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vkd3d-shader/fx: Use the correct value range for bools in fx_4_0 state values.
The earlier fix a06ecb6867
is missing this.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
1a5a2969be
commit
46c75137c7
Notes:
Henri Verbeet
2025-07-14 18:54:39 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1618
@@ -2277,7 +2277,7 @@ static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, s
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}
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put_u32_unaligned(buffer, type);
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put_u32_unaligned(buffer, value->value.u[i].u);
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put_u32_unaligned(buffer, get_fx_default_numeric_value(data_type, value->value.u[i].u));
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}
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return offset;
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