Henri Verbeet
2712a79c55
vkd3d-dxbc: Close output files after writing them.
2024-04-04 22:20:30 +02:00
Stefan Dösinger
8653ce17cf
tests: Add tests for creating D3D12ShaderCacheSession objects.
2024-04-04 22:19:46 +02:00
Stefan Dösinger
7c93b5070f
vkd3d: Validate and store shader cache session descriptors.
2024-04-04 22:19:46 +02:00
Stefan Dösinger
fb87a72497
vkd3d: Add an ID3D12ShaderCacheSession stub.
2024-04-04 22:19:46 +02:00
Stefan Dösinger
d5c89051dd
vkd3d: Add ID3D12Device9 interface stubs.
2024-04-04 22:19:46 +02:00
Giovanni Mascellani
a278f32d3f
vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
2024-04-04 22:19:19 +02:00
Giovanni Mascellani
0d13b6afe9
vkd3d-shader/ir: Remove trailing `continue's.
2024-04-04 22:19:18 +02:00
Giovanni Mascellani
d8414302e8
vkd3d-shader/ir: Move `continue's to the false branch when possible.
2024-04-04 22:19:16 +02:00
Nikolay Sivov
4b0a328a2b
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-03 22:24:15 +02:00
Giovanni Mascellani
636d8d3850
ci: Run tests on llvmpipe from Mesa 24.0.3.
2024-04-03 22:24:13 +02:00
Giovanni Mascellani
b3ce73984d
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
2024-04-03 22:24:13 +02:00
Giovanni Mascellani
e6c20361ea
vkd3d-shader/ir: Drop a useless helper.
2024-04-03 22:23:08 +02:00
Giovanni Mascellani
9aff65c6d2
vkd3d-shader/ir: Open a loop when visiting the loop header.
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Not when making the loop header available, which is too early and
might lead to open too many loops at once.
2024-04-03 22:23:06 +02:00
Nikolay Sivov
e1e6367210
vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:42 +02:00
Nikolay Sivov
c509c85f63
vkd3d-shader/hlsl: Allow annotations on constant buffers.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Henri Verbeet
64418dd290
tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
2024-04-02 23:10:28 +02:00
Henri Verbeet
46bd3b1545
tests: Initialise resource_desc1.Layout in test_get_copyable_footprints() (Valgrind).
2024-04-02 23:10:18 +02:00
Giovanni Mascellani
d10031911d
vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
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vsir_program_normalise() has function calls to basically everything in
ir.c, so it's useful to have it in an easily reachable place to
quickly jump to wherever you need using your favorite code editor's
features.
2024-04-02 23:10:07 +02:00
Giovanni Mascellani
9047dad4bc
vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
2024-04-02 23:10:02 +02:00
Giovanni Mascellani
2a101cf697
tests: Include vkd3d_d3d12.h in utils.h.
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RECT and D3D12_BOX are used from there.
2024-04-02 23:09:53 +02:00
Giovanni Mascellani
5f2f126b70
include: Include stddef.h in vkd3d_shader.h.
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Type size_t is used in the file without importing any header which
defines it. This only works when the translation unit includes one of
the appropriate headers anyway or when the appropriate header is included
internally by other standard C headers; none of those strategies should
be relied upon.
2024-04-02 23:09:51 +02:00
Zebediah Figura
106cbc02de
vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components().
2024-04-02 23:09:38 +02:00
Zebediah Figura
54f2dfe403
vkd3d-shader/hlsl: Simplify type_has_object_components().
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The extra argument is not very easy to intuit. Since all we're trying to do here is check whether the type is a struct with object components in it, write that out explicitly.
2024-04-02 23:09:36 +02:00
Zebediah Figura
1e7d82798c
vkd3d-shader/hlsl: Move a hlsl_fixme() to a more relevant place.
2024-04-02 23:09:35 +02:00
Zebediah Figura
675d7b8cb6
vkd3d-shader/hlsl: Remove a redundant type check.
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We already perform an implicit cast per component in initialize_var_components().
