mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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4c0692b2ef
For consistency with other vkd3d and vkd3d-shader structures. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
907 lines
25 KiB
C
907 lines
25 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 2004 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
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* Copyright 2007 Henri Verbeet
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* Copyright 2008-2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_PRIVATE_H
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#define __VKD3D_SHADER_PRIVATE_H
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#define NONAMELESSUNION
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#include "vkd3d_common.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_shader.h"
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#include "list.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <string.h>
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#include <strings.h>
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#define VKD3D_VEC4_SIZE 4
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enum VKD3D_SHADER_INSTRUCTION_HANDLER
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{
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VKD3DSIH_ABS,
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VKD3DSIH_ADD,
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VKD3DSIH_AND,
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VKD3DSIH_ATOMIC_AND,
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VKD3DSIH_ATOMIC_CMP_STORE,
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VKD3DSIH_ATOMIC_IADD,
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VKD3DSIH_ATOMIC_IMAX,
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VKD3DSIH_ATOMIC_IMIN,
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VKD3DSIH_ATOMIC_OR,
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VKD3DSIH_ATOMIC_UMAX,
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VKD3DSIH_ATOMIC_UMIN,
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VKD3DSIH_ATOMIC_XOR,
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VKD3DSIH_BEM,
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VKD3DSIH_BFI,
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VKD3DSIH_BFREV,
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VKD3DSIH_BREAK,
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VKD3DSIH_BREAKC,
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VKD3DSIH_BREAKP,
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VKD3DSIH_BUFINFO,
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VKD3DSIH_CALL,
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VKD3DSIH_CALLNZ,
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VKD3DSIH_CASE,
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VKD3DSIH_CMP,
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VKD3DSIH_CND,
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VKD3DSIH_CONTINUE,
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VKD3DSIH_CONTINUEP,
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VKD3DSIH_COUNTBITS,
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VKD3DSIH_CRS,
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VKD3DSIH_CUT,
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VKD3DSIH_CUT_STREAM,
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VKD3DSIH_DCL,
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VKD3DSIH_DCL_CONSTANT_BUFFER,
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VKD3DSIH_DCL_FUNCTION_BODY,
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VKD3DSIH_DCL_FUNCTION_TABLE,
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VKD3DSIH_DCL_GLOBAL_FLAGS,
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VKD3DSIH_DCL_GS_INSTANCES,
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VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
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VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
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VKD3DSIH_DCL_HS_MAX_TESSFACTOR,
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VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
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VKD3DSIH_DCL_INDEX_RANGE,
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VKD3DSIH_DCL_INDEXABLE_TEMP,
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VKD3DSIH_DCL_INPUT,
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VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
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VKD3DSIH_DCL_INPUT_PRIMITIVE,
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VKD3DSIH_DCL_INPUT_PS,
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VKD3DSIH_DCL_INPUT_PS_SGV,
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VKD3DSIH_DCL_INPUT_PS_SIV,
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VKD3DSIH_DCL_INPUT_SGV,
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VKD3DSIH_DCL_INPUT_SIV,
