Oleg Romashin
3ae058666d
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-30 08:02:46 +02:00
Bas Schouten
72e0b70c33
Bug 615316 - Part 10: Support different layer managers in ImageLayerD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:30 +00:00
Bas Schouten
2f2ceb7f86
Bug 615316 - Part 9: Support changing devices for YCbCrImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:18 +00:00
Bas Schouten
116672a916
Bug 615316 - Part 8: Support GetAsSurface for CairoImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:11 +00:00
Bas Schouten
b6abb56232
Bug 615316 - Part 7: Support surfaces with Alpha for CairoImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:08 +00:00
Bas Schouten
67d24c5af4
Bug 615316 - Part 6: Support device changing for CairoImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:04 +00:00
Bas Schouten
9ba96ad8f7
Bug 615316 - Part 5: Factor out SurfaceToTexture in D3D9 Image layers. r=jrmuizel a=blocking-betan
2010-12-20 22:37:01 +00:00
Bas Schouten
db1c1db668
Bug 615316 - Part 4: Store device on CairoImageD3D9 instead of on the LayerManager. r=jrmuizel a=blocking-betan
2010-12-20 22:35:31 +00:00
Bas Schouten
402680c191
Bug 604647: Never create swap chains while the device is lost. r=jrmuizel a=blocking-final
2010-12-20 22:35:28 +00:00
Matthew Gregan
fc868e4d64
Bug 584259 - Add support for StereoMode element. r=roc a=roc
2010-11-03 12:43:29 +13:00
Matt Woodrow
b424421392
Bug 614651: Intersect clip rects properly in D3D9 layers. r=bas a=blocking-final
2010-12-15 21:37:07 +01:00
Michael Wu
a3ec8a5ae1
Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
2010-12-13 16:14:07 -08:00
Oleg Romashin
0da1b085e9
Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
2010-12-10 21:32:52 +02:00
Oleg Romashin
61e5abed8a
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0
2010-11-30 07:51:56 +02:00
Justin Lebar
43b18d2b18
Backed out changeset a5ec817740f0. a=orange
2010-11-29 09:08:24 -08:00
Oleg Romashin
233ef8a80c
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Bas Schouten
251e12c687
Bug 614762: Null autoptr instead of release. r=jrmuizel a=blocking-beta8
2010-11-26 00:18:56 +01:00
Dave Townsend
1244f0ae62
Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage
2010-11-24 16:19:41 -08:00
Oleg Romashin
a8abb4a458
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Bas Schouten
648e0fa2c0
Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
2010-11-23 17:24:39 +01:00
Benjamin Smedberg
f05b9e173c
Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash
2010-11-18 13:47:59 -05:00
Vladimir Vukicevic
77225bdf11
b=598328; clean up nv console spam; r=joe, a=b
2010-11-16 20:33:04 -08:00
Tatiana Meshkova
b3ef0bae09
bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc
2010-11-16 18:33:56 -05:00
Matt Woodrow
0a67be7b51
Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b
2010-11-11 15:31:22 -05:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Jacek Caban
24de518aff
Bug 606155 - LayerManagerD3D9.cpp compilation failure on mingw r=bas.schouten a=benjamin
...
--HG--
extra : rebase_source : c7689b0313df5701fe7bb6297fc932c11d17ff0d
2010-11-06 14:24:19 +00:00
Bas Schouten
911e5dfba9
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
50d248afd4
Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8
2010-10-08 18:02:53 +02:00
Benoit Jacob
764d885972
Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7
2010-10-06 21:40:08 -07:00
Benoit Jacob
20a45b4898
Backed out changeset 638ce363a9b1
2010-10-06 17:05:19 -04:00
Benoit Jacob
b5bc302c89
Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7
2010-10-06 16:43:25 -04:00
Bas Schouten
15fb5328a2
Bug 593678: Initialize RenderTargetOffset as part of setting up the pipeline. r=jrmuizel a=joedrew
2010-10-02 00:25:00 +02:00
Bas Schouten
1a307b788a
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
7706293fb5
Bug 594779: Bail out when texture creation fails, to avoid NULL pointer dereference. r=vlad a=blocking-beta7 CLOSED TREE
2010-09-27 04:57:40 +00:00
Bas Schouten
9720e04483
Bug 597320: Blacklist NVidia Optimus technology drivers for d3d9 layers. r=jrmuizel a=blocking-beta7
2010-09-17 18:57:46 +00:00
Oleg Romashin
7ab9f25f57
Bug 576437 - CreateOffscreenSurface should not silently translate ImageFormat24 into ImageFormat16_565. r=joe a=blocking2.0
2010-09-16 14:34:53 -07:00
Benoit Jacob
ab08d9888f
Bug 594874 - GfxInfo blocklist needs to be used by D3D, WebGL, OpenGL - 2/3 - r=vladimir
2010-09-16 12:45:19 -04:00
Bas Schouten
3a223b0317
Bug 596489 - Part 3: Recreate the layer manager when a device is removed. r=roc
2010-09-15 22:16:02 +00:00
Bas Schouten
bf697e7d43
Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel
2010-09-15 22:15:59 +00:00
Bas Schouten
a41f88e4e6
Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
2010-09-15 22:15:56 +00:00
Bas Schouten
910c08e31f
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
2010-09-15 22:15:49 +00:00
Bas Schouten
5cbe2d49ec
Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7
2010-09-15 17:00:42 +00:00
Bas Schouten
e4f9c60a96
Bug 595154 - Part 4: Bail when texture lock fails. r=vlad a=b
2010-09-14 12:57:25 +02:00
Bas Schouten
419fbbb7b3
Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad
2010-09-14 12:57:03 +02:00
Bas Schouten
260c735044
Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel
2010-09-14 12:56:56 +02:00
Bas Schouten
e7f5acb977
Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
