Józef Kucia
c6406cb043
tests: Add basic test for NULL UAVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:58:02 +02:00
Józef Kucia
fe33ddcb9e
tests: Add test for buffer NULL SRV.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:58:00 +02:00
Józef Kucia
991e9b5fad
vkd3d: Add partial support for 2D NULL UAV.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:59 +02:00
Józef Kucia
44bbd84360
vkd3d: Add partial support for buffer NULL UAVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:57 +02:00
Józef Kucia
8bc8d19c90
vkd3d: Add partial support for buffer NULL SRVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:55 +02:00
Józef Kucia
c065f87381
vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:53 +02:00
Józef Kucia
396a8d4fe7
vkd3d: Check texel buffer view alignment requirements.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:49 +02:00
Józef Kucia
3e99853297
vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:09 +02:00
Józef Kucia
725c4eb809
tests: Test RTVFormat equal to DXGI_FORMAT_UNKNOWN with depth-stencil.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:07 +02:00
Józef Kucia
ad97f39d9a
tests: Actually test count buffers with indirect draws.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:05 +02:00
Józef Kucia
faeb03c1a3
vkd3d-shader: Add enum for minimum-precision data types.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle
c6685f9fd2
tests: Add test for indirect draws with count buffer.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:37 +02:00
Philip Rebohle
f1076bb153
vkd3d: Support count buffer for indirect draws.
...
Used by Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:34 +02:00
Philip Rebohle
ca744ae579
vkd3d: Enable VK_KHR_draw_indirect_count.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:33 +02:00
Philip Rebohle
578ce3653d
vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
...
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.
Fixes some shader parsing errors in Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia
e7e0f4180d
vkd3d: Simplify checking for render pass compatibility.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:15 +02:00
Józef Kucia
1930e60ab3
readme: Document build macros.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:13 +02:00
Józef Kucia
33ba9b27ed
readme: Document environment variables.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:11 +02:00
Józef Kucia
51b930192a
vkd3d: Handle lists in debug env vars consistently.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:09 +02:00
Józef Kucia
ee1b8cc511
vkd3d: Defer creating render pass only when depth-stencil tests are enabled.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:06 +02:00
Józef Kucia
f629cdecc1
vkd3d: Disable unncessary depth tests.
...
Allows us to create the render pass while creating the pipeline state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:04 +02:00
Józef Kucia
26e6957875
vkd3d: Refactor render pass attachments.
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Use the last attachment for depth-stencil instead of the first.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:02 +02:00
Józef Kucia
92d88e2903
vkd3d: Fix draw calls without depth-stencil view.
...
Fixes a regression introduced by
9eba55403d
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:40:56 +02:00
Józef Kucia
8782764434
vkd3d: Return S_OK from memory residency functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:06 +02:00
Józef Kucia
74f068f869
vkd3d: Add warning for unbinding transform feedback buffers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:04 +02:00
Józef Kucia
e4f78a2433
tests: Add test for NULL VBV.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:02 +02:00
Józef Kucia
9bbd520e89
vkd3d: Implement NULL vertex buffer views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:00 +02:00
Józef Kucia
2482af566d
tests: Add test for DSVFormat equal to DXGI_FORMAT_UNKNOWN.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:58 +02:00
Józef Kucia
9eba55403d
vkd3d: Do not disable depth-stencil tests for PSOs with invalid DSV format.
...
This is invalid usage according to the D3D12 validation layer. However,
Shadow of the Tomb Raider uses PSOs with DSVFormat equal to
DXGI_FORMAT_UNKNOWN and enabled depth-stencil tests. Moreover, the test
in the next commit passes on Windows with AMD, Intel and Nvidia GPUs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:56 +02:00
Józef Kucia
99c3e383dd
vkd3d: Introduce helper to create render pass for pipeline state.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:54 +02:00
Józef Kucia
54dcb2901b
vkd3d: Update current framebuffer before pipeline.
...
Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:51 +02:00
Józef Kucia
49ba93066e
tests: Test eval attribute instructions with packed inputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:14 +02:00
Józef Kucia
91820630cb
vkd3d-shader: Try to avoid private IO variables even harder.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:11 +02:00
Józef Kucia
267f10df8b
vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:09 +02:00
Józef Kucia
f0530d92b8
vkd3d-shader: Clear output register status while leaving control point phase.
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We need to clear output register status when epilogue function isn't
used.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:06 +02:00
Józef Kucia
68a4b89d61
vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:03 +02:00
Józef Kucia
f650b2f6ac
vkd3d-shader: Try harder to avoid private variables for shader outputs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:00 +02:00
Józef Kucia
1f8cde763a
vkd3d-shader: Avoid generating debug names for hull shader SPIR-V built-ins.
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SPIRV Tools disassembler generates pretty names for SPIR-V built-ins.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:57 +02:00
Józef Kucia
3b6a63425a
vkd3d-shader: Allow vPrim in hull shader phases.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:54 +02:00
Józef Kucia
206d370be4
tests: Remove test_incompletely_initialized_shader_outputs().
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The test checks the content of uninitialized pixel shader outputs and it
fails on Windows with Intel GPUs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:51 +02:00
Józef Kucia
0e93657b4b
vkd3d: Trace queue in vkd3d_queue_update_sequence_number().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:49 +02:00
Józef Kucia
08e2e583b5
vkd3d: Introduce vkd3d_application_info.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:44 +02:00
Józef Kucia
58e0a89d76
vkd3d: Remember the last fence we waited for.
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An application uses the following pattern:
Wait(queue, fence, value);
ExecuteCommandLists(queue, count, lists);
Wait(queue, fence, value);
ExecuteCommandLists(queue, count2, lists2);
In this case, we don't need to wait for the fence again.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:41 +02:00
Józef Kucia
56cd52dad1
tests: Add test for UNKNOWN RTV formats in pipeline state desc.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:39 +02:00
Józef Kucia
8e16831549
vkd3d: Accept DXGI_FORMAT_UNKNOWN for pipeline RTV formats.
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A NULL RTV is expected to be used when RTVFormat is DXGI_FORMAT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:37 +02:00
Józef Kucia
6f960f2096
tests: Add VKD3D_TEST_BUG env var to control bug_if() conditions.
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Run tests with VKD3D_TEST_BUG=0 to disable bug_if() conditions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:08 -05:00
Józef Kucia
e01eae5b8a
vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
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Fixes rendering in UE4 Infiltrator Demo on AMD.
Adjustments for depth bias aren't implemented yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:04 -05:00
Józef Kucia
9536f10383
vkd3d: Pass device to vkd3d_get_format().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:02 -05:00
Józef Kucia
7c8ce3c51c
vkd3d: Pass device to vkd3d_format_from_d3d12_resource_desc().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:20:59 -05:00
Józef Kucia
9babc0fb44
include: Define TRACE_ON() for VKD3D_NO_TRACE_MESSAGES.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:54 -05:00