vkd3d/libs/vkd3d-shader/glsl.c

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/*
* Copyright 2021 Atharva Nimbalkar
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
struct vkd3d_glsl_generator
{
struct vkd3d_shader_version version;
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
bool failed;
};
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location)
{
struct vkd3d_glsl_generator *generator;
if (!(generator = vkd3d_malloc(sizeof(*generator))))
return NULL;
memset(generator, 0, sizeof(*generator));
generator->version = *version;
vkd3d_string_buffer_init(&generator->buffer);
generator->location = *location;
generator->message_context = message_context;
return generator;
}
static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
struct vkd3d_glsl_generator *generator,
enum vkd3d_shader_error error, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
va_end(args);
generator->failed = true;
}
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &generator->version;
/*
* TODO: Implement in_subroutine
* TODO: shader_glsl_generate_shader_epilogue(generator);
*/
if (version->major >= 4)
{
vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
}
}
static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *instruction)
{
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
break;
case VKD3DSIH_RET:
shader_glsl_ret(generator, instruction);
break;
default:
vkd3d_glsl_compiler_error(generator,
VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Unhandled instruction %#x", instruction->handler_idx);
break;
}
}
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vsir_program *program, struct vkd3d_shader_code *out)
{
unsigned int i;
void *code;
ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
generator->location.column = 0;
for (i = 0; i < program->instructions.count; ++i)
{
generator->location.line = i + 1;
vkd3d_glsl_handle_instruction(generator, &program->instructions.elements[i]);
}
if (generator->failed)
return VKD3D_ERROR_INVALID_SHADER;
vkd3d_string_buffer_printf(&generator->buffer, "}\n");
if ((code = vkd3d_malloc(generator->buffer.buffer_size)))
{
memcpy(code, generator->buffer.buffer, generator->buffer.content_size);
out->size = generator->buffer.content_size;
out->code = code;
}
else return VKD3D_ERROR_OUT_OF_MEMORY;
return VKD3D_OK;
}
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator)
{
vkd3d_string_buffer_cleanup(&generator->buffer);
vkd3d_free(generator);
}