2010-09-14 12:56:39 +02:00
Vladimir Vukicevic
2df58148c6
comments only, updating license text. a=b
2010-09-13 13:45:20 -07:00
Bas Schouten
c8c48218d9
Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6
2010-09-12 21:38:47 +02:00
Bas Schouten
ba35c84ad7
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
2010-09-08 05:27:38 +02:00
Bas Schouten
8f778f866d
Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel
2010-09-08 05:27:36 +02:00
Bas Schouten
06e1af0909
Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6
2010-09-05 18:59:57 +02:00
Joe Drew
8678c3e212
Bug 593618 - Because we always paint the whole texture we're drawing to, we need to validate and draw the _bounds_ of the visible region, not just the visible region's subrectangles. r=bas a=blocking2.0:beta6+
2010-09-05 01:31:19 -04:00
Matt Woodrow
3b8fe67d49
Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+
2010-09-03 23:21:26 -04:00
Matt Woodrow
80b5ce86e3
b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b
2010-09-03 14:07:59 -04:00
Joe Drew
3ef9ce1660
Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+
2010-09-03 14:01:05 -04:00
Robert O'Callahan
ea9f2b9fe9
Fixing bustage, a=me
2010-09-03 16:20:23 +12:00
Matt Woodrow
8188c29e37
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Matt Woodrow
47a1df4aa3
Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0
2010-09-03 15:50:53 +12:00
Matt Woodrow
da3df6842e
Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0
2010-09-03 15:50:42 +12:00
Matt Woodrow
ca68b51b78
Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0
2010-09-03 15:50:29 +12:00
Robert O'Callahan
0356f8659e
Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad
2010-09-02 21:18:40 +12:00
Bas Schouten
37b1df3df1
Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking
2010-09-02 15:07:26 -04:00
Robert O'Callahan
e31e06e790
Backing out bug 579276. a=me
2010-09-02 23:14:25 +12:00
Robert O'Callahan
09145533e8
Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad
2010-09-02 21:18:40 +12:00
Jeff Muizelaar
8854ffd842
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar
46319343f4
Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
...
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Atul Apte
4a9f8dee1f
Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
2010-08-26 20:44:53 +00:00
Bas Schouten
ea31f72c26
Fix line endings in DeviceManagerD3D9.
2010-08-26 20:44:11 +00:00
Matt Woodrow
5407e8a286
Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
2010-08-23 20:58:27 -07:00
Matt Woodrow
2bfe332d33
Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+
2010-08-23 20:57:59 -07:00
Matt Woodrow
368146a42c
Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
2010-08-23 20:57:22 -07:00
Matt Woodrow
5eefa3d811
Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+
2010-08-23 20:56:49 -07:00
Jacek Caban
7460ee1472
Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
...
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
2010-08-14 16:43:14 +02:00
Bas Schouten
bd1249e5eb
Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop
2010-08-12 18:25:12 +00:00
Bas Schouten
2b819506ec
Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
2010-08-12 18:25:09 +00:00
Justin Wood
eb068a8f7d
bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage
2010-08-11 18:05:14 +02:00
Bas Schouten
a7370d6077
Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
2010-08-11 02:36:05 +02:00
Bas Schouten
1174dba84a
Bug 584754: Use the D3D9Ex device where available. r=vlad
2010-08-11 01:39:45 +02:00
Bas Schouten
16fbc64865
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Bas Schouten
7f066e30d5
Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel
2010-08-11 01:32:43 +02:00
Vladimir Vukicevic
c44e0d0074
b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob
2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
34ff738268
b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
9735a3a8c3
b=575469; use CreateOffscreen in layers; r=bas
2010-07-18 22:01:14 -07:00
Bas Schouten
46677257b1
Bug 577462: Addition - add comment requested in review.
2010-07-14 00:23:32 +02:00
Bas Schouten
a481f56985
Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel
2010-07-14 00:19:45 +02:00
Bas Schouten
42feb308be
Bug 578500: Clear mTarget at the end of a transaction. r=roc
2010-07-14 00:19:43 +02:00
Bas Schouten
af1a1cc748
Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc
2010-07-14 00:19:41 +02:00
Bas Schouten
4e102a00dd
Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
2010-07-02 04:08:48 +02:00
Robert O'Callahan
8442c7897c
Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad
2010-03-04 10:37:04 +13:00
Matt Woodrow
76ed4033a0
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Robert O'Callahan
a66b969df2
Bug 586041. Part 2: refactor RemoveChild. r=bas
2010-06-01 11:32:05 +12:00
Robert O'Callahan
17b78218c8
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00
Bas Schouten
c5e57ed188
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
cd94c32d80
Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad
2010-05-25 09:37:21 +02:00
Bas Schouten
44402345e3
Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
2010-05-25 09:37:19 +02:00
Bas Schouten
a6f5b5a240
Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
2010-05-25 04:43:59 +02:00
Bas Schouten
5c0ef5136a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00