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vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
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committed by
Alexandre Julliard
parent
01af0f94bb
commit
9e57039fce
Notes:
Alexandre Julliard
2024-05-14 23:00:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/864
@@ -8455,6 +8455,8 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
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[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
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[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
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[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
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[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
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[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
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[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,
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[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
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[SEMANTIC_KIND_COVERAGE] = VKD3D_SHADER_SV_COVERAGE,
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