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VKD3DSIH_DCL_INTERFACE,
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VKD3DSIH_DCL_OUTPUT,
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VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
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VKD3DSIH_DCL_OUTPUT_SIV,
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VKD3DSIH_DCL_OUTPUT_TOPOLOGY,
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VKD3DSIH_DCL_RESOURCE_RAW,
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VKD3DSIH_DCL_RESOURCE_STRUCTURED,
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VKD3DSIH_DCL_SAMPLER,
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VKD3DSIH_DCL_STREAM,
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VKD3DSIH_DCL_TEMPS,
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VKD3DSIH_DCL_TESSELLATOR_DOMAIN,
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VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
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VKD3DSIH_DCL_TESSELLATOR_PARTITIONING,
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VKD3DSIH_DCL_TGSM_RAW,
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VKD3DSIH_DCL_TGSM_STRUCTURED,
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VKD3DSIH_DCL_THREAD_GROUP,
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VKD3DSIH_DCL_UAV_RAW,
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VKD3DSIH_DCL_UAV_STRUCTURED,
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VKD3DSIH_DCL_UAV_TYPED,
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VKD3DSIH_DCL_VERTICES_OUT,
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VKD3DSIH_DEF,
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VKD3DSIH_DEFAULT,
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VKD3DSIH_DEFB,
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VKD3DSIH_DEFI,
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VKD3DSIH_DIV,
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VKD3DSIH_DP2,
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VKD3DSIH_DP2ADD,
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VKD3DSIH_DP3,
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VKD3DSIH_DP4,
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VKD3DSIH_DST,
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VKD3DSIH_DSX,
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VKD3DSIH_DSX_COARSE,
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VKD3DSIH_DSX_FINE,
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VKD3DSIH_DSY,
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VKD3DSIH_DSY_COARSE,
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VKD3DSIH_DSY_FINE,
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VKD3DSIH_ELSE,
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VKD3DSIH_EMIT,
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VKD3DSIH_EMIT_STREAM,
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VKD3DSIH_ENDIF,
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VKD3DSIH_ENDLOOP,
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VKD3DSIH_ENDREP,
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VKD3DSIH_ENDSWITCH,
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VKD3DSIH_EQ,
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VKD3DSIH_EVAL_SAMPLE_INDEX,
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VKD3DSIH_EXP,
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VKD3DSIH_EXPP,
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VKD3DSIH_F16TOF32,
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VKD3DSIH_F32TOF16,
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VKD3DSIH_FCALL,
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VKD3DSIH_FIRSTBIT_HI,
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VKD3DSIH_FIRSTBIT_LO,
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VKD3DSIH_FIRSTBIT_SHI,
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VKD3DSIH_FRC,
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VKD3DSIH_FTOI,
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VKD3DSIH_FTOU,
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VKD3DSIH_GATHER4,
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VKD3DSIH_GATHER4_C,
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VKD3DSIH_GATHER4_PO,
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VKD3DSIH_GATHER4_PO_C,
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VKD3DSIH_GE,
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VKD3DSIH_HS_CONTROL_POINT_PHASE,
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VKD3DSIH_HS_DECLS,
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VKD3DSIH_HS_FORK_PHASE,
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VKD3DSIH_HS_JOIN_PHASE,
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VKD3DSIH_IADD,
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VKD3DSIH_IBFE,
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VKD3DSIH_IEQ,
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VKD3DSIH_IF,
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VKD3DSIH_IFC,
