vkd3d-shader: Make relative address sources mutable too.

They were forgotten in 78d95889bd49c6028f0c26aaec5589786381da4a.

Fixes: 78d95889bd49c6028f0c26aaec5589786381da4a
This commit is contained in:
Giovanni Mascellani 2024-01-17 16:10:17 +01:00 committed by Alexandre Julliard
parent 93100edb4b
commit 38fdf24002
Notes: Alexandre Julliard 2024-01-18 23:20:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/568
2 changed files with 3 additions and 3 deletions

View File

@ -444,7 +444,7 @@ static uint32_t swizzle_from_sm1(uint32_t swizzle)
shader_sm1_get_swizzle_component(swizzle, 3));
}
static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
static void shader_sm1_parse_src_param(uint32_t param, struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_src_param *src)
{
enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
@ -465,7 +465,7 @@ static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader
src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
}
static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
static void shader_sm1_parse_dst_param(uint32_t param, struct vkd3d_shader_src_param *rel_addr,
struct vkd3d_shader_dst_param *dst)
{
enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)

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@ -827,7 +827,7 @@ struct vkd3d_shader_indexable_temp
struct vkd3d_shader_register_index
{
const struct vkd3d_shader_src_param *rel_addr;
struct vkd3d_shader_src_param *rel_addr;
unsigned int offset;
/* address is known to fall within the object (for optimisation) */
bool is_in_bounds;