b07c304440
vkd3d-shader: Pass compile options as an array instead of as flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:29 +02:00
9312979b56
vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:28 +02:00
c4e6657c11
vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:26 +02:00
5ee018afe9
vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-18 21:21:41 +02:00
6dace4a8be
vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings.
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We still use the first index to uniquely identify the register in vkd3d_symbol,
only changing which field is used to declare it.
This patch does not handle descriptor arrays.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:04:57 +02:00
61799500e2
vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:18 +01:00
7a7ed132ec
vkd3d-shader: Fix MSVC build.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:15:16 +02:00
267f10df8b
vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:09 +02:00
de3423e98e
vkd3d-shader: Improve asserts for write mask component count.
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Helps Clang Static Analyzer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:16 +02:00
c77f02ca01
vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.
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Translation to SPIR-V isn't implemented yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:40 +02:00
c6477964a3
vkd3d-shader: Translate eval_centroid shader instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:29 +01:00
74c8ca0f64
vkd3d-shader: Add basic support for vocp registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:37 +01:00
b6de566e3a
vkd3d-shader: Add basic support for dcl_index_range.
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We can address SPIR-V arrays dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:10 +01:00
3fbbc68160
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:14:58 +01:00
c333fddaf9
vkd3d-shader: Add support for OpenGL tessellation shaders.
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In DXBC tessellator parameters are specified in hull shaders. In OpenGL,
even in SPIR-V, tessellator parameters must be specified in the
tessellation evaluation shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:14 +01:00
1ae1f831f6
vkd3d-shader: Move VKD3D_SHADER_DUMP_PATH implementation from libvkd3d.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:51 +01:00
fd0844e420
vkd3d-shader: Avoid using private variables for depth output registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-23 17:42:58 +01:00
4c0692b2ef
vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
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For consistency with other vkd3d and vkd3d-shader structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-17 19:44:05 +01:00
49e55dd639
vkd3d-shader: Implement DXBC checksum for root signatures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-20 19:41:44 +01:00
3795add878
vkd3d-shader: Import MD5 implementation from Wine.
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With style changes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-20 19:41:41 +01:00
4e66897a1e
vkd3d-shader: Avoid BYTE.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:28:16 +01:00
a7aaa09eb3
vkd3d-shader: Avoid BOOL.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:28:16 +01:00
8ac9b120fe
vkd3d-shader: Avoid SIZE_T.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:43 +01:00
11a65da62a
vkd3d-shader: Check more accurately if swizzle is required.
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Eliminates redundant OpVectorShuffle instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-31 19:15:15 +01:00
6b9c589795
vkd3d-shader: Implement vkd3d_write_mask_component_count() on top of vkd3d_popcount().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:55 +01:00