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VKD3DSIH_IGE,
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VKD3DSIH_ILT,
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VKD3DSIH_IMAD,
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VKD3DSIH_IMAX,
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VKD3DSIH_IMIN,
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VKD3DSIH_IMM_ATOMIC_ALLOC,
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VKD3DSIH_IMM_ATOMIC_AND,
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VKD3DSIH_IMM_ATOMIC_CMP_EXCH,
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VKD3DSIH_IMM_ATOMIC_CONSUME,
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VKD3DSIH_IMM_ATOMIC_EXCH,
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VKD3DSIH_IMM_ATOMIC_IADD,
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VKD3DSIH_IMM_ATOMIC_IMAX,
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VKD3DSIH_IMM_ATOMIC_IMIN,
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VKD3DSIH_IMM_ATOMIC_OR,
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VKD3DSIH_IMM_ATOMIC_UMAX,
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VKD3DSIH_IMM_ATOMIC_UMIN,
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VKD3DSIH_IMM_ATOMIC_XOR,
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VKD3DSIH_IMUL,
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VKD3DSIH_INE,
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VKD3DSIH_INEG,
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VKD3DSIH_ISHL,
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VKD3DSIH_ISHR,
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VKD3DSIH_ITOF,
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VKD3DSIH_LABEL,
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VKD3DSIH_LD,
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VKD3DSIH_LD2DMS,
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VKD3DSIH_LD_RAW,
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VKD3DSIH_LD_STRUCTURED,
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VKD3DSIH_LD_UAV_TYPED,
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VKD3DSIH_LIT,
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VKD3DSIH_LOD,
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VKD3DSIH_LOG,
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VKD3DSIH_LOGP,
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VKD3DSIH_LOOP,
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VKD3DSIH_LRP,
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VKD3DSIH_LT,
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VKD3DSIH_M3x2,
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VKD3DSIH_M3x3,
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VKD3DSIH_M3x4,
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VKD3DSIH_M4x3,
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VKD3DSIH_M4x4,
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VKD3DSIH_MAD,
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VKD3DSIH_MAX,
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VKD3DSIH_MIN,
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VKD3DSIH_MOV,
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VKD3DSIH_MOVA,
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VKD3DSIH_MOVC,
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VKD3DSIH_MUL,
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VKD3DSIH_NE,
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VKD3DSIH_NOP,
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VKD3DSIH_NOT,
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VKD3DSIH_NRM,
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VKD3DSIH_OR,
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VKD3DSIH_PHASE,
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VKD3DSIH_POW,
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VKD3DSIH_RCP,
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VKD3DSIH_REP,
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VKD3DSIH_RESINFO,
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VKD3DSIH_RET,
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VKD3DSIH_RETP,
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VKD3DSIH_ROUND_NE,
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VKD3DSIH_ROUND_NI,
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VKD3DSIH_ROUND_PI,
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VKD3DSIH_ROUND_Z,
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VKD3DSIH_RSQ,
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VKD3DSIH_SAMPLE,
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VKD3DSIH_SAMPLE_B,
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VKD3DSIH_SAMPLE_C,
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VKD3DSIH_SAMPLE_C_LZ,
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VKD3DSIH_SAMPLE_GRAD,
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VKD3DSIH_SAMPLE_INFO,
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VKD3DSIH_SAMPLE_LOD,
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VKD3DSIH_SAMPLE_POS,
