Nikolay Sivov
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3163e589bc
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vkd3d-shader/fx: Explicitly handle bool state values when parsing.
For bools 0/1 values are treated as named values, outside of this
range it's zero/non-zero.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-14 18:38:21 +02:00 |
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Nikolay Sivov
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46c75137c7
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vkd3d-shader/fx: Use the correct value range for bools in fx_4_0 state values.
The earlier fix a06ecb6867 is missing this.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-14 18:38:21 +02:00 |
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Giovanni Mascellani
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1a5a2969be
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vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.
This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
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2025-07-14 18:37:13 +02:00 |
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Giovanni Mascellani
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fb91bd7b8b
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vkd3d: Move vkd3d_vk_descriptor_set_index_from_vk_descriptor_type() to resource.c.
It's only used there.
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2025-07-14 18:36:35 +02:00 |
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Nikolay Sivov
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fc77bddb9c
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vkd3d-shader/fx: Improve register naming in the disassembly output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-14 18:29:10 +02:00 |
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Giovanni Mascellani
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15561c1e56
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vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases().
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2025-07-14 18:25:24 +02:00 |
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Giovanni Mascellani
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44ca7b7b1b
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vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases.
Currently when a phase is duplicated more than once SSA registers
are not refreshed, therefore they are invalidly assigned more than
once.
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2025-07-14 18:19:23 +02:00 |
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Giovanni Mascellani
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ad1aa739c2
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vkd3d-shader/ir: Collect the hull shader phase flattener code together.
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2025-07-14 18:19:23 +02:00 |
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Henri Verbeet
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b6725a3a00
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demos/teapot: Add diffuse lighting.
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2025-07-14 18:18:09 +02:00 |
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Henri Verbeet
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00f53b72a1
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tests/shader_runner_gl: Implement geometry shaders.
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2025-07-14 18:16:41 +02:00 |
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Henri Verbeet
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673c26a040
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vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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1a20395e6f
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vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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955fff7570
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tests/shader_runner_metal: Implement buffer textures.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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90b6412daa
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vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
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2025-07-14 18:13:43 +02:00 |
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Giovanni Mascellani
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ed464a4f4c
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vkd3d-shader/ir: Validate ILT instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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715d23ebbb
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vkd3d-shader/ir: Validate IGE instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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9f455667eb
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vkd3d-shader/ir: Validate IEQ instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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c29e8188ff
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vkd3d-shader/ir: Validate IADD instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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4d1fabd350
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vkd3d-shader/ir: Validate HTAN instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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e954f75862
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vkd3d-shader/ir: Validate HSIN instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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5dd452a5c7
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vkd3d-shader/ir: Validate HCOS instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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cc42581a34
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tests/hlsl: Test uint64 comparisons.
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2025-07-14 18:12:03 +02:00 |
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Giovanni Mascellani
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395d456386
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tests/hlsl: Test int64 comparisons.
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2025-07-14 18:10:20 +02:00 |
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Giovanni Mascellani
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98b0ca544a
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vkd3d-shader/ir: Test the data type when validating comparison operations.
I had forgot that bit.
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2025-07-14 18:06:55 +02:00 |
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Elizabeth Figura
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0c3250122c
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vkd3d-shader/spirv: Do not use OpCopyMemory for partial writemasks in spirv_compiler_emit_mov().
This fixes instructions like "mov r0.xy, r1.xyzw".
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2025-06-26 17:44:34 +02:00 |
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