2021-08-19 07:48:13 -07:00
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/*
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* Copyright 2021 Atharva Nimbalkar
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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struct vkd3d_glsl_generator
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{
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2021-08-19 07:48:16 -07:00
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struct vkd3d_shader_version version;
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2021-08-19 07:48:13 -07:00
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struct vkd3d_string_buffer buffer;
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2023-02-25 19:04:58 -08:00
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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};
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2021-08-19 07:48:16 -07:00
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_glsl_generator *generator;
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if (!(generator = vkd3d_malloc(sizeof(*generator))))
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return NULL;
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memset(generator, 0, sizeof(*generator));
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2021-08-19 07:48:16 -07:00
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generator->version = *version;
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2021-09-15 03:35:34 -07:00
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vkd3d_string_buffer_init(&generator->buffer);
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2021-08-19 07:48:13 -07:00
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generator->message_context = message_context;
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return generator;
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}
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static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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struct vkd3d_glsl_generator *generator,
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enum vkd3d_shader_error error, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args);
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va_end(args);
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generator->failed = true;
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}
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static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
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const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_shader_version *version = &generator->version;
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/*
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* TODO: Implement in_subroutine
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* TODO: shader_glsl_generate_shader_epilogue(generator);
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*/
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if (version->major >= 4)
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{
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vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
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}
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}
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static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
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const struct vkd3d_shader_instruction *instruction)
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{
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generator->location = instruction->location;
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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break;
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case VKD3DSIH_RET:
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shader_glsl_ret(generator, instruction);
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break;
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default:
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vkd3d_glsl_compiler_error(generator,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Unhandled instruction %#x", instruction->handler_idx);
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break;
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}
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}
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2021-09-02 05:35:52 -07:00
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int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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struct vsir_program *program, struct vkd3d_shader_code *out)
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{
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unsigned int i;
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void *code;
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2024-03-07 11:55:39 -08:00
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ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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2021-08-19 07:48:13 -07:00
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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2024-01-16 05:47:34 -08:00
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for (i = 0; i < program->instructions.count; ++i)
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{
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vkd3d_glsl_handle_instruction(generator, &program->instructions.elements[i]);
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}
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2023-01-19 18:24:20 -08:00
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if (generator->failed)
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2021-10-06 08:11:45 -07:00
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return VKD3D_ERROR_INVALID_SHADER;
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vkd3d_string_buffer_printf(&generator->buffer, "}\n");
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if ((code = vkd3d_malloc(generator->buffer.buffer_size)))
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{
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memcpy(code, generator->buffer.buffer, generator->buffer.content_size);
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out->size = generator->buffer.content_size;
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out->code = code;
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}
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else return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_OK;
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}
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void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator)
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{
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vkd3d_string_buffer_cleanup(&generator->buffer);
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vkd3d_free(generator);
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}
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