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VKD3DSIH_SETP,
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VKD3DSIH_SGE,
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VKD3DSIH_SGN,
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VKD3DSIH_SINCOS,
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VKD3DSIH_SLT,
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VKD3DSIH_SQRT,
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VKD3DSIH_STORE_RAW,
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VKD3DSIH_STORE_STRUCTURED,
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VKD3DSIH_STORE_UAV_TYPED,
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VKD3DSIH_SUB,
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VKD3DSIH_SWAPC,
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VKD3DSIH_SWITCH,
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VKD3DSIH_SYNC,
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VKD3DSIH_TEX,
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VKD3DSIH_TEXBEM,
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VKD3DSIH_TEXBEML,
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VKD3DSIH_TEXCOORD,
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VKD3DSIH_TEXDEPTH,
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VKD3DSIH_TEXDP3,
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VKD3DSIH_TEXDP3TEX,
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VKD3DSIH_TEXKILL,
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VKD3DSIH_TEXLDD,
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VKD3DSIH_TEXLDL,
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VKD3DSIH_TEXM3x2DEPTH,
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VKD3DSIH_TEXM3x2PAD,
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VKD3DSIH_TEXM3x2TEX,
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VKD3DSIH_TEXM3x3,
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VKD3DSIH_TEXM3x3DIFF,
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VKD3DSIH_TEXM3x3PAD,
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VKD3DSIH_TEXM3x3SPEC,
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VKD3DSIH_TEXM3x3TEX,
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VKD3DSIH_TEXM3x3VSPEC,
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VKD3DSIH_TEXREG2AR,
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VKD3DSIH_TEXREG2GB,
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VKD3DSIH_TEXREG2RGB,
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VKD3DSIH_UBFE,
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VKD3DSIH_UDIV,
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VKD3DSIH_UGE,
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VKD3DSIH_ULT,
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VKD3DSIH_UMAX,
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VKD3DSIH_UMIN,
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VKD3DSIH_UMUL,
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VKD3DSIH_USHR,
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VKD3DSIH_UTOF,
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VKD3DSIH_XOR,
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VKD3DSIH_TABLE_SIZE
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};
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enum vkd3d_shader_register_type
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{
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VKD3DSPR_TEMP = 0,
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VKD3DSPR_INPUT = 1,
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VKD3DSPR_CONST = 2,
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VKD3DSPR_ADDR = 3,
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VKD3DSPR_TEXTURE = 3,
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VKD3DSPR_RASTOUT = 4,
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VKD3DSPR_ATTROUT = 5,
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VKD3DSPR_TEXCRDOUT = 6,
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VKD3DSPR_OUTPUT = 6,
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VKD3DSPR_CONSTINT = 7,
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VKD3DSPR_COLOROUT = 8,
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VKD3DSPR_DEPTHOUT = 9,
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VKD3DSPR_SAMPLER = 10,
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VKD3DSPR_CONST2 = 11,
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VKD3DSPR_CONST3 = 12,
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VKD3DSPR_CONST4 = 13,
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VKD3DSPR_CONSTBOOL = 14,
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VKD3DSPR_LOOP = 15,
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VKD3DSPR_TEMPFLOAT16 = 16,
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VKD3DSPR_MISCTYPE = 17,
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VKD3DSPR_LABEL = 18,
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VKD3DSPR_PREDICATE = 19,
