Conor McCarthy
4dafd6bedf
vkd3d: Implement GetCopyableFootprints1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
197f16efa9
vkd3d: Implement CreatePlacedResource1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
e5ae6bd3c2
vkd3d: Implement CreateCommittedResource2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
6edba86a26
vkd3d: Implement GetResourceAllocationInfo2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
7d2c274b9b
vkd3d: Add ID3D12Device8 interface stubs.
2024-03-08 23:36:02 +01:00
Henri Verbeet
0914561f85
vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info.
...
Like we did before commit 6d4782ed7f7e06cff31313c3170ea5e6bc281254. That
commit somehow managed to change the "desc" field from
D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1, but that breaks the ABI.
2024-02-26 23:04:05 +01:00
Henri Verbeet
773f02d82f
vkd3d: Disable "robustBufferAccess2" as well when we disable "robustBufferAccess".
...
From the validation layers: "If robustBufferAccess2 is enabled then
robustBufferAccess must also be enabled
(https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkPhysicalDeviceRobustness2FeaturesEXT-robustBufferAccess2-04000 )"
2024-02-22 22:45:46 +01:00
Conor McCarthy
6d4782ed7f
vkd3d: Implement ID3D12Resource2.
2024-02-15 23:29:33 +01:00
Conor McCarthy
aac3916fcf
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS13 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Conor McCarthy
7b4e731aa5
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS12 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Conor McCarthy
68663b4fef
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS11 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Conor McCarthy
a0bb055ad2
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS10 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Henri Verbeet
5eba031fa1
vkd3d: Cast DWORD flags to uint32_t in debug traces.
2024-02-09 22:47:51 +01:00
Henri Verbeet
5c917552c9
vkd3d: Use PRIuPTR for SIZE_T variables in debug traces.
2024-02-07 22:59:45 +01:00
Conor McCarthy
18f73c1c4d
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS9 in CheckFeatureSupport().
2024-02-07 22:59:32 +01:00
Conor McCarthy
8ea67b0ac6
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS8 in CheckFeatureSupport().
2024-02-07 22:59:32 +01:00
Conor McCarthy
5fd3076c67
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS7 in CheckFeatureSupport().
2024-02-07 22:59:31 +01:00
Conor McCarthy
db4a98c0d2
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS6 in CheckFeatureSupport().
2024-02-07 22:59:31 +01:00
Henri Verbeet
06ddb10c40
vkd3d: Introduce a debug helper for CPU descriptor handles.
2024-02-01 22:25:36 +01:00
Jacek Caban
2ae9f18a3a
vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
...
Avoids value truncation in 32-bit builds.
2024-02-01 22:25:20 +01:00
Conor McCarthy
eae4b7b4a2
vkd3d: Implement GetResourceAllocationInfo1().
2024-02-01 22:25:13 +01:00
Conor McCarthy
7e84421b9c
vkd3d: Support multiple descriptions in GetResourceAllocationInfo().
2024-02-01 22:25:11 +01:00
Conor McCarthy
92e19a7da3
vkd3d: Add ID3D12Device7 interface stubs.
2024-02-01 22:25:10 +01:00
Conor McCarthy
76fbbe980a
vkd3d: Add ID3D12Device6 interface stub.
2024-02-01 22:25:10 +01:00
Henri Verbeet
6dea3d08b1
vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed().
2024-02-01 00:08:39 +01:00
Henri Verbeet
4fd4ecc020
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_device_Release().
2024-01-29 22:33:40 +01:00
Henri Verbeet
7d7833f3c0
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_device_AddRef().
2024-01-29 22:33:40 +01:00
Henri Verbeet
f61891954e
vkd3d: Use vkd3d_atomic_decrement_u32() in vkd3d_instance_decref().
2024-01-29 22:33:40 +01:00
Henri Verbeet
042e269791
vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_instance_incref().
2024-01-29 22:33:40 +01:00
Henri Verbeet
d4b329e628
vkd3d: Use debugstr_hresult() in vkd3d_join_thread().
2024-01-23 20:27:28 +01:00
Henri Verbeet
e965701776
vkd3d: Use debugstr_hresult() in d3d12_device_init().
2024-01-23 20:27:28 +01:00
Henri Verbeet
8dc1239e14
vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().
2024-01-23 20:27:28 +01:00
Henri Verbeet
af160ef0c4
vkd3d: Use debugstr_hresult() in vkd3d_instance_init().
2024-01-23 20:27:28 +01:00
Giovanni Mascellani
6ac525d6c3
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
...
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
bf0fda7812
vkd3d: Trace GetLastError() results with %lu.
...
These are DWORDs, but this is all Windows code, so we can just use %lu.
2024-01-11 23:05:42 +01:00
Conor McCarthy
b0d1fb7d98
vkd3d: Use mutable descriptors if available.
...
The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
2024-01-09 22:59:46 +01:00
Conor McCarthy
a2741babd9
vkd3d: Rename the device mutex to pipeline_cache_mutex.
...
It is used only for pipeline and render pass caching, and renaming it
helps prevent inappropriate or erroneous use.
2023-12-14 21:00:30 +01:00
Conor McCarthy
37e76618ca
vkd3d: Write Vulkan descriptors in a worker thread.
...
Raises framerate by 5-10% in games which write thousands of descriptors
per frame, e.g. Horizon Zero Dawn.
The worker thread is a generic device worker which can also be used for
other purposes if the need arises.
2023-12-14 21:00:28 +01:00
Stefan Dösinger
2935ac5c7e
vkd3d: Forward MakeResident to EnqueueMakeResident.
2023-11-28 00:09:09 +01:00
Stefan Dösinger
bd35c91227
vkd3d: Improve the EnqueueMakeResident stub.
2023-11-28 00:09:06 +01:00
Conor McCarthy
76eb0adf03
vkd3d: Support depth bounds test.
2023-11-15 21:48:45 +01:00
Conor McCarthy
d8ba0d2a11
vkd3d: Implement ID3D12Device2::CreatePipelineState().
2023-11-15 21:48:44 +01:00
Henri Verbeet
2252f012ea
vkd3d: Add support for the ID3D12Resource1 interface.
2023-11-09 21:14:20 +01:00
Henri Verbeet
c5cc467394
vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE for UAV formats.
2023-11-08 22:49:43 +01:00
Henri Verbeet
000843b7c8
vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for UAV formats when we have "uav_read_without_format".
2023-11-08 22:49:43 +01:00
Nikolay Sivov
9c6c7cb78f
vkd3d: Add partial implementation for CreateCommittedResource1().
2023-10-10 22:11:46 +02:00
Nikolay Sivov
6ba75fd92f
vkd3d: Add partial implementation for CreateHeap1().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Andrey Gusev
8087cc01f7
vkd3d: Add ID3D12GraphicsCommandList5 interface stub.
2023-10-05 16:15:02 +02:00
Andrey Gusev
679203f717
vkd3d: Add ID3D12GraphicsCommandList4 interface stub.
2023-10-03 21:27:34 +02:00
Andrey Gusev
1006e8cbd4
vkd3d: Add ID3D12Device5 interface stub.
2023-09-28 23:13:29 +02:00