Conor McCarthy
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62e15dac8d
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tests/d3d12: Add a raw firstbit test to test_shader_instructions().
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2024-01-22 22:18:25 +01:00 |
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Conor McCarthy
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bfdc8b31a3
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vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
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2024-01-22 22:18:21 +01:00 |
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Conor McCarthy
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85052ba93e
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vkd3d-shader/dxil: Load typed UAV descriptors.
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2024-01-22 22:18:19 +01:00 |
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Conor McCarthy
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89d1ef83f4
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vkd3d-shader/dxil: Load typed SRV descriptors.
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2024-01-22 22:18:18 +01:00 |
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Conor McCarthy
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5ebe0cc717
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vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
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2024-01-22 22:18:17 +01:00 |
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Conor McCarthy
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80d7ea2924
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vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
Simplifies handling of intrinsics which need to emit more than one
instruction.
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2024-01-22 22:18:16 +01:00 |
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Henri Verbeet
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14da4df99e
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vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
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2024-01-18 23:16:19 +01:00 |
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Henri Verbeet
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9228e13155
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vkd3d-common: Introduce vkd3d_atomic_decrement_u32().
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2024-01-18 23:16:19 +01:00 |
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Henri Verbeet
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bb6b393c15
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vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().
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2024-01-18 23:16:19 +01:00 |
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Henri Verbeet
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5fe3c624d5
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vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().
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2024-01-18 23:16:19 +01:00 |
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Henri Verbeet
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03fbf4a3dc
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vkd3d-common: Introduce vkd3d_atomic_increment_u32().
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2024-01-18 23:16:19 +01:00 |
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Henri Verbeet
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f69c8b1cc4
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vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().
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2024-01-18 23:16:06 +01:00 |
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Giovanni Mascellani
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67902d4304
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vkd3d-shader/ir: Validate RET instructions.
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2024-01-18 23:15:58 +01:00 |
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Giovanni Mascellani
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af96730276
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vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.
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2024-01-18 23:15:57 +01:00 |
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Giovanni Mascellani
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46ebb404d7
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vkd3d-shader/ir: Validate BRANCH instructions.
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2024-01-18 23:15:56 +01:00 |
|
Giovanni Mascellani
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bc9db34cdc
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vkd3d-shader/ir: Validate LABEL instructions.
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2024-01-18 23:15:55 +01:00 |
|
Giovanni Mascellani
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dd1b2feec0
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vkd3d-shader/ir: Validate LABEL registers.
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2024-01-18 23:15:54 +01:00 |
|
Giovanni Mascellani
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17f4afc2b5
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vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
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2024-01-18 23:15:53 +01:00 |
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Giovanni Mascellani
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1d45b7a422
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vkd3d-shader/spirv: Normalise the shader before allocating registers.
So registers are allocated after normalisation (which could require
additional registers).
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2024-01-18 23:15:48 +01:00 |
|
Zebediah Figura
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9ad48f16ea
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vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
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2024-01-18 23:15:44 +01:00 |
|
Zebediah Figura
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275901557c
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vkd3d-shader/hlsl: Handle scalar values in ternaries.
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2024-01-18 23:15:43 +01:00 |
|
Zebediah Figura
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11112798c8
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vkd3d-shader/hlsl: Handle scalar conditions in ternaries.
|
2024-01-18 23:15:42 +01:00 |
|
Zebediah Figura
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2c8751478f
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vkd3d-shader/hlsl: Forbid objects in ternary conditions.
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2024-01-18 23:15:41 +01:00 |
|
Giovanni Mascellani
|
38fdf24002
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vkd3d-shader: Make relative address sources mutable too.
They were forgotten in 78d95889bd49c6028f0c26aaec5589786381da4a.
Fixes: 78d95889bd49c6028f0c26aaec5589786381da4a
|
2024-01-18 23:15:35 +01:00 |
|
Giovanni Mascellani
|
93100edb4b
|
tests: Test a couple of degenerate switch instances.
|
2024-01-18 23:15:35 +01:00 |
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