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VKD3DSPR_IMMCONST,
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VKD3DSPR_CONSTBUFFER,
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VKD3DSPR_IMMCONSTBUFFER,
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VKD3DSPR_PRIMID,
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VKD3DSPR_NULL,
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VKD3DSPR_RESOURCE,
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VKD3DSPR_UAV,
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VKD3DSPR_OUTPOINTID,
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VKD3DSPR_FORKINSTID,
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VKD3DSPR_JOININSTID,
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VKD3DSPR_INCONTROLPOINT,
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VKD3DSPR_OUTCONTROLPOINT,
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VKD3DSPR_PATCHCONST,
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VKD3DSPR_TESSCOORD,
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VKD3DSPR_GROUPSHAREDMEM,
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VKD3DSPR_THREADID,
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VKD3DSPR_THREADGROUPID,
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VKD3DSPR_LOCALTHREADID,
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VKD3DSPR_LOCALTHREADINDEX,
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VKD3DSPR_IDXTEMP,
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VKD3DSPR_STREAM,
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VKD3DSPR_FUNCTIONBODY,
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VKD3DSPR_FUNCTIONPOINTER,
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VKD3DSPR_COVERAGE,
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VKD3DSPR_SAMPLEMASK,
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VKD3DSPR_GSINSTID,
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VKD3DSPR_DEPTHOUTGE,
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VKD3DSPR_DEPTHOUTLE,
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VKD3DSPR_RASTERIZER,
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VKD3DSPR_INVALID = ~0u,
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};
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enum vkd3d_shader_resource_type
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{
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VKD3D_SHADER_RESOURCE_NONE,
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VKD3D_SHADER_RESOURCE_BUFFER,
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VKD3D_SHADER_RESOURCE_TEXTURE_1D,
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VKD3D_SHADER_RESOURCE_TEXTURE_2D,
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VKD3D_SHADER_RESOURCE_TEXTURE_2DMS,
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VKD3D_SHADER_RESOURCE_TEXTURE_3D,
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VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
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VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
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VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
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VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
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VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
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};
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enum vkd3d_data_type
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{
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VKD3D_DATA_FLOAT,
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VKD3D_DATA_INT,
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VKD3D_DATA_RESOURCE,
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VKD3D_DATA_SAMPLER,
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VKD3D_DATA_UAV,
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VKD3D_DATA_UINT,
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VKD3D_DATA_UNORM,
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VKD3D_DATA_SNORM,
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VKD3D_DATA_OPAQUE,
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};
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enum vkd3d_immconst_type
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{
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VKD3D_IMMCONST_SCALAR,
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VKD3D_IMMCONST_VEC4,
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};
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enum vkd3d_shader_src_modifier
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{
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VKD3DSPSM_NONE = 0,
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VKD3DSPSM_NEG = 1,
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VKD3DSPSM_BIAS = 2,
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VKD3DSPSM_BIASNEG = 3,
