Commit Graph

7880 Commits

Author SHA1 Message Date
Nikolay Sivov
3163e589bc vkd3d-shader/fx: Explicitly handle bool state values when parsing.
For bools 0/1 values are treated as named values, outside of this
range it's zero/non-zero.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-07-14 18:38:21 +02:00
Nikolay Sivov
46c75137c7 vkd3d-shader/fx: Use the correct value range for bools in fx_4_0 state values.
The earlier fix a06ecb6867 is missing this.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-07-14 18:38:21 +02:00
Giovanni Mascellani
1a5a2969be vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.
This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
2025-07-14 18:37:13 +02:00
Giovanni Mascellani
fb91bd7b8b vkd3d: Move vkd3d_vk_descriptor_set_index_from_vk_descriptor_type() to resource.c.
It's only used there.
2025-07-14 18:36:35 +02:00
Nikolay Sivov
fc77bddb9c vkd3d-shader/fx: Improve register naming in the disassembly output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-07-14 18:29:10 +02:00
Giovanni Mascellani
15561c1e56 vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases(). 2025-07-14 18:25:24 +02:00
Giovanni Mascellani
44ca7b7b1b vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases.
Currently when a phase is duplicated more than once SSA registers
are not refreshed, therefore they are invalidly assigned more than
once.
2025-07-14 18:19:23 +02:00
Giovanni Mascellani
ad1aa739c2 vkd3d-shader/ir: Collect the hull shader phase flattener code together. 2025-07-14 18:19:23 +02:00
Henri Verbeet
b6725a3a00 demos/teapot: Add diffuse lighting. 2025-07-14 18:18:09 +02:00
Henri Verbeet
00f53b72a1 tests/shader_runner_gl: Implement geometry shaders. 2025-07-14 18:16:41 +02:00
Henri Verbeet
673c26a040 vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL. 2025-07-14 18:13:43 +02:00
Henri Verbeet
1a20395e6f vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED. 2025-07-14 18:13:43 +02:00
Henri Verbeet
955fff7570 tests/shader_runner_metal: Implement buffer textures. 2025-07-14 18:13:43 +02:00
Henri Verbeet
90b6412daa vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN. 2025-07-14 18:13:43 +02:00
Giovanni Mascellani
ed464a4f4c vkd3d-shader/ir: Validate ILT instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
715d23ebbb vkd3d-shader/ir: Validate IGE instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
9f455667eb vkd3d-shader/ir: Validate IEQ instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
c29e8188ff vkd3d-shader/ir: Validate IADD instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
4d1fabd350 vkd3d-shader/ir: Validate HTAN instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
e954f75862 vkd3d-shader/ir: Validate HSIN instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
5dd452a5c7 vkd3d-shader/ir: Validate HCOS instructions. 2025-07-14 18:12:22 +02:00
Giovanni Mascellani
cc42581a34 tests/hlsl: Test uint64 comparisons. 2025-07-14 18:12:03 +02:00
Giovanni Mascellani
395d456386 tests/hlsl: Test int64 comparisons. 2025-07-14 18:10:20 +02:00
Giovanni Mascellani
98b0ca544a vkd3d-shader/ir: Test the data type when validating comparison operations.
I had forgot that bit.
2025-07-14 18:06:55 +02:00
Elizabeth Figura
0c3250122c vkd3d-shader/spirv: Do not use OpCopyMemory for partial writemasks in spirv_compiler_emit_mov().
This fixes instructions like "mov r0.xy, r1.xyzw".
2025-06-26 17:44:34 +02:00