2024-04-02 23:09:33 +02:00
Conor McCarthy
d72d5c35d1
vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
2024-04-02 23:09:28 +02:00
Conor McCarthy
2909a5aacc
vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
2024-04-02 23:09:23 +02:00
Conor McCarthy
cf6e518f1e
tests/hlsl: Add tests for asdouble().
2024-04-02 23:09:20 +02:00
Francisco Casas
b1eaf8327b
tests/test-driver: Print line where vkd3d_unreachable() was hit.
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With this, a test that fails because vkd3d_unreacheable() was hit, will
now display the error line.
FAIL: tests/hlsl/some-test.shader_test
(SM4.0-SM5.1)OpenGL/SPIR-V 43[XF] 79[XF] 126[XF] 149[XF] 159[XF]
[AF] vkd3d/libs/vkd3d-shader/hlsl.c:246: Aborting, reached unreachable code.
[SIGABRT] Aborted (core dumped)
2024-03-27 22:37:52 +01:00
Francisco Casas
9a90b9591c
tests/test-driver: Display [SIGABRT] and [SIGSEGV] tags.
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Some times the test can be aborted for reasons others than failed
assertions, such as segmentation faults or reaching unreacheable code.
This commit adds purple tags to the test driver for visual clarity.
2024-03-27 22:37:48 +01:00
Conor McCarthy
11ee92ed7e
vkd3d-shader/dxil: Implement DX intrinsic Discard.
2024-03-27 22:37:42 +01:00
Conor McCarthy
8d947ce868
vkd3d-shader/spirv: Support bool source in spirv_compiler_emit_discard().
2024-03-27 22:37:40 +01:00
Zebediah Figura
6b6e4bc212
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
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d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.
Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.
We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
Nikolay Sivov
b382d1843d
vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:29 +01:00
Nikolay Sivov
b09f919673
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:28 +01:00
Nikolay Sivov
17dc23269e
vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:27 +01:00
Nikolay Sivov
9117629e35
vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Nikolay Sivov
3fdf674a4d
tests: Rename effect test files to make them easier to find.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Nikolay Sivov
88d9cff407
vkd3d-shader/fx: Set initial object count to 1 for fx_2_0.
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This is used for the object table at runtime. Object variable index is 1-based.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:24 +01:00
Nikolay Sivov
501aed43f3
vkd3d-shader/fx: Zero-pad strings when aligning them for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:23 +01:00
Nikolay Sivov
228d54efff
vkd3d-shader/fx: Mark shared variables as such for fx_2_0 effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:21 +01:00
Nikolay Sivov
cfa63da3f1
vkd3d-shader: Adjust "child-effect" option documentation.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:21 +01:00
Francisco Casas
11e7265815
vkd3d-shader/spirv: Throw compiler error on unrecognized register.
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This codepath path is currently triggered when transpiling d3dbc shaders
that use vPos (or other of these special registers).
While vPos gets added to the input signature and gets assigned an INPUT
register, the registers in the shader instructions are still of
VKD3DSPR_MISCTYPE type and are not propperly mapped yet. This gives
invalid results.
Some SM1 tests must be set back to "todo" but they only work because, by
coincidence, we are assigning vPos the input register with index 0.
Propper mapping of these registers is still required.
2024-03-27 22:37:15 +01:00
Zebediah Figura
172cb75872
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
2024-03-27 22:37:09 +01:00
Francisco Casas
777bf772bf
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1.
2024-03-27 22:37:08 +01:00
Francisco Casas
a838f97e3f
vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
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Before this commit, it is possible for one of the tests of
cf-cond-types.shader_test to pass a non-bool to LOGIC_NOT, which should
not be allowed.
2024-03-27 22:37:07 +01:00
Francisco Casas
ee5fc7e968
vkd3d-shader/hlsl: Support LOGIC_NOT for SM1.
2024-03-27 22:37:06 +01:00
Francisco Casas
90e8a541fb
tests: Add tests for LOGIC_NOT on uniforms.
2024-03-27 22:37:06 +01:00
Conor McCarthy
68b31b7396
vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions.
2024-03-27 22:37:01 +01:00