Nikolay Sivov
a1bd4e080e
vkd3d-shader/hlsl: Support log() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:44 +02:00
Nikolay Sivov
210caa931d
vkd3d-shader/hlsl: Support log10() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:42 +02:00
Nikolay Sivov
49b63fbeba
vkd3d-shader/hlsl: Support log2() intrinsic.
2023-04-13 23:04:40 +02:00
Zebediah Figura
94ff9ba5e7
tests: Add a test for readback map stability.
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Resident Evil 2 accesses a resource immediately after unmapping it.
2023-04-10 21:00:26 +02:00
Nikolay Sivov
24c1eb562f
vkd3d-shader/hlsl: Treat half as float for casts.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-06 17:51:55 +02:00
Nikolay Sivov
c190c184ce
vkd3d-shader/hlsl: Add support for ternary operator.
2023-04-06 17:51:46 +02:00
Henri Verbeet
a0a3fb0e5f
tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
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A test environment may legitimately be unable to support running d3d12 tests.
2023-04-04 22:01:15 +02:00
Zebediah Figura
dfa4bfdd03
include: Make test context information nestable.
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Based on Wine.
2023-04-04 21:59:58 +02:00
Francisco Casas
f3e81327dc
vkd3d-shader/hlsl: Consider register() as manual packing for resource fields.
2023-04-04 21:59:49 +02:00
Francisco Casas
70ff7aaddd
tests: Test packoffset() with resources inside cbuffers.
2023-04-04 21:59:49 +02:00
Francisco Casas
60237cb773
vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.
2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad
vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.
2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac
vkd3d-shader/hlsl: Support packoffset().
2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42
vkd3d-shader/hlsl: Parse packoffset().
2023-04-04 21:59:40 +02:00
Francisco Casas
496f9b42cb
tests: Test packoffset().
2023-04-04 21:59:39 +02:00
Francisco Casas
cf59ad9c9f
tests: Test cbuffer element offsets.
2023-04-04 21:59:37 +02:00
Zebediah Figura
8186b75228
tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
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Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.
Cf. 34bd0dd0704c613abef8a9aa3ba2a2507ed02843 in wine.
2023-04-03 18:00:37 +02:00
Giovanni Mascellani
9a27df3a8c
tests: Read integer uniforms with strtol() and strtoul().
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Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Conor McCarthy
c87a292f98
tests: Release and then use a heap which contains resources.
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The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
2023-04-03 17:59:43 +02:00
Nikolay Sivov
b172f4c257
vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade
vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix".
2023-04-03 17:59:06 +02:00
Zebediah Figura
9ea84ae8c9
tests/shader_runner: Use the global test_options structure.
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Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
c8a05a8b10
tests: Collect D3D12 test options in a dedicated structure.
2023-03-10 21:12:46 +01:00
Giovanni Mascellani
8d7159b4be
tests: Initialize shader_runner fields after having zeroed the struct.
2023-03-10 21:12:44 +01:00
Nikolay Sivov
a18f3d4dd5
vkd3d-shader/hlsl: Support distance() intrinsic.
2023-03-08 20:14:22 +01:00