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VKD3DSPSM_SIGN = 4,
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VKD3DSPSM_SIGNNEG = 5,
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VKD3DSPSM_COMP = 6,
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VKD3DSPSM_X2 = 7,
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VKD3DSPSM_X2NEG = 8,
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VKD3DSPSM_DZ = 9,
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VKD3DSPSM_DW = 10,
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VKD3DSPSM_ABS = 11,
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VKD3DSPSM_ABSNEG = 12,
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VKD3DSPSM_NOT = 13,
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};
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#define VKD3DSP_WRITEMASK_0 0x1u /* .x r */
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#define VKD3DSP_WRITEMASK_1 0x2u /* .y g */
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#define VKD3DSP_WRITEMASK_2 0x4u /* .z b */
|
|
#define VKD3DSP_WRITEMASK_3 0x8u /* .w a */
|
|
#define VKD3DSP_WRITEMASK_ALL 0xfu /* all */
|
|
|
|
enum vkd3d_shader_dst_modifier
|
|
{
|
|
VKD3DSPDM_NONE = 0,
|
|
VKD3DSPDM_SATURATE = 1,
|
|
VKD3DSPDM_PARTIALPRECISION = 2,
|
|
VKD3DSPDM_MSAMPCENTROID = 4,
|
|
};
|
|
|
|
enum vkd3d_shader_interpolation_mode
|
|
{
|
|
VKD3DSIM_CONSTANT = 1,
|
|
VKD3DSIM_LINEAR = 2,
|
|
VKD3DSIM_LINEAR_CENTROID = 3,
|
|
VKD3DSIM_LINEAR_NOPERSPECTIVE = 4,
|
|
VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
|
VKD3DSIM_LINEAR_SAMPLE = 6,
|
|
VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
|
|
};
|
|
|
|
enum vkd3d_shader_global_flags
|
|
{
|
|
VKD3DSGF_REFACTORING_ALLOWED = 0x01,
|
|
VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04,
|
|
VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08,
|
|
VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20
|
|
};
|
|
|
|
enum vkd3d_shader_sync_flags
|
|
{
|
|
VKD3DSSF_THREAD_GROUP = 0x1,
|
|
VKD3DSSF_GROUP_SHARED_MEMORY = 0x2,
|
|
};
|
|
|
|
enum vkd3d_shader_uav_flags
|
|
{
|
|
VKD3DSUF_GLOBALLY_COHERENT = 0x2,
|
|
VKD3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
|
|
};
|
|
|
|
enum vkd3d_tessellator_domain
|
|
{
|
|
VKD3D_TESSELLATOR_DOMAIN_LINE = 1,
|
|
VKD3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
|
|
VKD3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
|
};
|
|
|
|
enum vkd3d_tessellator_output_primitive
|
|
{
|
|
VKD3D_TESSELLATOR_OUTPUT_POINT = 1,
|
|
VKD3D_TESSELLATOR_OUTPUT_LINE = 2,
|
|
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
|
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
|
};
|
|
|
|
enum vkd3d_tessellator_partitioning
|
|
{
|
|
VKD3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
|
VKD3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
|
VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
|
VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
|
};
|
|
|
|
|
|
#define VKD3DSI_NONE 0x0
|
|
#define VKD3DSI_TEXLD_PROJECT 0x1
|
|
#define VKD3DSI_INDEXED_DYNAMIC 0x4
|
|
#define VKD3DSI_RESINFO_RCP_FLOAT 0x1
|
|
#define VKD3DSI_RESINFO_UINT 0x2
|
|
#define VKD3DSI_SAMPLE_INFO_UINT 0x1
|
|
#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
|
|
|
|
#define VKD3DSI_PRECISE_X 0x100
|
|
#define VKD3DSI_PRECISE_Y 0x200
|
|
#define VKD3DSI_PRECISE_Z 0x400
|
|
#define VKD3DSI_PRECISE_W 0x800
|
|
#define VKD3DSI_PRECISE_XYZW (VKD3DSI_PRECISE_X | VKD3DSI_PRECISE_Y \
|
|
| VKD3DSI_PRECISE_Z | VKD3DSI_PRECISE_W)
|
|
#define VKD3DSI_PRECISE_SHIFT 8
|
|
|
|
enum vkd3d_shader_rel_op
|
|
{
|
|
VKD3D_SHADER_REL_OP_GT = 1,
|
|
VKD3D_SHADER_REL_OP_EQ = 2,
|
|
VKD3D_SHADER_REL_OP_GE = 3,
|
|
VKD3D_SHADER_REL_OP_LT = 4,
|
|
VKD3D_SHADER_REL_OP_NE = 5,
|
|
VKD3D_SHADER_REL_OP_LE = 6,
|
|
};
|
|
|
|
enum vkd3d_shader_conditional_op
|
|
{
|
|
VKD3D_SHADER_CONDITIONAL_OP_NZ = 0,
|
|
VKD3D_SHADER_CONDITIONAL_OP_Z = 1
|
|
};
|
|
|
|
#define VKD3D_SM1_VS 0xfffeu
|
|
#define VKD3D_SM1_PS 0xffffu
|
|
#define VKD3D_SM4_PS 0x0000u
|
|
#define VKD3D_SM4_VS 0x0001u
|
|
#define VKD3D_SM4_GS 0x0002u
|
|
#define VKD3D_SM5_HS 0x0003u
|
|
#define VKD3D_SM5_DS 0x0004u
|
|
#define VKD3D_SM5_CS 0x0005u
|
|
|
|
/* Shader version tokens, and shader end tokens */
|
|
#define VKD3DPS_VERSION(major, minor) ((VKD3D_SM1_PS << 16) | ((major) << 8) | (minor))
|
|
#define VKD3DVS_VERSION(major, minor) ((VKD3D_SM1_VS << 16) | ((major) << 8) | (minor))
|
|
|
|
#define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
|
|
#define MAX_REG_OUTPUT 32
|
|
|
|
enum vkd3d_shader_type
|
|
{
|
|
VKD3D_SHADER_TYPE_PIXEL,
|
|
VKD3D_SHADER_TYPE_VERTEX,
|
|
VKD3D_SHADER_TYPE_GEOMETRY,
|
|
VKD3D_SHADER_TYPE_HULL,
|
|
VKD3D_SHADER_TYPE_DOMAIN,
|
|
VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
|
|
|
|
VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
|
|
VKD3D_SHADER_TYPE_COUNT,
|
|
};
|
|
|
|
struct vkd3d_shader_version
|
|
{
|
|
enum vkd3d_shader_type type;
|
|
uint8_t major;
|
|
uint8_t minor;
|
|
};
|
|
|
|
struct vkd3d_shader_immediate_constant_buffer
|
|
{
|
|
unsigned int vec4_count;
|
|
DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
|
|
};
|
|
|
|
