vkd3d-shader/ir: Validate IADD instructions.

This commit is contained in:
Giovanni Mascellani
2025-06-23 21:18:53 +02:00
committed by Henri Verbeet
parent 4d1fabd350
commit c29e8188ff
Notes: Henri Verbeet 2025-07-14 18:53:07 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1608

View File

@@ -10573,6 +10573,19 @@ static void vsir_validate_float_elementwise_operation(struct validation_context
vsir_validate_elementwise_operation(ctx, instruction, types);
}
static void vsir_validate_integer_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
static const bool types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_INT] = true,
[VKD3D_DATA_UINT] = true,
[VKD3D_DATA_UINT64] = true,
};
vsir_validate_elementwise_operation(ctx, instruction, types);
}
static void vsir_validate_logic_elementwise_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
@@ -11374,6 +11387,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HS_JOIN_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_IADD] = {1, 2, vsir_validate_integer_elementwise_operation},
[VSIR_OP_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances},
[VSIR_OP_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
[VSIR_OP_DCL_INDEX_RANGE] = {0, 0, vsir_validate_dcl_index_range},