3363 Commits

Author SHA1 Message Date
Henri Verbeet
8a1de71fb1 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component(). 2023-12-14 23:19:49 +01:00
Zebediah Figura
4ff389854c vkd3d-shader: Allow compiling d3d bytecode to SPIR-V. 2023-12-14 23:19:31 +01:00
Zebediah Figura
2bc40385d9 vkd3d-shader: Do not scan DCL instructions which do not declare resources. 2023-12-14 23:19:28 +01:00
Zebediah Figura
8af47a96ea vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets. 2023-12-14 23:19:28 +01:00
Conor McCarthy
b8694fd879 vkd3d: Co-locate all descriptor-related members.
To optimise cache coherence, because decriptor updates use the most
performance-critical code paths.
2023-12-14 21:00:34 +01:00
Conor McCarthy
a2741babd9 vkd3d: Rename the device mutex to pipeline_cache_mutex.
It is used only for pipeline and render pass caching, and renaming it
helps prevent inappropriate or erroneous use.
2023-12-14 21:00:30 +01:00
Conor McCarthy
37e76618ca vkd3d: Write Vulkan descriptors in a worker thread.
Raises framerate by 5-10% in games which write thousands of descriptors
per frame, e.g. Horizon Zero Dawn.

The worker thread is a generic device worker which can also be used for
other purposes if the need arises.
2023-12-14 21:00:28 +01:00
Conor McCarthy
70962ae7d8 vkd3d: Update the descriptor next index before getting a reference for writing.
Fixes a race condition where the descriptor is modified between getting
its object and resetting the `next` index. The new object would never be
written. While it is invalid for the app to write descriptors used by a
command list which has been submitted to a queue, unused descriptors may
be written. This change also supports writing descriptors in a worker
thread.
2023-12-14 21:00:26 +01:00
Henri Verbeet
21491d1bbb vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64(). 2023-12-13 22:33:07 +01:00
Henri Verbeet
3759186193 vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32(). 2023-12-13 22:33:06 +01:00
Henri Verbeet
713adaa56a vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count(). 2023-12-13 22:33:04 +01:00
Henri Verbeet
e1aa12f94b vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx(). 2023-12-13 22:33:03 +01:00
Giovanni Mascellani
ec4986e9e2 vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code. 2023-12-13 22:32:25 +01:00
Giovanni Mascellani
a6317e5f3b vkd3d: Pad push constant ranges to 16 bytes.
Because that's the granularity of Constant Buffer accesses in SM4.
This commit requires using more push constants, but without it the
generated SPIR-V can be invalid.
2023-12-13 22:32:23 +01:00
Giovanni Mascellani
1015cc952e vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00
Giovanni Mascellani
e7fdf2e97f vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
In analogy with "<continued>" and "<unused>".
2023-12-12 23:16:24 +01:00
Giovanni Mascellani
1caaf90ee2 vkd3d-shader/d3d-asm: Dump recently added types. 2023-12-12 23:16:23 +01:00
Giovanni Mascellani
4b6e596740 vkd3d-shader/d3d-asm: Write a single type in shader_dump_data_type(). 2023-12-12 23:16:22 +01:00
Giovanni Mascellani
bd50f15d31 vkd3d-shader/d3d-asm: Indent on IFC. 2023-12-12 23:16:21 +01:00
Conor McCarthy
cdb9eecfd1 vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability. 2023-12-12 22:50:53 +01:00
Conor McCarthy
0610867334 vkd3d-shader/spirv: Emit an error if 64-bit integers are used. 2023-12-12 22:50:48 +01:00
Conor McCarthy
1929432559 vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
Fabian Maurer
9cb4372378 vkd3d-shader/dxil: Check null pointer before it is dereferenced (Coverity). 2023-12-11 23:18:58 +01:00
Conor McCarthy
2037daae32 vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
In SM 6, this is needed when storing an asfloat() or asuint() result in
an indexable temp, because dxc performs the bitcast by casting the
destination pointer.
2023-12-11 23:18:52 +01:00
Conor McCarthy
3db7c2a62d vkd3d-shader/dxil: Implement the DXIL STORE instruction. 2023-12-11 23:18:51 +01:00