struct vkd3d_shader_indexable_temp
|
|
{
|
|
struct list entry;
|
|
unsigned int register_idx;
|
|
unsigned int register_size;
|
|
unsigned int component_count;
|
|
};
|
|
|
|
struct vkd3d_shader_register_index
|
|
{
|
|
const struct vkd3d_shader_src_param *rel_addr;
|
|
unsigned int offset;
|
|
};
|
|
|
|
struct vkd3d_shader_register
|
|
{
|
|
enum vkd3d_shader_register_type type;
|
|
enum vkd3d_data_type data_type;
|
|
struct vkd3d_shader_register_index idx[2];
|
|
enum vkd3d_immconst_type immconst_type;
|
|
union
|
|
{
|
|
DWORD immconst_uint[VKD3D_VEC4_SIZE];
|
|
float immconst_float[VKD3D_VEC4_SIZE];
|
|
unsigned fp_body_idx;
|
|
} u;
|
|
};
|
|
|
|
struct vkd3d_shader_dst_param
|
|
{
|
|
struct vkd3d_shader_register reg;
|
|
DWORD write_mask;
|
|
DWORD modifiers;
|
|
DWORD shift;
|
|
};
|
|
|
|
struct vkd3d_shader_src_param
|
|
{
|
|
struct vkd3d_shader_register reg;
|
|
DWORD swizzle;
|
|
enum vkd3d_shader_src_modifier modifiers;
|
|
};
|
|
|
|
struct vkd3d_shader_index_range
|
|
{
|
|
struct vkd3d_shader_dst_param first_register;
|
|
unsigned int last_register;
|
|
};
|
|
|
|
enum vkd3d_decl_usage
|
|
{
|
|
VKD3D_DECL_USAGE_POSITION = 0,
|
|
VKD3D_DECL_USAGE_BLEND_WEIGHT = 1,
|
|
VKD3D_DECL_USAGE_BLEND_INDICES = 2,
|
|
VKD3D_DECL_USAGE_NORMAL = 3,
|
|
VKD3D_DECL_USAGE_PSIZE = 4,
|
|
VKD3D_DECL_USAGE_TEXCOORD = 5,
|
|
VKD3D_DECL_USAGE_TANGENT = 6,
|
|
VKD3D_DECL_USAGE_BINORMAL = 7,
|
|
VKD3D_DECL_USAGE_TESS_FACTOR = 8,
|
|
VKD3D_DECL_USAGE_POSITIONT = 9,
|
|
VKD3D_DECL_USAGE_COLOR = 10,
|
|
VKD3D_DECL_USAGE_FOG = 11,
|
|
VKD3D_DECL_USAGE_DEPTH = 12,
|
|
VKD3D_DECL_USAGE_SAMPLE = 13
|
|
};
|
|
|
|
struct vkd3d_shader_semantic
|
|
{
|
|
enum vkd3d_decl_usage usage;
|
|
unsigned int usage_idx;
|
|
enum vkd3d_shader_resource_type resource_type;
|
|
enum vkd3d_data_type resource_data_type;
|
|
struct vkd3d_shader_dst_param reg;
|
|
};
|
|
|
|
enum vkd3d_shader_input_sysval_semantic
|
|
{
|
|
VKD3D_SIV_NONE = 0,
|
|
VKD3D_SIV_POSITION = 1,
|
|
VKD3D_SIV_CLIP_DISTANCE = 2,
|
|
VKD3D_SIV_CULL_DISTANCE = 3,
|
|
VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
|
|
VKD3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
|
|
VKD3D_SIV_VERTEX_ID = 6,
|
|
VKD3D_SIV_PRIMITIVE_ID = 7,
|
|
VKD3D_SIV_INSTANCE_ID = 8,
|
|
VKD3D_SIV_IS_FRONT_FACE = 9,
|
|
VKD3D_SIV_SAMPLE_INDEX = 10,
|
|
VKD3D_SIV_QUAD_U0_TESS_FACTOR = 11,
|
|
VKD3D_SIV_QUAD_V0_TESS_FACTOR = 12,
|
|
VKD3D_SIV_QUAD_U1_TESS_FACTOR = 13,
|
|
VKD3D_SIV_QUAD_V1_TESS_FACTOR = 14,
|
|
VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
|
|
VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
|
|
VKD3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
|
|
VKD3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
|
|
VKD3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
|
|
VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
|
|
VKD3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
|
|
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
|
|
};
|
|
|
|
struct vkd3d_shader_desc
|
|
{
|
|
const DWORD *byte_code;
|
|
size_t byte_code_size;
|
|
struct vkd3d_shader_signature input_signature;
|
|
struct vkd3d_shader_signature output_signature;
|
|
struct vkd3d_shader_signature patch_constant_signature;
|
|
};
|
|
|
|
struct vkd3d_shader_register_semantic
|
|
{
|
|
struct vkd3d_shader_dst_param reg;
|
|
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
|
|
};
|
|
|
|
struct vkd3d_shader_structured_resource
|
|
{
|
|
struct vkd3d_shader_dst_param reg;
|
|
unsigned int byte_stride;
|
|
};
|
|
|
|
struct vkd3d_shader_tgsm
|
|
{
|
|
unsigned int size;
|
|
unsigned int stride;
|
|
};
|
|
|
|
struct vkd3d_shader_tgsm_raw
|
|
{
|
|
struct vkd3d_shader_dst_param reg;
|
|
unsigned int byte_count;
|
|
};
|
|
|
|
struct vkd3d_shader_tgsm_structured
|
|
{
|
|
struct vkd3d_shader_dst_param reg;
|
|
unsigned int byte_stride;
|
|
unsigned int structure_count;
|
|
};
|
|
|
|
struct vkd3d_shader_thread_group_size
|
|
{
|
|
unsigned int x, y, z;
|
|
};
|
|
|
|
struct vkd3d_shader_function_table_pointer
|
|
{
|
|
unsigned int index;
|
|
unsigned int array_size;
|
|
unsigned int body_count;
|
|
unsigned int table_count;
|
|
};
|
|
|
|
struct vkd3d_shader_texel_offset
|
|
{
|
|
signed char u, v, w;
|
|
};
|
|
|
|
enum vkd3d_primitive_type
|
|
{
|
|
VKD3D_PT_UNDEFINED = 0,
|
|
VKD3D_PT_POINTLIST = 1,
|
|
VKD3D_PT_LINELIST = 2,
|
|
VKD3D_PT_LINESTRIP = 3,
|
|
VKD3D_PT_TRIANGLELIST = 4,
|
|
VKD3D_PT_TRIANGLESTRIP = 5,
|
|
VKD3D_PT_TRIANGLEFAN = 6,
|
|
VKD3D_PT_LINELIST_ADJ = 10,
|
|
VKD3D_PT_LINESTRIP_ADJ = 11,
|
|
VKD3D_PT_TRIANGLELIST_ADJ = 12,
|
|
VKD3D_PT_TRIANGLESTRIP_ADJ = 13,
|
|
VKD3D_PT_PATCH = 14,
|
|
};
|
|
|
|
struct vkd3d_shader_primitive_type
|
|
{
|
|
enum vkd3d_primitive_type type;
|
|
unsigned int patch_vertex_count;
|
|
};
|
|
|
|
struct vkd3d_shader_instruction
|
|
{
|
|
const struct vkd3d_shader_context *ctx;
|
|
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
|
DWORD flags;
|
|
unsigned int dst_count;
|
|
unsigned int src_count;
|
|
const struct vkd3d_shader_dst_param *dst;
|
|
const struct vkd3d_shader_src_param *src;
|
|
struct vkd3d_shader_texel_offset texel_offset;
|
|
bool coissue;
