Henri Verbeet
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94ca46916a
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vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
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2024-01-22 22:18:52 +01:00 |
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Henri Verbeet
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23dcd4f22b
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vkd3d-shader/ir: Store the shader version in struct vsir_program.
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2024-01-22 22:18:50 +01:00 |
|
Henri Verbeet
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fc9043be3c
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vkd3d-shader/ir: Introduce struct vsir_program.
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2024-01-22 22:18:48 +01:00 |
|
Conor McCarthy
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55c7cd5c22
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vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
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2024-01-22 22:18:33 +01:00 |
|
Conor McCarthy
|
9f409b67d7
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vkd3d-shader/dxil: Handle semantic kind VERTEXID.
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2024-01-22 22:18:32 +01:00 |
|
Conor McCarthy
|
bfdc8b31a3
|
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
|
2024-01-22 22:18:21 +01:00 |
|
Conor McCarthy
|
85052ba93e
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vkd3d-shader/dxil: Load typed UAV descriptors.
|
2024-01-22 22:18:19 +01:00 |
|
Conor McCarthy
|
89d1ef83f4
|
vkd3d-shader/dxil: Load typed SRV descriptors.
|
2024-01-22 22:18:18 +01:00 |
|
Conor McCarthy
|
80d7ea2924
|
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
Simplifies handling of intrinsics which need to emit more than one
instruction.
|
2024-01-22 22:18:16 +01:00 |
|
Conor McCarthy
|
efe800f7f0
|
vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
|
2024-01-18 23:15:14 +01:00 |
|
Conor McCarthy
|
ba1ee27b4b
|
vkd3d-shader/dxil: Handle the DXIL PHI instruction.
|
2024-01-18 23:15:12 +01:00 |
|
Conor McCarthy
|
8a5804eb43
|
vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
|
2024-01-18 23:15:10 +01:00 |
|
Conor McCarthy
|
c9493884ef
|
vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
|
2024-01-18 23:15:03 +01:00 |
|
Conor McCarthy
|
9e964fa0c7
|
vkd3d-shader/dxil: Introduce a code block terminator struct.
|
2024-01-18 23:15:01 +01:00 |
|
Conor McCarthy
|
559d9d4ee0
|
vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
|
2024-01-17 22:28:41 +01:00 |
|
Conor McCarthy
|
b4b2b0d3ac
|
vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
|
2024-01-17 22:28:39 +01:00 |
|
Giovanni Mascellani
|
7503429555
|
vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
|
2024-01-15 19:56:59 +01:00 |
|
Conor McCarthy
|
ac9b14599f
|
vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55684
|
2024-01-11 23:05:17 +01:00 |
|
Giovanni Mascellani
|
e29ae1550c
|
vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.
|
2024-01-04 22:23:21 +01:00 |
|
Giovanni Mascellani
|
3bafee344d
|
vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
|
2024-01-03 22:38:26 +01:00 |
|
Giovanni Mascellani
|
a02cd1cf64
|
vkd3d-shader/dxil: Do not use the parser before it is initialized.
|
2024-01-03 22:38:24 +01:00 |
|
Conor McCarthy
|
111818eabb
|
vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
For simplicity, declaration handlers assume instruction allocation will
not fail.
|
2024-01-03 22:38:21 +01:00 |
|
Conor McCarthy
|
8aa6e2228e
|
vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count().
|
2024-01-03 22:38:19 +01:00 |
|
Henri Verbeet
|
ed4f3f3272
|
vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
|
2024-01-03 22:37:49 +01:00 |
|
Henri Verbeet
|
7f94fda05c
|
vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
|
2024-01-03 22:37:43 +01:00 |
|