Francisco Casas
1c77811648
vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts.
2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995
vkd3d-shader/hlsl: Handle complex types in add_cast().
...
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
fb751b48c5
tests: Add additional tests for implicit casts that should fail.
2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73
vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst".
2022-10-25 21:25:49 +02:00
Brendan Shanks
963ea98a52
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
2022-10-25 21:25:38 +02:00
Zebediah Figura
0ef04659c7
vkd3d-shader/hlsl: Parse UAV types.
2022-10-19 21:59:55 +02:00
Zebediah Figura
fea50d243c
vkd3d-shader/hlsl: Parse texture index expressions.
2022-10-19 21:59:55 +02:00
Zebediah Figura
7115a94063
vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
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Mostly in the interest of keeping the yacc code as simple as possible.
2022-10-19 21:59:55 +02:00
Zebediah Figura
62fd13059b
tests: Add a basic shader test for typed UAV loads.
2022-10-19 21:59:55 +02:00
Zebediah Figura
75494a4ae6
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
Biswapriyo Nath
6f1f14d97a
include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef.
2022-10-19 21:59:22 +02:00
Biswapriyo Nath
c9198735fd
include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef.
2022-10-19 21:59:22 +02:00
Giovanni Mascellani
c644244bcd
tests: Test float operations with uniform inputs.
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The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
b6a6a927a7
tests: Test sign rules for float modulus.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
d1da5436f4
tests: Test sign rules for integer division and modulus.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
0a07ac6f88
vkd3d-shader/hlsl: Lower float modulus.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:17 +02:00
Giovanni Mascellani
eb119878f7
vkd3d-shader/hlsl: Lower int modulus.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:15 +02:00
Giovanni Mascellani
85856473f6
vkd3d-shader/hlsl: Write SM4 fractional part instructions.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:13 +02:00
Francisco Casas
09d7442cb1
tests: Test explicit casts between types that are component-wise compatible.
2022-10-17 17:59:04 +02:00
Francisco Casas
653b109d8f
tests: Test implicit casts between types that are equal component-wise.
2022-10-17 17:59:01 +02:00
Francisco Casas
5a1b0dbf44
vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
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Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Francisco Casas
e56db9bda5
tests: Test for invalid complex broadcasts.
2022-10-17 17:58:56 +02:00
Francisco Casas
791f8a8faa
tests: Rename structs for readability in broadcast test.
2022-10-17 17:58:53 +02:00
Francisco Casas
3bae0c92c7
tests: Set ULPs to 2 in normalize() test.
...
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.
The error being:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
2022-10-17 17:58:50 +02:00
Francisco Casas
ab8f418207
tests: Add missing backslash to restore skipped tests.
...
Tests after this missing backslash are not being executed since
e9829fdc65
.
2022-10-17 17:58:35 +02:00
Giovanni Mascellani
eb7b594002
vkd3d-shader/hlsl: Lower int division.
2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764
vkd3d-shader/hlsl: Lower int absolute value.
2022-10-17 17:58:14 +02:00
Giovanni Mascellani
ef4990d996
tests: Test int absolute value.
2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c
vkd3d-shader/hlsl: Write SM4 square root instructions.
2022-10-17 17:58:12 +02:00
Giovanni Mascellani
8e5aefb309
vkd3d-shader/hlsl: Parse length() intrinsic.
2022-10-17 17:58:09 +02:00
Giovanni Mascellani
a43242a3e6
tests: Test length() intrinsic.
2022-10-17 17:58:09 +02:00
Zebediah Figura
303ce66cef
include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
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The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Zebediah Figura
6b45f290f7
vkd3d-shader/hlsl: Pass a location pointer to init_node().
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Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
Zebediah Figura
20fc4375ad
vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
2022-10-12 21:58:01 +02:00
Zebediah Figura
1e10b5e616
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
2022-10-12 21:57:59 +02:00
Zebediah Figura
2d4d2e1244
vkd3d-shader/hlsl: Parse the asuint() intrinsic.
2022-10-12 21:57:57 +02:00
Zebediah Figura
eb70f1aeb5
tests: Add a test for asuint().
2022-10-12 21:57:55 +02:00
Giovanni Mascellani
3d85d77ced
demos/gears: Recompile shaders with our compiler.
2022-10-10 21:13:50 +02:00
Giovanni Mascellani
763f7dfa61
demos/triangle: Recompile shaders with our compiler.
2022-10-10 21:13:06 +02:00
Giovanni Mascellani
1655d309bd
vkd3d-shader/hlsl: Write SM4 rsq instructions.
2022-10-10 21:13:04 +02:00
Giovanni Mascellani
d600f0488e
vkd3d-shader/hlsl: Parse normalize intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-10 21:13:03 +02:00
Giovanni Mascellani
4ab1a4cef5
tests: Test normalize() intrinsic.
2022-10-10 21:13:01 +02:00
Giovanni Mascellani
73cf9dee8a
include: Add missing vkd3d_shader_compile() transformations and chained structures.
2022-09-28 19:11:13 +02:00
Zebediah Figura
b74a546034
vkd3d-shader/hlsl: Use hlsl_new_constant() in more places.
2022-09-28 19:11:08 +02:00
Zebediah Figura
f8da100052
vkd3d-shader/hlsl: Use hlsl_new_int_constant() in the "primary_expr" rule.
2022-09-28 19:11:05 +02:00
Zebediah Figura
3fc2fdc37f
vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper.
2022-09-28 19:11:02 +02:00
Zebediah Figura
4c5fd9c7b9
vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper.
2022-09-28 19:10:58 +02:00
Zebediah Figura
15a0b44ada
vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
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The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.
Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
Zebediah Figura
fb724d60e3
vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const.
2022-09-27 20:14:53 +02:00
Zebediah Figura
e3123f5bd0
vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
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Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00