|
|
const struct vkd3d_shader_src_param *predicate;
|
|
union
|
|
{
|
|
struct vkd3d_shader_semantic semantic;
|
|
struct vkd3d_shader_register_semantic register_semantic;
|
|
struct vkd3d_shader_primitive_type primitive_type;
|
|
struct vkd3d_shader_dst_param dst;
|
|
struct vkd3d_shader_src_param src;
|
|
unsigned int count;
|
|
unsigned int index;
|
|
const struct vkd3d_shader_immediate_constant_buffer *icb;
|
|
struct vkd3d_shader_structured_resource structured_resource;
|
|
struct vkd3d_shader_tgsm_raw tgsm_raw;
|
|
struct vkd3d_shader_tgsm_structured tgsm_structured;
|
|
struct vkd3d_shader_thread_group_size thread_group_size;
|
|
enum vkd3d_tessellator_domain tessellator_domain;
|
|
enum vkd3d_tessellator_output_primitive tessellator_output_primitive;
|
|
enum vkd3d_tessellator_partitioning tessellator_partitioning;
|
|
float max_tessellation_factor;
|
|
struct vkd3d_shader_index_range index_range;
|
|
struct vkd3d_shader_indexable_temp indexable_temp;
|
|
struct vkd3d_shader_function_table_pointer fp;
|
|
} declaration;
|
|
};
|
|
|
|
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
|
|
}
|
|
|
|
static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_register *reg)
|
|
{
|
|
return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT;
|
|
}
|
|
|
|
void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
|
|
|
|
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
|
|
const struct vkd3d_shader_signature *output_signature) DECLSPEC_HIDDEN;
|
|
void shader_sm4_free(void *data) DECLSPEC_HIDDEN;
|
|
void shader_sm4_read_header(void *data, const DWORD **ptr,
|
|
struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;
|
|
void shader_sm4_read_instruction(void *data, const DWORD **ptr,
|
|
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
|
|
bool shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
|
|
|
|
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
|
|
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
|
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
|
|
|
|
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
|
|
struct vkd3d_shader_signature *signature) DECLSPEC_HIDDEN;
|
|
|
|
struct vkd3d_dxbc_compiler;
|
|
|
|
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
|
|
const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
|
|
const struct vkd3d_shader_interface_info *shader_interface_info,
|
|
const struct vkd3d_shader_compile_arguments *compile_args,
|
|
const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
|
|
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
|
|
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
|
|
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
|
|
struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
|
|
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
|
|
|
|
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
|
|
|
|
static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
|
|
enum vkd3d_data_type data_type)
|
|
{
|
|
switch (data_type)
|
|
{
|
|
case VKD3D_DATA_FLOAT:
|
|
return VKD3D_TYPE_FLOAT;
|
|
case VKD3D_DATA_UINT:
|
|
return VKD3D_TYPE_UINT;
|
|
case VKD3D_DATA_INT:
|
|
return VKD3D_TYPE_INT;
|
|
default:
|
|
FIXME("Unhandled data type %#x.\n", data_type);
|
|
return VKD3D_TYPE_UINT;
|
|
}
|
|
}
|
|
|
|
static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
|
|
enum vkd3d_component_type component_type)
|
|
{
|
|
switch (component_type)
|
|
{
|
|
case VKD3D_TYPE_FLOAT:
|
|
return VKD3D_DATA_FLOAT;
|
|
case VKD3D_TYPE_UINT:
|
|
return VKD3D_DATA_UINT;
|
|
case VKD3D_TYPE_INT:
|
|
return VKD3D_DATA_INT;
|
|
default:
|
|
FIXME("Unhandled component type %#x.\n", component_type);
|
|
return VKD3D_DATA_FLOAT;
|
|
}
|
|
}
|
|
|
|
static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
|
|
{
|
|
unsigned int i;
|
|
|
|
assert(write_mask);
|
|
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
|
|
{
|
|
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
|
|
return i;
|
|
}
|
|
|
|
FIXME("Invalid write mask %#x.\n", write_mask);
|
|
return 0;
|
|
}
|
|
|
|
static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
|
|
{
|
|
assert(write_mask);
|
|
return vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
|
|
}
|
|
|
|
static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
|
|
{
|
|
assert(component_count <= 4);
|
|
return (VKD3DSP_WRITEMASK_0 << component_count) - 1;
|
|
}
|
|
|
|
static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle,
|
|
unsigned int idx)
|
|
{
|
|
return (swizzle >> VKD3D_SWIZZLE_SHIFT(idx)) & VKD3D_SWIZZLE_MASK;
|
|
}
|
|
|
|
static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned int write_mask)
|
|
{
|
|
unsigned int i, compacted_swizzle = 0;
|
|
|
|
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
|
|
{
|
|
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
|
|
{
|
|
compacted_swizzle <<= VKD3D_SWIZZLE_SHIFT(1);
|
|
compacted_swizzle |= vkd3d_swizzle_get_component(swizzle, i);
|
|
}
|
|
}
|
|
|
|
return compacted_swizzle;
|
|
}
|
|
|
|
#define VKD3D_DXBC_MAX_SOURCE_COUNT 6
|
|
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
|
|
|
|
#endif /* __VKD3D_SHADER_PRIVATE_H */
|