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vkd3d-shader/fx: Explicitly handle bool state values when parsing.
For bools 0/1 values are treated as named values, outside of this range it's zero/non-zero. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
46c75137c7
commit
3163e589bc
Notes:
Henri Verbeet
2025-07-14 18:54:39 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1618
@@ -5336,6 +5336,8 @@ static void fx_4_parse_state_object_initializer(struct fx_parser *parser, uint32
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vkd3d_string_buffer_printf(&parser->buffer, "0x%.2x", value.u);
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else if (state->type == FX_UINT)
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vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
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else if (state->type == FX_BOOL)
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vkd3d_string_buffer_printf(&parser->buffer, "%s", value.u ? "true" : "false");
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else if (state->type == FX_FLOAT)
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vkd3d_string_buffer_printf(&parser->buffer, "%g", value.f);
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