Zebediah Figura
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3079c874e3
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vkd3d-shader/hlsl: Return a hlsl_block from the "unary_expr" rule.
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2023-07-11 22:44:10 +02:00 |
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Zebediah Figura
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28dff58fb5
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vkd3d-shader/hlsl: Return a hlsl_block from the "initializer_expr" rule.
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2023-07-11 22:44:09 +02:00 |
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Zebediah Figura
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53d5ea639c
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vkd3d-shader/hlsl: Return a hlsl_block from the "assignment_expr" rule.
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2023-07-11 22:44:06 +02:00 |
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Conor McCarthy
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1ec112e3d7
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vkd3d-shader/dxil: Read function bodies.
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2023-07-11 22:43:58 +02:00 |
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Conor McCarthy
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5d33fb4633
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vkd3d-shader/dxil: Read numeric constants.
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2023-07-11 22:43:57 +02:00 |
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Conor McCarthy
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c96143abdc
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vkd3d-shader/dxil: Read global function declarations.
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2023-07-11 22:43:55 +02:00 |
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Conor McCarthy
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22157c3da3
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vkd3d-shader/dxil: Validate the module format version.
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2023-07-11 22:43:53 +02:00 |
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Conor McCarthy
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eca4b62c7e
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vkd3d-shader/dxil: Read the value symbol table.
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2023-07-11 22:43:49 +02:00 |
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Conor McCarthy
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571d807dd8
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vkd3d-shader/dxil: Read the type table.
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2023-07-11 22:43:48 +02:00 |
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Conor McCarthy
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41a5d37935
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vkd3d-shader/dxil: Use size_t where applicable.
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2023-07-11 22:43:46 +02:00 |
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Andrey Gusev
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d4d960cb8b
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vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
Used by F1 2018.
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2023-07-10 23:17:59 +02:00 |
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Evan Tang
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574239e3e3
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vkd3d: Make CopyResource use a temp buffer for depth <-> color copies.
depth <-> color copies aren't allowed in Vulkan
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2023-07-06 20:09:50 +02:00 |
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Zebediah Figura
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6e303af519
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vkd3d-shader/hlsl: Free the "iter" block pointer on success in create_loop().
Spotted by Giovanni Mascellani.
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2023-07-05 22:32:48 +02:00 |
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Zebediah Figura
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b0ac77b44d
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vkd3d-shader/hlsl: Return a hlsl_block from the "expr_statement" and "expr" rules.
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2023-07-05 22:32:47 +02:00 |
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Zebediah Figura
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07ce711583
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vkd3d-shader/hlsl: Return a hlsl_block from the "jump_statement" rule.
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2023-07-05 22:32:46 +02:00 |
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Zebediah Figura
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e4bf5933b9
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vkd3d-shader/hlsl: Return a hlsl_block from the "selection_statement" rule.
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2023-07-05 22:32:45 +02:00 |
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Zebediah Figura
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79dd9544b7
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vkd3d-shader/hlsl: Return a hlsl_block from the "loop_statement" rule.
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2023-07-05 22:32:43 +02:00 |
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Zebediah Figura
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23ff83e8a0
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vkd3d-shader/hlsl: Return a hlsl_block from the "statement" rule.
As well as from the "statement_list" and "compound_statement" rules, which
trivially pass through from "statement".
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2023-07-05 22:32:41 +02:00 |
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Zebediah Figura
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53e9ad3e4c
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vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
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2023-07-04 22:40:20 +02:00 |
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Zebediah Figura
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e5afbda34a
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vkd3d-shader/hlsl: Simplify allocate_const_registers_recurse() to stop accounting for constants larger than a vector.
That cannot happen with the current code.
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2023-07-04 22:40:16 +02:00 |
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Zebediah Figura
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8a2b357855
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vkd3d-shader/hlsl: Allocate anonymous constants after uniforms.
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2023-07-04 22:40:13 +02:00 |
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Zebediah Figura
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717cd3f5bb
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vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
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2023-07-04 22:40:06 +02:00 |
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Zebediah Figura
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e390bc35e2
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vkd3d-shader/d3dbc: Set the source count for DEF instructions to 1 (Valgrind).
We emit one source with multiple components.
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2023-07-04 22:40:04 +02:00 |
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Nikolay Sivov
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06040d2a30
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vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-07-04 22:39:57 +02:00 |
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Nikolay Sivov
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a65c0b0e22
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vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-07-04 22:39:55 +02:00 |
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