68b486 vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer. 2024-04-30 16:31:41 +02:00
Conor McCarthy
9615c38968 vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer. 2024-04-30 16:31:40 +02:00
Conor McCarthy
b4b5af66ef vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer. 2024-04-30 16:31:39 +02:00
Alexandre Julliard
91762a62c6 vkd3d-shader: Avoid non-constant initializer.
Fixes "initializer element is not constant" error with gcc < 8.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
2024-04-30 16:31:32 +02:00
Henri Verbeet
87c83e2ae2 vkd3d-shader: Get rid of struct vkd3d_shader_desc. 2024-04-30 16:31:19 +02:00
Henri Verbeet
b761f1a263 vkd3d-shader/spirv: Use location information from the current instruction. 2024-04-30 16:31:14 +02:00
Henri Verbeet
8b8ad07057 vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types(). 2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed vkd3d-shader/hlsl: Fold x * 1 identities. 2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f vkd3d-shader/hlsl: Fold x + 0 identities. 2024-04-30 16:31:02 +02:00
Stefan Dösinger
cb6c868460 vkd3d: Implement cache locking. 2024-04-24 23:49:20 +02:00
Stefan Dösinger
71f1955cd6 vkd3d: Implement vkd3d_shader_cache_get. 2024-04-24 23:49:20 +02:00
Stefan Dösinger
aad76f4ed2 vkd3d: Implement vkd3d_shader_cache_put. 2024-04-24 23:49:15 +02:00
Henri Verbeet
af33caf036 vkd3d-common: Introduce vkd3d_atomic_exchange_ptr(). 2024-04-24 23:49:12 +02:00
Henri Verbeet
b1c326ce56 vkd3d-common: Introduce vkd3d_atomic_exchange_u32(). 2024-04-24 23:49:11 +02:00
Henri Verbeet
5c8a90a6c9 vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32(). 2024-04-24 23:49:11 +02:00
Henri Verbeet
bfbd29efe6 vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
The only uses of this were remove by commit
3ca2259807.
2024-04-24 23:49:10 +02:00
Henri Verbeet
11db8c1719 vkd3d-common: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Henri Verbeet
534044181b vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Henri Verbeet
d5717d333b vkd3d: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Conor McCarthy
075979fa21 vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses. 2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191 vkd3d-shader/d3dbc: Support SM1 if conditionals.
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:

if_neq cond -cond

seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd vkd3d-shader/ir: Lower IFC instructions to IF instructions. 2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2 vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration. 2024-04-24 23:48:04 +02:00
Henri Verbeet
46fca3f9f4 vkd3d-common: Introduce VKD3D_BITMAP_SIZE. 2024-04-23 22:41:25 +02:00
Francisco Casas
aa35b2cecb vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind). 2024-04-23 22:38:03 +02:00
Conor McCarthy
e3dde09bb9 vkd3d-shader/ir: Accept undefined PHI incomings as valid.
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Zebediah Figura
d7da278693 vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class. 2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class. 2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class. 2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class. 2024-04-23 22:36:38 +02:00